Vanguard: Difference between revisions
No edit summary |
No edit summary |
||
Line 19: | Line 19: | ||
|} | |} | ||
==Cost Generation | ==Roles== | ||
Table below is a theoretical comparison of cost generation between vanguards using their highest level of skills. It is also assumed Ragnar, Rook, and Rai activate their skills at instant they are ready always | Vanguards' roles in combat are defined by whether their skill can generate cost on their own or not. Wherein vanguards who do not generate cost typically act as early game psuedo-fighters meant to generate cost through killing and holding lanes on their own. It is notable that purely generating cost is accomplish best by lower rarities who have stats that fall off in later parts of a fight and meant to be replaced by a more capable lane-holder, while higher rarities focus more on invalidating the need of bringing in a fighter or even a healer to the fight. In most cases, though, cost generation isn't a big problem outside of 4 star challenges and maps with early waves of enemies. | ||
=== Cost Generation by Skill === | |||
Table below is a theoretical comparison of cost generation between vanguards using their highest level of skills, disregarding their cost-on-kill capabilities. It is also assumed Ragnar, Rook, and Rai activate their skills at instant they are ready always. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Time Required to Generate Cost (in secs) | |+Time Required to Generate Cost (in secs) | ||
Line 71: | Line 74: | ||
|615 | |615 | ||
|} | |} | ||
=== Cost Generation by Kill === | |||
Cost generation can be loosely determined by a character's DPS. You can refer to stats chart below or on [[Max Stats Table]] for more info. In Addition, most vanguards who do not generate cost on their skills have a higher raw dps and ceiling than those with one. Also to note, if a Vanguard class changes as part of their kit, they do not generate cost by killing since they technically have changed classes. (eg. Rasho's Fighter form) | |||
==Characters== | ==Characters== |
Revision as of 16:15, 12 November 2022
Vanguards specialize in building up Cost. They typically take low Cost to deploy, and usually have Skills that increase your total Cost. In addition, Vanguards gain 1 Cost whenever they land the killing blow on an enemy, and their Cost amount is refunded when you manually retreat them. By default, they are unable to hit flying enemies.
General Characteristics
- Deploy Tile: Low Ground
- Damage Type: Single-Target Physical
- Attack Reach: Ground
- Moderate to High Offense
- Moderate Survivability
- Low Cost, Can Withdraw Cost, Can Generate Cost
- Blocks 1 to 2 Enemies
- Kit geared between two roles: generating cost, and lane holding (improving personal dps, survivability, or both)
Traits
Character/s | Trait |
---|---|
(All) | COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal. |
Roles
Vanguards' roles in combat are defined by whether their skill can generate cost on their own or not. Wherein vanguards who do not generate cost typically act as early game psuedo-fighters meant to generate cost through killing and holding lanes on their own. It is notable that purely generating cost is accomplish best by lower rarities who have stats that fall off in later parts of a fight and meant to be replaced by a more capable lane-holder, while higher rarities focus more on invalidating the need of bringing in a fighter or even a healer to the fight. In most cases, though, cost generation isn't a big problem outside of 4 star challenges and maps with early waves of enemies.
Cost Generation by Skill
Table below is a theoretical comparison of cost generation between vanguards using their highest level of skills, disregarding their cost-on-kill capabilities. It is also assumed Ragnar, Rook, and Rai activate their skills at instant they are ready always.
7+ | 28+ | 48+ | 86+ | |
---|---|---|---|---|
Lute | 26 | 64 | 140 | 330 |
Seals | 21 | 77 | 161 | 357 |
Ragnar | 20 | 90 | 158 | 365 |
Goblin Rider | 18 | 132 | 246 | 512 |
Obsidonian Rider | 18 | 132 | 246 | 512 |
Rai | 42 | 168 | 288 | 576 |
Rook | 34 | 200 | 283 | 615 |
Cost Generation by Kill
Cost generation can be loosely determined by a character's DPS. You can refer to stats chart below or on Max Stats Table for more info. In Addition, most vanguards who do not generate cost on their skills have a higher raw dps and ceiling than those with one. Also to note, if a Vanguard class changes as part of their kit, they do not generate cost by killing since they technically have changed classes. (eg. Rasho's Fighter form)
Characters
|
|
|
|
|
|
|
|
Max Stats Chart
Bronze Rank
Character | HP | Attack | Defense |
Res |
Attack Spd | DPS (ATK/AS) | Cost | RD | Block | Rarity |
---|---|---|---|---|---|---|---|---|---|---|
Goblin Rider | 896 | 285 | 176 | 0 | 2 | 142.5 | 7 | 70 | 2 | 1☆ |
Obsidonian Cavalry | 930 | 213 | 188 | 0 | 2 | 106.5 | 7 | 70 | 2 | 2☆ |
Seals | 853 | 299 | 192 | 0 | 1.05 | 284.8 | 9 | 70 | 1 | 3☆ |
Kongoh | 886 |
285 |
191 | 0 | 1.05 | 271.4 | 10 | 70 | 1 | 3☆ |
Lute | 926 | 227 | 181 | 0 | 1.2 | 189.2 | 10 | 70 | 2 | 4☆ |
Ragnar | 940 |
313 |
205 | 0 | 1 | 313 | 9 | 70 | 1 | 5☆ |
Rook | 713 |
334 |
205 | 0 | 1.05 | 318.1 | 11 | 70 | 2 | 5☆ |
Bashkar | 1298 | 358 | 236 | 0 | 1 | 358 | 11 | 70 | 1 | 6☆ |
Rasho | 1106 |
361 |
338 | 0 | 1.05 | 343.8 | 13 | 70 | 1 | 6☆ |
1079 | 319 | 206 | 0 | 1.2 | 265.8 | 11 | 70 | 1 | 5☆ | |
Kafka | 1063 | 306 | 210 | 0 | 1.3 | 235.38 | 10 | 30 | 2 | 6☆ |
1098 | 317 | 205 | 10 | 1.2 | 264.17 | 10 | 70 | 1 | 6☆ |
Silver Rank
Character | HP | Attack | Defense |
Res |
Attack Spd | DPS (ATK/AS) | Cost | RD | Block | Rarity |
---|---|---|---|---|---|---|---|---|---|---|
1438 | 365 | 227 | 0 | 1.2 | 304.16 | 12 | 70 | 2 | 5☆ | |
Kafka | 1542 | 417 | 227 | 0 | 1.3 | 320.77 | 10 | 30 | 2 | 6☆ |
Lute | 1251 | 284 | 191 | 0 | 1.2 | 236.67 | 10 | 70 | 2 | 4☆ |
Seals | 1115 | 406 | 202 | 0 | 1.05 | 386.67 | 9 | 70 | 1 | 3☆ |
Rook | 1370 | 431 | 220 | 0 | 1.05 | 410.47 | 11 | 70 | 2 | 5☆ |
Ragnar | 1397 | 404 | 231 | 0 | 1 | 404 | 9 | 70 | 1 | 5☆ |
Bashkar | 2071 | 512 | 268 | 0 | 1 | 512 | 11 | 70 | 1 | 6☆ |
1593 | 518 | 222 | 10 | 1.2 | 431.67 | 10 | 70 | 1 | 6☆ | |
Rasho | 1524 | 491 | 366 | 0 | 1.05 | 467.62 | 13 | 70 | 1 | 6☆ |
Barlitz | 1453 | 452 | 221 | 0 | 1.2 | 376.67 | 11 | 70 | 1 | 5☆ |
Kongoh | 1158 | 387 | 201 | 0 | 1.05 | 368.57 | 10 | 70 | 1 | 3☆ |
Rai (Beach) | 1425 | 380 | 184 | 0 | 1.2 | 316.67 | 7 | 50 | 1 | 5☆ |
[edit] The Class System |
---|