Tips and Tricks: Difference between revisions

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*[[Stalon]]:
*[[Stalon]]:
*[[Wrecker]]: 6.5/10 <br> At base he's unimpressive for a 5-star.  His Attack stat is lower than Pays Blanc Archer, a 1 star, and his DPS is lower than Pirate Muskeeter, a 2 star unit. However, his Skill does increase his attack speed a very noticeable amount, and is bugged to increase it by far more than it's supposed to.  With this bug he's at least a 8.5/10 unit with his Skill on, but a 3/10 without it.
*[[Wrecker]]: 6.5/10 <br> At base he's unimpressive for a 5-star.  His Attack stat is lower than Pays Blanc Archer, a 1 star, and his DPS is lower than Pirate Muskeeter, a 2 star unit. However, his Skill does increase his attack speed a very noticeable amount, and is bugged to increase it by far more than it's supposed to.  With this bug he's at least a 8.5/10 unit with his Skill on, but a 3/10 without it.
*[[Yabsakha]]:
*[[Yabsakha]]: Standard mage.  Has
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*[[Equus]]: 3/10 <br> His Nature works best by placing him early, but he's too expensive to do this optimally. Skill is a basic Cost gain skill and not very useful. It's a bit awkward to use due to the fact that it requires 7 units to already be placed for maximum effect, at which point you rarely even need Cost anymore. Equus is basically a Vanguard that was misclassed as an expensive Guard. For a 6-star unit, which are expected to be powerful, he falls very short.  If he was cheaper to deploy, he would at least be useful as a psuedo-Vanguard.  
*[[Equus]]: 3/10 <br> His Nature works best by placing him early, but he's too expensive to do this optimally. Skill is a basic Cost gain skill and not very useful. It's a bit awkward to use due to the fact that it requires 7 units to already be placed for maximum effect, at which point you rarely even need Cost anymore. Equus is basically a Vanguard that was misclassed as an expensive Guard. For a 6-star unit, which are expected to be powerful, he falls very short.  If he was cheaper to deploy, he would at least be useful as a psuedo-Vanguard.  
*[[Jade]]: 8/10 <br> Jade is a "stranger" unit, however nothing is "strange" about him. He's another underwhelming 6-star. When deployed while another unit has been deployed before him he gains an ATK and DEF boost from his nature. With this stat boost his stats are similar to Hulk's. Both Jade and Hulk also focus on increasing Max HP. The difference is Hulk's nature increases Max HP while Jade's skill increases Max HP. Jade's skill has a very long cooldown and lasts for a short duration, it also doesn't heal him or provide the ATK boost Hulk's auto skill does. Jade's trait is better than Hulk's, but it very difficult to activate, as it requires Jade to reach %150 max HP during the short duration of his skill. Additionally his skill seems to be bugged and gives him an additional % ATK and % DEF buff, but it's nothing to write home about. Overall Jade can be considered a sidegrade or possibly even a downgrade to Hulk.
*[[Jade]]: 8/10 <br> Jade is a "stranger" unit, however nothing is "strange" about him. He's another underwhelming 6-star. When deployed while another unit has been deployed before him he gains an ATK and DEF boost from his nature. With this stat boost his stats are similar to Hulk's. Both Jade and Hulk also focus on increasing Max HP. The difference is Hulk's nature increases Max HP while Jade's skill increases Max HP. Jade's skill has a very long cooldown and lasts for a short duration, it also doesn't heal him or provide the ATK boost Hulk's auto skill does. Jade's trait is better than Hulk's, but it very difficult to activate, as it requires Jade to reach %150 max HP during the short duration of his skill. Additionally his skill seems to be bugged and gives him an additional % ATK and % DEF buff, but it's nothing to write home about. Overall Jade can be considered a sidegrade or possibly even a downgrade to Hulk.
*[[Jalam]]: 9/10 <br> His Skill is a little tricky to use and requires some setup, but it is extremely powerful and destroys all nearby enemies when setup and used correctly.  He's also able to hit aerial units for some reason.  Only downside is that it's not viable to set up his Skill on every stage, and damaging your own allies has risks.
*[[Jalam]]: 8.5/10 <br> His Skill is a little tricky to use and requires some setup, but it is extremely powerful and destroys all nearby enemies when setup and used correctly.  His Skill can also hit aerial units, making it good any time you're in a pinch.  Only downside is that it's not viable to set up his Skill on every stage, and damaging your own allies has risks.
*[[Jinnosuke]]: 9/10 <br> Has very high damage when his Skill is enabled. Long range that can be put on the ground.  Possibly bugged to always Crit while it's on?
*[[Jinnosuke]]: 9/10 <br> Has very high damage when his Skill is enabled. Long range that can be put on the ground.  Possibly bugged to always Crit while it's on?
*[[Pino]]: 3/10 <br>  His DPS(115) is so low that it's even lower than every 1-star character . The Attack Speed boost from his Skill is insignificant, the cooldown is long for its effect, and it requires positioning around.  He's saved from 1 /10 by his long range, and the fact that because his cooldown restarts upon firing his Skill, you can usually have the Attack Speed boost from his Skill up infinitely, which is nice, especially when paired with Healers.  Rating should improve at higher Skill levels and promotions in the future. His Nature is okay against tanky enemies but not very helpful against everything else.
*[[Pino]]: 3/10 <br>  His DPS(115) is so low that it's even lower than every 1-star character . The Attack Speed boost from his Skill is insignificant, the cooldown is long for its effect, and it requires positioning around.  He's saved from 1 /10 by his long range, and the fact that because his cooldown restarts upon firing his Skill, you can usually have the Attack Speed boost from his Skill up infinitely, which is nice, especially when paired with Healers.  Rating should improve at higher Skill levels and promotions in the future. His Nature is okay against tanky enemies but not very helpful against everything else.

Revision as of 23:04, 22 April 2022


The only way to win this game is to not play.

Proficiency

The stat gains from raising Proficiency start experiencing diminishing returns very quickly. At the moment, it's not a wise use of Draco to enhance any of your units past +10 at the absolute most, with +7 or +8 being a fair stopping point. The stat gains at around +7 quickly drop and become very minimal. Since it's not easy to farm large amounts of Draco, enhancing units to high + amounts is difficult to recover from, with minimal gain.

Attack Priority

If there are multiple attackable allies within an enemies range, the enemy will always prioritize the ally that was deployed LAST. Because of this, you should never deploy your most easily killable allies last in stages with a lot of ranged enemies. Put down your squishiest units first, and then defend them by deploying your tank units afterwards to draw fire.

You can also use this tactic to deploy a unit near an ally that's about to die so that enemies will turn their attention towards your fresh unit and away from your dying unit. Keep in mind that, of course, your unit must be within the enemy attack range for this to work. Enemies will neither change their pathing, nor attack out of their possible range just to attack the most recently deployed ally.

Depending on the stage, it could also be wise to NOT deploy your last unit at the very front of your defenses. If you do, they will not only take all the damage from ranged attacks, but they will have to deal with the advancing melee enemies as well. If you're on a stage with strong enemies, this could overwhelm them. It could be wiser to spread out the damage instead of having one unit deal with both melee enemy units and ranged.

3-Starring a Stage

In order to get 3 stars on a stage, you must not let a single enemy reach your base, nor allow any of your allies to die. There are no other requirements.
You can manually retreat an ally before it dies and still get 3 stars. Retreating a unit does not count as a death. To make retreating a unit easier, play in 1x speed instead of 2x. This will give you more time to notice a unit is about to be defeated and retreat it. Keep enemy attack priority in mind when doing this to make sure enemies don't switch their priority to an even squishier unit.

Game Performance

If you experiencing issues with lag and performance on the Nox emulator Habbit provides, the first thing you should is try the standalone Nox emulator from the official Nox website instead of the one provided on the AnotherEidos website. The Nox emulator on the AnotherWebsite website doesn't update to later versions.

If you are still experiencing performance problems, try Bluestacks 5. Everyone has different results, but in general, more people report better game performance with Bluestacks emulator than with Nox. For even better performance, download the 64-bit version of Bluestacks if your system supports it, and create a 64-bit instance when starting it up. Allocate as much memory as in you can in Bluestacks Settings. The games .apk can be installed with a simple drag and drop. Ask the Discord if you need help. If you experience crashes and bugs that you didn't before on Nox, switch back to Nox. If neither is working out for you, try either MEmu or Mumu Player.

Note that you should only switch from Nox if you are having noticeable problems with Nox. Bluestacks can perform better, but it also tends to have more loading and hanging issues with AnotherEidos.

Previously, playing the game in Widescreen or Ultrascreen offered a better viewing area of each battle stage. After the 4/07/2022 patch, playing in Ultra/widescreen no longer has any advantage and now adds obtrusive black bars, so it's better to play in Landscape (for Bluestacks) or Tablet mode (for Nox).

Character Ratings

A rating of each individual unit and notes about them. Ratings do take their star rarity into account to some extent (a 6-star is expected to be able to perform well, while it's acceptable for a 1-star character to be below average). Note that these ratings are opinions, not fact. Use whatever units you want. You should only use this section if you're struggling and need help clearing a stage. The game is more fun when you try to clear using only the characters you like!

1-Star Units ☆

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2-Star Units ☆☆

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3-Star Units ☆☆☆

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4-Star Units ☆☆☆☆

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5-Star Units ☆☆☆☆☆

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6-Star Units ☆☆☆☆☆☆

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Raw DPS Chart

See Max Stats Table
Keep in mind that this only charts Damage per Second without factoring in Natures, Skills, or Traits, or enemy Defense.
Actual in-battle DPS can differ greatly from raw DPS. This should not be taken as a serious indicator of usefulness and is mostly just for fun trivia purposes.