Tips and Tricks: Difference between revisions

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*[[Dakkar]]: 8/10 <br> He has the most powerful slow in the game that lasts a while. This allows you to stall lanes that are difficult or have bosses in them. He also is pretty good dps at in the meantime. He would be better if there was more high hp threats, but he is good as he is now.
*[[Dakkar]]: 8/10 <br> He has the most powerful slow in the game that lasts a while. This allows you to stall lanes that are difficult or have bosses in them. He also is pretty good dps at in the meantime. He would be better if there was more high hp threats, but he is good as he is now.
*[[Edgar]]:  8.5/10 <br> Almost ties with Bart for the highest natural DPS in the game.  High Attack, fast attack speed, good range, and can hit aerial units.  His Skill leaves a little bit to be desired, especially for a 6-star unit, but it has its uses.
*[[Edgar]]:  8.5/10 <br> Almost ties with Bart for the highest natural DPS in the game.  High Attack, fast attack speed, good range, and can hit aerial units.  His Skill leaves a little bit to be desired, especially for a 6-star unit, but it has its uses.
*[[Equus]]: 3/10 <br> Nature is bugged to not heal him, but even if it worked it's not a great Nature. His Nature works best by placing him early, but he's too expensive to do this optimally. Skill is a basic Cost gain skill and not very useful. It's a bit awkward to use due to the fact that it requires 7 units to already be placed for maximum effect, at which point you rarely even need Cost anymore. Equus is basically a Vanguard that was misclassed as an expensive Guard. For a 6-star unit, which are expected to be powerful, he falls very short.
*[[Equus]]: 3/10 <br> His Nature works best by placing him early, but he's too expensive to do this optimally. Skill is a basic Cost gain skill and not very useful. It's a bit awkward to use due to the fact that it requires 7 units to already be placed for maximum effect, at which point you rarely even need Cost anymore. Equus is basically a Vanguard that was misclassed as an expensive Guard. For a 6-star unit, which are expected to be powerful, he falls very short.  If he was cheaper to deploy, he would at least be useful as a psuedo-Vanguard.  
*[[Jade]]: 8/10 <br> Jade is a "stranger" unit, however nothing is "strange" about him. He's another underwhelming 6-star. When deployed while another unit has been deployed before him he gains an ATK and DEF boost from his nature. With this stat boost his stats are similar to Hulk's. Both Jade and Hulk also focus on increasing Max HP. The difference is Hulk's nature increases Max HP while Jade's skill increases Max HP. Jade's skill has a very long cooldown and lasts for a short duration, it also doesn't heal him or provide the ATK boost Hulk's auto skill does. Jade's trait is better than Hulk's, but it very difficult to activate, as it requires Jade to reach %150 max HP during the short duration of his skill. Additionally his skill seems to be bugged and gives him an additional % ATK and % DEF buff, but it's nothing to write home about. Overall Jade can be considered a sidegrade or possibly even a downgrade to Hulk.
*[[Jade]]: 8/10 <br> Jade is a "stranger" unit, however nothing is "strange" about him. He's another underwhelming 6-star. When deployed while another unit has been deployed before him he gains an ATK and DEF boost from his nature. With this stat boost his stats are similar to Hulk's. Both Jade and Hulk also focus on increasing Max HP. The difference is Hulk's nature increases Max HP while Jade's skill increases Max HP. Jade's skill has a very long cooldown and lasts for a short duration, it also doesn't heal him or provide the ATK boost Hulk's auto skill does. Jade's trait is better than Hulk's, but it very difficult to activate, as it requires Jade to reach %150 max HP during the short duration of his skill. Additionally his skill seems to be bugged and gives him an additional % ATK and % DEF buff, but it's nothing to write home about. Overall Jade can be considered a sidegrade or possibly even a downgrade to Hulk.
*[[Jalam]]: 9/10 <br> His Skill is a little tricky to use and requires some setup, but it is extremely powerful and destroys all nearby enemies when setup and used correctly.  He's also able to hit aerial units for some reason.  Only downside is that it's not viable to set up his Skill on every stage, and damaging your own allies has risks.   
*[[Jalam]]: 9/10 <br> His Skill is a little tricky to use and requires some setup, but it is extremely powerful and destroys all nearby enemies when setup and used correctly.  He's also able to hit aerial units for some reason.  Only downside is that it's not viable to set up his Skill on every stage, and damaging your own allies has risks.   

Revision as of 17:50, 17 April 2022


The only way to win this game is to not play.

Proficiency

The stat gains from raising Proficiency start experiencing diminishing returns very quickly. At the moment, it's not a wise use of Draco to enhance any of your units past +10 at the absolute most, with +7 or +8 being a fair stopping point. The stat gains at around +7 quickly drop and become very minimal. Since it's not easy to farm large amounts of Draco, enhancing units to high + amounts is difficult to recover from, with minimal gain.

Attack Priority

If there are multiple attackable allies within an enemies range, the enemy will always prioritize the ally that was deployed LAST. Because of this, you should never deploy your most easily killable allies last in stages with a lot of ranged enemies. Put down your squishiest units first, and then defend them by deploying your tank units afterwards to draw fire.

You can also use this tactic to deploy a unit near an ally that's about to die so that enemies will turn their attention towards your fresh unit and away from your dying unit. Keep in mind that, of course, your unit must be within the enemy attack range for this to work. Enemies will neither change their pathing, nor attack out of their possible range just to attack the most recently deployed ally.

Depending on the stage, it could also be wise to NOT deploy your last unit at the very front of your defenses. If you do, they will not only take all the damage from ranged attacks, but they will have to deal with the advancing melee enemies as well. If you're on a stage with strong enemies, this could overwhelm them. It could be wiser to spread out the damage instead of having one unit deal with both melee enemy units and ranged.

3-Starring a Stage

In order to get 3 stars on a stage, you must not let a single enemy reach your base, nor allow any of your allies to die. There are no other requirements.
You can manually retreat an ally before it dies and still get 3 stars. Retreating a unit does not count as a death. To make retreating a unit easier, play in 1x speed instead of 2x. This will give you more time to notice a unit is about to be defeated and retreat it. Keep enemy attack priority in mind when doing this to make sure enemies don't switch their priority to an even squishier unit.

Viewing Mode

If you're having trouble placing units in certain areas because the UI is cutting off certain parts, and you're playing on an emulator, try switching to either Widescreen or Ultrascreen mode. This will zoom out the battle area greatly.
(Note: As of the latest 4/7/2022 patch, there's no longer any advantage to playing in widescreen or ultrascreen. This tip will stay up temporarily to see if the change will get reverted within the next few patches)

Character Ratings

A rating of each individual unit and notes about them. Ratings do take their star rarity into account to some extent (a 6-star is expected to be able to perform well, while it's acceptable for a 1-star character to be below average). Note that these ratings are opinions, not fact. Use whatever units you want. You should only use this section if you're struggling and need help clearing a stage. The game is more fun when you try to clear using only the characters you like!

1-Star Units ☆

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2-Star Units ☆☆

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3-Star Units ☆☆☆

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4-Star Units ☆☆☆☆

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5-Star Units ☆☆☆☆☆

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6-Star Units ☆☆☆☆☆☆

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Raw DPS Chart

See Max Stats Table
Keep in mind that this only charts Damage per Second without factoring in Natures, Skills, or Traits, or enemy Defense.
Actual in-battle DPS can differ greatly from raw DPS. This should not be taken as a serious indicator of usefulness and is mostly just for fun trivia purposes.