Tips and Tricks: Difference between revisions

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*[[Baran]]: 8/10 <br> Generally decent all-around.  Flexible range, a Skill that's easy to use and never turns off, good DPS, and is easily obtained from Flyers. Skill has a long charge time, but Baran still has a use.
*[[Baran]]: 8/10 <br> Generally decent all-around.  Flexible range, a Skill that's easy to use and never turns off, good DPS, and is easily obtained from Flyers. Skill has a long charge time, but Baran still has a use.
*[[Charlotte]]: 7/10 <br> Standard heal-per-second rate.  His Nature is not very helpful, and the Attack Speed and Defense buffs from his Skill are very small. Even though it's a Skill that can only ever affect a single character, it's weaker than most AoE buff skills. However, he is the only Healer in the game to buff somebody else and not himself, so even though his Skill is weak, it can be better than nothing.
*[[Charlotte]]: 7/10 <br> Standard heal-per-second rate.  His Nature is not very helpful, and the Attack Speed and Defense buffs from his Skill are very small. Even though it's a Skill that can only ever affect a single character, it's weaker than most AoE buff skills. However, he is the only Healer in the game to buff somebody else and not himself, so even though his Skill is weak, it can be better than nothing.
*[[Dyne]]:
*[[Dyne]]: 3/10 <br> Extremely basic Guard.  Guards, and that's it.  Has a kind of cool deploy animation at least.
*[[Elaine]]: 6/10 <br> Heals everyone just by being on the field, however the amount healed is fairly pitiful. Still usable, but there's no longer anything special about her. Should become stronger after rank-ups.
*[[Elaine]]: 6/10 <br> Heals everyone just by being on the field, however the amount healed is fairly pitiful. Still usable, but there's no longer anything special about her. Should become stronger after rank-ups.
*[[Flet]]: 6.5/10 <br> Useful Nature and extremely useful Skill.  Unfortunately his Skill has such a high SP cost that it can only be used sparingly.  Good for short, tough stages.
*[[Flet]]: 6.5/10 <br> Useful Nature and extremely useful Skill.  Unfortunately his Skill has such a high SP cost that it can only be used sparingly.  Good for short, tough stages.
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*[[Morgan]]: 7.5/10 <br> Has very low range, making him hard to place efficiently, but he is the most efficient Healer for keeping a small row of units alive.  Morgan has the fastest Attack Speed among the Healer class and the highest Attack.  While he is the beat Healer by far for keeping a unit alive, at the moment having a large attack range is generally more important.   
*[[Morgan]]: 7.5/10 <br> Has very low range, making him hard to place efficiently, but he is the most efficient Healer for keeping a small row of units alive.  Morgan has the fastest Attack Speed among the Healer class and the highest Attack.  While he is the beat Healer by far for keeping a unit alive, at the moment having a large attack range is generally more important.   
*[[Ragnar]]: 8.5/10 <br> His ability to automatically heal himself and all Vanguards makes him surprisingly sustainable.  Has extremely fast attack speed, and good damage.  His Skill isn't as good as Rooks (they both become invincible, but whereas Rook continues to block enemies, Ragnar does not), but it can still be used to save himself.
*[[Ragnar]]: 8.5/10 <br> His ability to automatically heal himself and all Vanguards makes him surprisingly sustainable.  Has extremely fast attack speed, and good damage.  His Skill isn't as good as Rooks (they both become invincible, but whereas Rook continues to block enemies, Ragnar does not), but it can still be used to save himself.
*[[Romanes]]: 6.5/10 <br> Good range and good attack, but slow attack speed. He does have the second highest heal-per-second rate, but in the current meta attack speed and extra utility are more useful than a singular big heal. His Skill is currently bugged and doesn't work the way it should, but he should perform much better once fixed. Nature is useful and pairs well with Zacharoff, but there aren't enough redeploy tricks to abuse it.  While he's not any worse than most other Healers, for a 5-star unit, he falls a little short of expectations until his Skill is fixed.
*[[Romanes]]: 6.5/10 <br> The standard good range and good attack but slow attack speed most Healers have. He does have the second highest heal-per-second rate, but in the current meta extra utility is more useful than a singular big heal. His Skill is currently bugged and doesn't work the way it should, but it's not completely broken and still helps. Nature is useful and pairs well with Zacharoff, but there aren't enough redeploy tricks to abuse it.  While he's not any worse than most other Healers, for a 5-star unit, he falls a little short of expectations until his Skill is fixed.
*[[Rook]]: 9/10 <br> Low cost, above-average DPS, efficient Cost gain skill.  His Skill makes him invincible while active, making him a better block than most Guards if timed correctly.  His Nature can potentially be detrimental, but overall it increases his survivability.
*[[Rook]]: 9/10 <br> Low cost, above-average DPS, efficient Cost gain skill.  His Skill makes him invincible while active, making him a better block than most Guards if timed correctly.  His Nature can potentially be detrimental, but overall it increases his survivability.
*[[Sasuke Sarutobi]]: 8.5/10 <br>  A slightly worse Hanzo, but still good.  Another high DPS with range that can be put on the ground.  Has slightly higher DPS than Hanzo naturally, but Skill  isn't quite as useful due to low damage output and randomization.  Unlike Hanzo, he can hit aerial units, so in some stages he is better than Hanzo.
*[[Sasuke Sarutobi]]: 8.5/10 <br>  A slightly worse Hanzo, but still good.  Another high DPS with range that can be put on the ground.  Has slightly higher DPS than Hanzo naturally, but Skill  isn't quite as useful due to low damage output and randomization.  Unlike Hanzo, he can hit aerial units, so in some stages he is better than Hanzo.

Revision as of 14:34, 13 May 2022


The only way to win this game is to not play.

Proficiency

The stat gains from raising Proficiency start experiencing diminishing returns very quickly. At the moment, it's not a wise use of Draco to enhance any of your units past +10 at the absolute most, with +7 or +8 being a fair stopping point. The stat gains at around +7 quickly drop and become very minimal. Since it's not easy to farm large amounts of Draco, enhancing units to high + amounts is difficult to recover from, with minimal gain.

Attack Priority

If there are multiple attackable allies within an enemies range, the enemy will always prioritize the ally that was deployed LAST. Because of this, you should never deploy your most easily killable allies last in stages with a lot of ranged enemies. Put down your squishiest units first, and then defend them by deploying your tank units afterwards to draw fire.

You can also use this tactic to deploy a unit near an ally that's about to die so that enemies will turn their attention towards your fresh unit and away from your dying unit. Keep in mind that, of course, your unit must be within the enemy attack range for this to work. Enemies will neither change their pathing, nor attack out of their possible range just to attack the most recently deployed ally.

Depending on the stage, it could also be wise to NOT deploy your last unit at the very front of your defenses. If you do, they will not only take all the damage from ranged attacks, but they will have to deal with the advancing melee enemies as well. If you're on a stage with strong enemies, this could overwhelm them. It could be wiser to spread out the damage instead of having one unit deal with both melee enemy units and ranged.

3-Starring a Stage

In order to get 3 stars on a stage, you must not let a single enemy reach your base, nor allow any of your allies to die. There are no other requirements.
You can manually retreat an ally before it dies and still get 3 stars. Retreating a unit does not count as a death. To make retreating a unit easier, play in 1x speed instead of 2x. This will give you more time to notice a unit is about to be defeated and retreat it. Keep enemy attack priority in mind when doing this to make sure enemies don't switch their priority to an even squishier unit.

Game Performance

If you experiencing issues with lag and performance on the Nox emulator Habbit provides, the first thing you should is try the standalone Nox emulator from the official Nox website instead of the one provided on the AnotherEidos website. The Nox emulator on the AnotherWebsite website doesn't update to later versions.

If you are still experiencing performance problems, try Bluestacks 5. Everyone has different results, but in general, more people report better game performance with Bluestacks emulator than with Nox. For even better performance, download the 64-bit version of Bluestacks if your system supports it, and create a 64-bit instance when starting it up. Allocate as much memory as in you can in Bluestacks Settings. The games .apk can be installed with a simple drag and drop. Ask the Discord if you need help. If you experience crashes and bugs that you didn't before on Nox, switch back to Nox. If neither is working out for you, try either MEmu or Mumu Player.

Note that you should only switch from Nox if you are having noticeable problems with Nox. Bluestacks can perform better, but it also tends to have more loading and hanging issues with AnotherEidos.

Previously, playing the game in Widescreen or Ultrascreen offered a better viewing area of each battle stage. After the 4/07/2022 patch, playing in Ultra/widescreen no longer has any advantage and now adds obtrusive black bars, so it's better to play in Landscape (for Bluestacks) or Tablet mode (for Nox).

Character Ratings

A rating of each individual unit and notes about them. Ratings do take their star rarity into account to some extent (a 6-star is expected to be able to perform well, while it's acceptable for a 1-star character to be below average). Note that these ratings are opinions, not fact. Use whatever units you want. You should only use this section if you're struggling and need help clearing a stage. The game is more fun when you try to clear using only the characters you like!

1-Star Units ☆

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2-Star Units ☆☆

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3-Star Units ☆☆☆

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4-Star Units ☆☆☆☆

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5-Star Units ☆☆☆☆☆

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6-Star Units ☆☆☆☆☆☆

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Raw DPS Chart

See Max Stats Table
Keep in mind that this only charts Damage per Second without factoring in Natures, Skills, or Traits, or enemy Defense.
Actual in-battle DPS can differ greatly from raw DPS. This should not be taken as a serious indicator of usefulness and is mostly just for fun trivia purposes.