Guard

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Guards specialize in defending and taking hits. They usually have high Block, HP, and Defense, but low Attack and Attack Speed. By default, they are unable to hit flying enemies. Although they have higher Block than other units, their low Attack usually means they have to be supported by damage dealers to be effective.

General Characteristics[edit | edit source]

They serve to create choke points for your other units to deal with.

  • Deploy Tile: Low Ground
  • Damage Type: Single-Target Physical
  • Attack Reach: Ground
  • Low to Moderate Offense
  • High Survivability
  • Medium to High Cost
  • Block 3 Enemies
  • Kit revolves on improving one's survivability, and sometimes of others.

Typical Traits[edit | edit source]

  • Block up to 3 enemies.
  • Block up to 3 enemies. Able to launch long-distance hits at 80% ATK.
  • Block up to 3 enemies; Cannot be the target of healing down by an ally unit.
  • Block up to 3 enemies; have ability to recover HP.
  • Inflicts Magic Damage on the enemy. Able to launch long-distance hits at 80% ATK. Blocks up to 3 enemies.

Characters[edit | edit source]

Guard [template edit]

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[edit] The Class System