Tips and Tricks: Difference between revisions

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*[[Elaine]]: 9/10 <br> Heals everyone just by being on the field.  Bugged to globally heal by her HP instead of her ATK as stated.  While she technically has the lowest raw heals-per-second rate among Healers, when combined with her Nature, in practical terms she actually has the second highest.  Her Nature can't be relied on to heal far-away allies in difficult 4-star challenges, but in standard stages she can usually be all you need.
*[[Elaine]]: 9/10 <br> Heals everyone just by being on the field.  Bugged to globally heal by her HP instead of her ATK as stated.  While she technically has the lowest raw heals-per-second rate among Healers, when combined with her Nature, in practical terms she actually has the second highest.  Her Nature can't be relied on to heal far-away allies in difficult 4-star challenges, but in standard stages she can usually be all you need.
*[[Flet]]: 6.5/10 <br> Useful Nature and extremely useful Skill.  Unfortunately his Skill has such a high SP cost that it can only be used sparingly.  Good for short, tough stages.
*[[Flet]]: 6.5/10 <br> Useful Nature and extremely useful Skill.  Unfortunately his Skill has such a high SP cost that it can only be used sparingly.  Good for short, tough stages.
*[[Gymnos]]: 7/10 <br>
*[[Gymnos]]: 7/10 <br> Would probably be at least a 9/10 if his Skill worked on himself.  Because it doesn't, he can be a little awkward to use due to the fact that he only works at optimum efficiency if you're leaking units, which is something you want to avoid in the first place.  If you put him behind another unit so he can use his Skill, he can heal, but then his HP and Defense go to waste. If you put him in front, then he can't use his Skill as much because most things should hopefully die before they leak through him.  Even though he's only useful in suboptimal situations, he is still very good in those situations.  He pairs best with Vanguards that have high DPS but low Block.  
Would probably be at least a 9/10 if his Skill worked on himself.  Because it doesn't, he can be a little awkward to use due to the fact that he only works at optimum efficiency if you're leaking units, which is something you want to avoid in the first place.  If you put him behind another unit so he can use his Skill, he can heal, but then his HP and Defense go to waste. If you put him in front, then he can't use his Skill as much because most things should hopefully die before they leak through him.  Even though he's only useful in suboptimal situations, he is still very good in those situations.  He pairs best with Vanguards that have high DPS but low Block.  
*[[Kongoh]]: 8/10 <br> Not great for cost generation, but his Skill does have a wide range and stuns for a noticeably long time. Can be a life saver in a pitch. When paired with Kagura, he makes an efficient blocker as well.
*[[Kongoh]]: 8/10 <br> Not great for cost generation, but his Skill does have a wide range and stuns for a noticeably long time. Can be a life saver in a pitch. When paired with Kagura, he makes an efficient blocker as well.
*[[Robin]]: 8.5/10 <br> One of the fastest healers in a meta where speed is usually more important than raw Attack value. Has a fairly useful Skill despite only being a 3 star.  He does have the lowest Attack among Healers, but outside of certain 4 star stages, his Attack is still high enough to fully mitigate most enemy attacks.  His Skill also helps offset his low Attack.  
*[[Robin]]: 8.5/10 <br> One of the fastest healers in a meta where speed is usually more important than raw Attack value. Has a fairly useful Skill despite only being a 3 star.  He does have the lowest Attack among Healers, but outside of certain 4 star stages, his Attack is still high enough to fully mitigate most enemy attacks.  His Skill also helps offset his low Attack.  

Revision as of 06:56, 21 April 2022


The only way to win this game is to not play.

Proficiency

The stat gains from raising Proficiency start experiencing diminishing returns very quickly. At the moment, it's not a wise use of Draco to enhance any of your units past +10 at the absolute most, with +7 or +8 being a fair stopping point. The stat gains at around +7 quickly drop and become very minimal. Since it's not easy to farm large amounts of Draco, enhancing units to high + amounts is difficult to recover from, with minimal gain.

Attack Priority

If there are multiple attackable allies within an enemies range, the enemy will always prioritize the ally that was deployed LAST. Because of this, you should never deploy your most easily killable allies last in stages with a lot of ranged enemies. Put down your squishiest units first, and then defend them by deploying your tank units afterwards to draw fire.

You can also use this tactic to deploy a unit near an ally that's about to die so that enemies will turn their attention towards your fresh unit and away from your dying unit. Keep in mind that, of course, your unit must be within the enemy attack range for this to work. Enemies will neither change their pathing, nor attack out of their possible range just to attack the most recently deployed ally.

Depending on the stage, it could also be wise to NOT deploy your last unit at the very front of your defenses. If you do, they will not only take all the damage from ranged attacks, but they will have to deal with the advancing melee enemies as well. If you're on a stage with strong enemies, this could overwhelm them. It could be wiser to spread out the damage instead of having one unit deal with both melee enemy units and ranged.

3-Starring a Stage

In order to get 3 stars on a stage, you must not let a single enemy reach your base, nor allow any of your allies to die. There are no other requirements.
You can manually retreat an ally before it dies and still get 3 stars. Retreating a unit does not count as a death. To make retreating a unit easier, play in 1x speed instead of 2x. This will give you more time to notice a unit is about to be defeated and retreat it. Keep enemy attack priority in mind when doing this to make sure enemies don't switch their priority to an even squishier unit.

Game Performance

If you experiencing issues with lag and performance on the Nox emulator Habbit provides, try Bluestacks 5. Everyone has different results, but in general, more people report better game performance with Bluestacks emulator than with the Nox emulator that Habbit provides by default. For even better performance, download the 64-bit version of Bluestacks if your system supports it, and create a 64-bit instance when starting it up. Allocate as much memory as in you can in Bluestacks Settings. The games .apk can be installed with a simple drag and drop. Ask the Discord if you need help. If you experience crashes and bugs that you didn't before on Nox, switch back to Nox. If neither is working out for you, try either MEmu or Mumu Player.

Previously, playing the game in Widescreen or Ultrascreen offered a better viewing area of each battle stage. After the 4/07/2022 patch, playing in Ultra/widescreen no longer has any advantage and now adds obtrusive black bars, so it's better to play in Landscape (for Bluestacks) or Tablet mode (for Nox).

Character Ratings

A rating of each individual unit and notes about them. Ratings do take their star rarity into account to some extent (a 6-star is expected to be able to perform well, while it's acceptable for a 1-star character to be below average). Note that these ratings are opinions, not fact. Use whatever units you want. You should only use this section if you're struggling and need help clearing a stage. The game is more fun when you try to clear using only the characters you like!

1-Star Units ☆

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2-Star Units ☆☆

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3-Star Units ☆☆☆

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4-Star Units ☆☆☆☆

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5-Star Units ☆☆☆☆☆

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6-Star Units ☆☆☆☆☆☆

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Raw DPS Chart

See Max Stats Table
Keep in mind that this only charts Damage per Second without factoring in Natures, Skills, or Traits, or enemy Defense.
Actual in-battle DPS can differ greatly from raw DPS. This should not be taken as a serious indicator of usefulness and is mostly just for fun trivia purposes.