Healer

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Revision as of 04:22, 14 October 2023 by Jeebs (talk | contribs)
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Healers, of course, heal your units. They are usually unable to damage enemy units. They heal by the same value as their Attack and Attack Speed. Just like how some units are able to damage multiple enemies in one attack, some healers are able to heal more than one ally in one heal, although this lowers the individual power of each Heal.

General Characteristics

They serve to keep your units alive.

  • Deploy Tile: High Ground
  • Damage Type: Single-Target Heal, Multi-Target Heal
  • Attack Reach: Ally
  • Moderate to High Healing.
  • Low to Moderate Survivability.
  • Cost between 14 - 20.
  • Blocks 1 Enemy.
  • Kit is geared towards improving healing or reduce the need for healing through buffs and debuffs.

Traits

  • Recover ally HP.
  • Recover HP of up to 3 allies simultaneously
  • Recover ally HP. Placeable on high/low ground.

Notable Units

  • Morgan has a unique range type, and sports the highest healing per second in the game.
  • Anima and Hanzo have skills geared towards summoning. Anima provides an extra psuedo-medic sapling, while Hanzo provides a pseudo-fighter, Basho.
  • Pugi (Summer) can deal damage with his skill when healing is not required.

Characters

Vanguard [template edit]

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Shooter [template edit]


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Fighter [template edit]

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Support [template edit]

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Healer [template edit]

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Caster [template edit]

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Guard [template edit]

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Stranger [template edit]

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Characters [template edit]


[edit] The Class System