Vanguard

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Revision as of 16:15, 12 November 2022 by Jeebs (talk | contribs)
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Vanguards specialize in building up Cost. They typically take low Cost to deploy, and usually have Skills that increase your total Cost. In addition, Vanguards gain 1 Cost whenever they land the killing blow on an enemy, and their Cost amount is refunded when you manually retreat them. By default, they are unable to hit flying enemies.

General Characteristics

  • Deploy Tile: Low Ground
  • Damage Type: Single-Target Physical
  • Attack Reach: Ground
  • Moderate to High Offense
  • Moderate Survivability
  • Low Cost, Can Withdraw Cost, Can Generate Cost
  • Blocks 1 to 2 Enemies
  • Kit geared between two roles: generating cost, and lane holding (improving personal dps, survivability, or both)

Traits

Character/s Trait
(All) COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal.

Roles

Vanguards' roles in combat are defined by whether their skill can generate cost on their own or not. Wherein vanguards who do not generate cost typically act as early game psuedo-fighters meant to generate cost through killing and holding lanes on their own. It is notable that purely generating cost is accomplish best by lower rarities who have stats that fall off in later parts of a fight and meant to be replaced by a more capable lane-holder, while higher rarities focus more on invalidating the need of bringing in a fighter or even a healer to the fight. In most cases, though, cost generation isn't a big problem outside of 4 star challenges and maps with early waves of enemies.

Cost Generation by Skill

Table below is a theoretical comparison of cost generation between vanguards using their highest level of skills, disregarding their cost-on-kill capabilities. It is also assumed Ragnar, Rook, and Rai activate their skills at instant they are ready always.

Time Required to Generate Cost (in secs)
7+ 28+ 48+ 86+
Lute 26 64 140 330
Seals 21 77 161 357
Ragnar 20 90 158 365
Goblin Rider 18 132 246 512
Obsidonian Rider 18 132 246 512
Rai 42 168 288 576
Rook 34 200 283 615

Cost Generation by Kill

Cost generation can be loosely determined by a character's DPS. You can refer to stats chart below or on Max Stats Table for more info. In Addition, most vanguards who do not generate cost on their skills have a higher raw dps and ceiling than those with one. Also to note, if a Vanguard class changes as part of their kit, they do not generate cost by killing since they technically have changed classes. (eg. Rasho's Fighter form)

Characters

Vanguard [template edit]

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Fighter [template edit]

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Support [template edit]

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Healer [template edit]

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Caster [template edit]

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Stranger [template edit]

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Characters [template edit]


Max Stats Chart

Bronze Rank

Character HP Attack Defense

Res

Attack Spd DPS (ATK/AS) Cost RD Block Rarity
Goblin Rider 896 285 176 0 2 142.5 7 70 2 1☆
Obsidonian Cavalry 930 213 188 0 2 106.5 7 70 2 2☆
Seals 853 299 192 0 1.05 284.8 9 70 1 3☆
Kongoh 886

285

191 0 1.05 271.4 10 70 1 3☆
Lute 926 227 181 0 1.2 189.2 10 70 2 4☆
Ragnar 940

313

205 0 1 313 9 70 1 5☆
Rook 713

334

205 0 1.05 318.1 11 70 2 5☆
Bashkar 1298 358 236 0 1 358 11 70 1 6☆
Rasho 1106

361

338 0 1.05 343.8 13 70 1 6☆

Barlitz

1079 319 206 0 1.2 265.8 11 70 1 5☆
Kafka 1063 306 210 0 1.3 235.38 10 30 2 6☆

Rougarou

1098 317 205 10 1.2 264.17 10 70 1 6☆

Silver Rank

Character HP Attack Defense

Res

Attack Spd DPS (ATK/AS) Cost RD Block Rarity

Hellion (Young)

1438 365 227 0 1.2 304.16 12 70 2 5☆
Kafka 1542 417 227 0 1.3 320.77 10 30 2 6☆
Lute 1251 284 191 0 1.2 236.67 10 70 2 4☆
Seals 1115 406 202 0 1.05 386.67 9 70 1 3☆
Rook 1370 431 220 0 1.05 410.47 11 70 2 5☆
Ragnar 1397 404 231 0 1 404 9 70 1 5☆
Bashkar 2071 512 268 0 1 512 11 70 1 6☆

Rougarou

1593 518 222 10 1.2 431.67 10 70 1 6☆
Rasho 1524 491 366 0 1.05 467.62 13 70 1 6☆
Barlitz 1453 452 221 0 1.2 376.67 11 70 1 5☆
Kongoh 1158 387 201 0 1.05 368.57 10 70 1 3☆
Rai (Beach) 1425 380 184 0 1.2 316.67 7 50 1 5☆

[edit] The Class System