Jalam
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Devil Beast Anubis |
Bronze |
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Silver |
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Illustrator | コビトワニ(kobitowani) |
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Release Date | 12/24/2021 |
Availability | Standard Scouting |
Alternate Variants |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1272 | 212 | 156 | 5 | 2 | 70 | 20 | 1.3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | 1485 | 326 | 223 | 5 | 2 | 70 | 20 | 1.3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1485 | 326 | 223 | 5 | 2 | 70 | 20 | 1.3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
80 | 2154 | 444 | 241 | 5 | 2 | 70 | 20 | 1.3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Silver Rank Up
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TRAIT | Recovers own HP by 30 each time when attacking an enemy. Cannot be the targe of healing done by an ally unit. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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NATURE | Balance of Life and Death All enemies within one's attack range have their magic resistance decreased by -15 |
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DEPLOY |
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INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
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Magic Resist +5 | Defense +7 | Defense +13 |
Skills[edit | edit source]
Soul Harvest | SP Recovery | Activation | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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AUTO | MANUAL | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level | Effect | Init. SP | SP Cost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 1 | Inflict damage equal to 50% of the current HP of all allies within 1 tile. For 3 seconds, attack range expands, and for each ally who incurred damage, ATK increases by 50 and simultaneous attack count increases by 1. | 10 | 40 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 2 | Inflict damage equal to 50% of the current HP of all allies within 1 tile. For 3.5 seconds, attack range expands, and for each ally who incurred damage, ATK increases by 50 and simultaneous attack count increases by 1. | 10 | 40 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 3 | Inflict damage equal to 50% of the current HP of all allies within 1 tile. For 4 seconds, attack range expands, and for each ally who incurred damage, ATK increases by 50 and simultaneous attack count increases by 1. | 10 | 38 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 4 | Inflict damage equal to 50% of the current HP of all allies within 1 tile. For 5 seconds, attack range expands, and for each ally who incurred damage, ATK increases by 75 and simultaneous attack count increases by 1. | 10 | 38 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 5 | Inflict damage equal to 50% of the current HP of all allies within 1 tile. For 6 seconds, attack range expands, and for each ally who incurred damage, ATK increases by 75 and simultaneous attack count increases by 1. | 10 | 38 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 6 | Inflict damage equal to 50% of the current HP of all allies within 1 tile. For 8 seconds, attack range expands, and for each ally who incurred damage, ATK increases by 75 and simultaneous attack count increases by 1. | 10 | 38 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 7 | Inflict damage equal to 50% of the current HP of all allies within 1 tile. For 10 seconds, attack range expands, and for each ally who incurred damage, ATK increases by 100 and simultaneous attack count increases by 1. | 10 | 35 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Range
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Skill Upgrades
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Interactions and Crystalline Good[edit | edit source]
REGULAR
Event | Dialogue |
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Win | What a pathetic battle. What's that? You want a reward....? Hmph! |
Lose | Huff... huff......! ...You, here, now! Give me your magic! |
Rank Up | Your life and death are both in my hands! Come here so I shall bed you till you turn to dust! |
Interaction #1 | You know there is a price to pay for being so carefree in my presence... |
Interaction #2 | What? Do you wish to be my servant? |
Interaction #3 | Huh. It's you. |
Interaction #4 | Hey, there isn't enough magic! Do something about it! |
Interaction #5 | War merits mean nothing. Don't get too worked up. |
Gift Box #1 | Hmph, hand whatever it is over. I'm sure it's not much. |
Gift Box #2 | I can never have enough conductors. Though if I were to run out, I would simply use your flesh. |
Gift Box #3 | So small and pathetic...you shall pay with your body at once! |
Gift Box #4 | How eager of you! I oughta reward you some time. Hehehehe... |
Gift Box #5 | Ho, you're displeased with my attire? This would fit someone like you with no taste. |
SUMMER
Event | Dialogue |
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Interaction #1 | You like this swimsuit on me? Hmph, of course it would match me! |
Interaction #2 | No amount of magic is enough for me! Hand yours over to me at once! |
Interaction #3 | I couldn't care less how you look in a swimsuit. Get back to worshipping me. |
Interaction #4 | Tch, the magic is far too low in quality! Hey, call Zacharoff over to me at once! |
Interaction #5 | Hmph, so this is the meaning of our being together like this. I'm certain you must understand...... |
Gift Box #1 | Verdancian herbs? Hmph, I suppose this is better than none. |
Gift Box #2 | This may very well be the perfect catalyst. Let's say we try it on your body? |
Gift Box #3 | Do you really enjoy angering me that much!? I hoped you're prepared for the reparation!! |
Gift Box #4 | What's the matter? Isn't this what you wished to happen? |
Gift Box #5 | Such a vulgar swimsuit, and you're telling me to wear it? Then, make a sacrifice of equal value! |
VALENTINES
Event | Dialogue |
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Interaction #1 | Valentine's...? Hmmph. I do not care for the feelings of the common chaff. |
Interaction #2 | Hand those chocolates to me at once! |
Interaction #3 | Make me some delicious chocolates, or else. Do you understand me? |
Interaction #4 | Honestly, I don't give a damn about your romanticism. But, give me the chocolates anyway. |
Interaction #5 | You there, get Zacharoff to make some chocolate for me! |
Gift Box #1 | Are these your chocolates? They look rather unembellished. |
Gift Box #2 | Hm. Not bad. |
Gift Box #3 | Are you seriously trying to get that... personal, with me? Do you even understand what you are doing? |
Gift Box #4 | That damned Zacharoff... Why has he still not brought me my chocolate! |
Gift Box #5 | Oho... you got that ready all by yourself? There's not a thing I would change about it. |
In other languages[edit | edit source]
Japanese | Traditional Chinese | |
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Jalam | ジャラム Zyaramu | 杰拉姆 Jiélāmǔ |
Balance of Life and Death | 生と死の天秤 Seitosinotenbin | 生與死的天秤 Shēngyǔsǐdetiānpíng |
Soul Harvest | 魂の収穫 Tamasiinosyuukaku | 收割靈魂 Shōugēlínghún |
Devil Beast Anubis | 魔のアヌビス Manoanubisu | 魔界畜生阿努比斯 Mójièchùshēngānǔbǐsī |
The Breeding Staff | 繁殖の牧畜杖 Hansyokunobokutikutue | 繁殖的畜牧手杖 Fánzhídexùmùshǒuzhàng |
Trivia[edit | edit source]
- A demon from Amberdon who's treated like a God, with a very haughty and arrogant personality. Has the ability to see the future by fortune-telling.
- As a high-level underworld dweller, he needs a lot of magic to perform his miracles, to the extent that he chose to modify Zacharoff's body in order to keep him around as a regular conduit.
- He believes demons are superior to surface-dwellers and resents having to help them with their trifles, though he continues to be the ruling deity of Amberdon in spite of this.
Notes[edit | edit source]
- As a unit, he is tricky to use, but very powerful if used correctly. His Skill damages nearby allies, but once activated, he becomes a powerful force of destruction that hits everything around him for 2 tiles, including aerial units. He cannot be healed by normal means, but if placed correctly and with the correct time, he should be taking very little damage anyway. He has the ability to heal on hit, so he is able to solo easy lanes to some extent. His Nature, unfortunately, is the next closest thing to useless. It only affects his front, and he does not deal magic damage anyway. Despite this, his Skill usually makes up for it. There are stages where it's not viable to fully set up his Skill, but even if it only hits 1 ally, it can still be useful.
- At rank 2, the max duration of his Skill greatly increases, making it much easier to annihilate nearby enemies in range.
- Passive heals such as Elaine's and Thomas's area heal can heal Jalam.
- Pairs well with Robin due to Robin's ability to heal an area of ally units in seconds.