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*[[Mage Goblin]]: 4/10 <br> Below-average Caster character with a basic skill.  Relies too much on his Skill just to be average.
*[[Mage Goblin]]: 4/10 <br> Below-average Caster character with a basic skill.  Relies too much on his Skill just to be average.
*[[Pays Blanc Archer]]: 6.5/10 <br> For 1 star shooter, he has pretty high Attack, and low Cost makes him easy to use.
*[[Pays Blanc Archer]]: 6.5/10 <br> For 1 star shooter, he has pretty high Attack, and low Cost makes him easy to use.
*[[Pays Blanc Soldier]]: 2/10 <br> Currently bugged to where his Nature is worse than nothing at all.  
*[[Pays Blanc Soldier]]: 3/10 <br> Mediocre. Having a Nature that increases his HP but decreases his Defense is almost the same as not having any Nature at all.
*[[Pays Blanc Sorcerer]]: 5/10 <br> Standard Caster with a basic skill.  Has high Cost with not much payoff. Like most Skills, his is poorly worded and increases his damage by 50%, not 150%.
*[[Pays Blanc Sorcerer]]: 5/10 <br> Standard Caster with a basic skill.  Has high Cost with not much payoff. Like most Skills, his is poorly worded and increases his damage by 50%, not 150%.
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*[[Amorey]]: 6/10 <br> His Skill doesn't stun.  It's also poorly phrased and increases Attack by 35%, not 135%.  Despite this it is on a really low cooldown, and doesn't do nothing at all.  Decent for a 3 star but not great.
*[[Amorey]]: 6/10 <br> Decent archer with an easy to use skill that helps.  His Skill is slightly bugged however.
*[[Arcana]]: 5/10 <br> The slowest healer, but he does have good Attack with his Skill.  Usable, but his Nature doesn't make much sense.  Possibly bugged.
*[[Arcana]]: 6/10 <br> The slowest healer, but he does have good Attack with his Skill.  Usable, with a sort of decent Nature.
*[[Bantu]]: 8/10 <br> Has pretty decent damage, and his Trait allows him to attack multiple enemies at once without splitting the damage, effectively doubling his DPS if placed well. However, he has one of the lowest HP amounts among Fighters.
*[[Bantu]]: 8/10 <br> Has pretty decent damage, and his Trait allows him to attack multiple enemies at once without splitting the damage, effectively doubling his DPS if placed well. However, he has one of the lowest HP amounts among Fighters.
*[[Baran]]: 8/10 <br> Generally decent all-around.  Flexible range, a Skill that's easy to use and never turns off, good DPS, and is easily obtained from Flyers. Skill has a long charge time, but Baran still has a use.
*[[Baran]]: 8/10 <br> Generally decent all-around.  Flexible range, a Skill that's easy to use and never turns off, good DPS, and is easily obtained from Flyers. Skill has a long charge time, but Baran still has a use.
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*[[Alec]]: 8/10 <br> Only has average stats, but his Skill has a low SP cost for its effect, boasting a wide range of effect and good damage.  Extremely useful for helping to clear out hordes of weaker enemies.  (Skill is currently bugged)  
*[[Alec]]: 8/10 <br> Only has average stats, but his Skill has a low SP cost for its effect, boasting a wide range of effect and good damage.  Extremely useful for helping to clear out hordes of weaker enemies.  (Skill is currently bugged. Rating is based on when he wasn't bugged)  
*[[Fu]]: 8/10 <br> Very strong mage in both base stats and skill/nature.
*[[Fu]]: 8/10 <br> Very strong mage in both base stats and skill/nature.
*[[Kagura]]: 8/10 <br> The only Healer that can be put on the ground.  Has very high defense.  Only has 1 Block, but he can Block nearly anything forever as long as he doesn't have to split his healing.
*[[Kagura]]: 8/10 <br> The only Healer that can be put on the ground.  Has very high defense.  Only has 1 Block, but he can Block nearly anything forever as long as he doesn't have to split his healing.
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*[[Nitro]]: 6/10 <br> High Attack, but slow Attack Speed combined with AoE damage splitting means he usually doesn't do as much damage as one might expect.  His Skill has an element of randomness to it and can potentially miss, making him a bit awkward to use.
*[[Nitro]]: 6/10 <br> High Attack, but slow Attack Speed combined with AoE damage splitting means he usually doesn't do as much damage as one might expect.  His Skill has an element of randomness to it and can potentially miss, making him a bit awkward to use.
*[[Ornis]]: 4/10: When he has to heal multiple units, his healing spreads himself too thin and weak most of the time. He has the most problems keeping a team healed. Has a unique healing range that can make him easier to place in some scenarios, but makes him harder to place in most. Due to the low magic damage enemies already do, his Nature is actually helpful in reaching the damage reduction cap for magic attacks, but it's still a small effect. <br>
*[[Ornis]]: 4/10: When he has to heal multiple units, his healing spreads himself too thin and weak most of the time. He has the most problems keeping a team healed. Has a unique healing range that can make him easier to place in some scenarios, but makes him harder to place in most. Due to the low magic damage enemies already do, his Nature is actually helpful in reaching the damage reduction cap for magic attacks, but it's still a small effect. <br>
*[[Patty]]: 5/10 <br> His self-heal Skill is very powerful, but very poor DPS.  While not being able to be healed by others can seem like a large downside, this ability helps not distract Healers from healing other allies while Patty heals himself, so they do not waste heals.  Patty can also be healed by indirect forms of healing such as with Thomas and Elaine.  Currently his Skill is bugged to not provide Defense, but once it does, he should become even more useful.
*[[Patty]]: 5/10 <br> His self-heal Skill is very powerful, but very poor DPS.  While not being able to be healed by others can seem like a large downside, this ability helps not distract Healers from healing other allies while Patty heals himself, so they do not waste heals.  Patty can also be healed by indirect forms of healing such as with Thomas and Elaine.  
*[[Pugi]]:
*[[Pugi]]: 7/10 <br> Decent Fighter that sacrifices DPS for good survivability thanks to his Skill. His Nature doesn't have much use (currently there are no enemies that stun, and if you take down 7 enemies with Pugi you probably don't really need the attack speed boost anyway) but it still helps.
*[[Rai]]: 2/10 <br> Ultra slow and costly while not amazing on the damage. His stun also only affects the main target and is pretty short so it doesn't make that much of a difference.
*[[Rai]]: 2/10 <br> Ultra slow and costly while not amazing on the damage. His stun also only affects the main target and is pretty short so it doesn't make that much of a difference.
*[[Thorkell]]: 4/10 <br> Has good range and can be put on the ground, which is rare and helpful, but his Nature is borderline useless (it doesn't work much differently than if he just had a +5% Defense buff) and doesn't make a lot of sense (you don't want him to get hit anyway) and his Skill doesn't work. Even if his Skill did work, it wouldn't suit a Supporter and would be borderline useless.
*[[Thorkell]]: 4/10 <br> Has good range and can be put on the ground, which is rare and helpful, but his Nature is borderline useless (it doesn't work much differently than if he just had a +5% Defense buff) and doesn't make a lot of sense (you don't want him to get hit anyway) and his Skill doesn't work. Even if his Skill did work, it wouldn't suit a Supporter and would be borderline useless.
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*[[Morgan]]: 7.5/10 <br> Has very low range, making him hard to place efficiently, but he is the most efficient Healer for keeping a small row of units alive.  Morgan has the fastest Attack Speed among the Healer class and the highest Attack.  While he is the beat Healer by far for keeping a unit alive, at the moment having a large attack range is generally more important.   
*[[Morgan]]: 7.5/10 <br> Has very low range, making him hard to place efficiently, but he is the most efficient Healer for keeping a small row of units alive.  Morgan has the fastest Attack Speed among the Healer class and the highest Attack.  While he is the beat Healer by far for keeping a unit alive, at the moment having a large attack range is generally more important.   
*[[Ragnar]]: 8.5/10 <br> His ability to automatically heal himself and all Vanguards makes him surprisingly sustainable.  Has extremely fast attack speed, and good damage.  His Skill isn't as good as Rooks (they both become invincible, but whereas Rook continues to block enemies, Ragnar does not), but it can still be used to save himself.
*[[Ragnar]]: 8.5/10 <br> His ability to automatically heal himself and all Vanguards makes him surprisingly sustainable.  Has extremely fast attack speed, and good damage.  His Skill isn't as good as Rooks (they both become invincible, but whereas Rook continues to block enemies, Ragnar does not), but it can still be used to save himself.
*[[Romanes]]: 6.5/10 <br> Good range and good attack, but slow attack speed. He does have the second highest heal-per-second rate, but in the current meta attack speed and extra utility are more useful than a singular big heal. His Skill is currently bugged and doesn't work, but he should perform much better once fixed. Nature is useful and pairs well with Zacharoff, but there aren't enough redeploy tricks to abuse it.  While he's not any worse than most other Healers, for a 5-star unit, he falls a little short of expectations until his Skill is fixed.
*[[Romanes]]: 6.5/10 <br> Good range and good attack, but slow attack speed. He does have the second highest heal-per-second rate, but in the current meta attack speed and extra utility are more useful than a singular big heal. His Skill is currently bugged and doesn't work the way it should, but he should perform much better once fixed. Nature is useful and pairs well with Zacharoff, but there aren't enough redeploy tricks to abuse it.  While he's not any worse than most other Healers, for a 5-star unit, he falls a little short of expectations until his Skill is fixed.
*[[Rook]]: 9/10 <br> Low cost, above-average DPS, efficient Cost gain skill.  His Skill makes him invincible while active, making him a better block than most Guards if timed correctly.  His Nature can potentially be detrimental, but overall it increases his survivability.
*[[Rook]]: 9/10 <br> Low cost, above-average DPS, efficient Cost gain skill.  His Skill makes him invincible while active, making him a better block than most Guards if timed correctly.  His Nature can potentially be detrimental, but overall it increases his survivability.
*[[Sasuke Sarutobi]]: 8.5/10 <br>  A slightly worse Hanzo, but still good.  Another high DPS with range that can be put on the ground.  Has slightly higher DPS than Hanzo naturally, but Skill  isn't quite as useful due to low damage output and randomization.  Unlike Hanzo, he can hit aerial units, so in some stages he is better than Hanzo.
*[[Sasuke Sarutobi]]: 8.5/10 <br>  A slightly worse Hanzo, but still good.  Another high DPS with range that can be put on the ground.  Has slightly higher DPS than Hanzo naturally, but Skill  isn't quite as useful due to low damage output and randomization.  Unlike Hanzo, he can hit aerial units, so in some stages he is better than Hanzo.
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*[[Jade]]: 8/10 <br> Somewhat versatile as he can played as either a Guard, or a Fighter depending on when he's deployed.  With his Nature stat boost his stats are similar to Hulk's. Both Jade and Hulk also focus on increasing Max HP. The difference is Hulk's nature increases Max HP while Jade's skill increases Max HP.  Jade's skill has a somewhat long cooldown, and is bugged to not activate his Trait boost as soon as it should, but if placed correctly, it can still easily trigger his Trait for a large stat boost.  When his Trait and Nature combine, he has one of the higher Attack stats in the game. Overall Jade can be considered a sidegrade to Hulk.
*[[Jade]]: 8/10 <br> Somewhat versatile as he can played as either a Guard, or a Fighter depending on when he's deployed.  With his Nature stat boost his stats are similar to Hulk's. Both Jade and Hulk also focus on increasing Max HP. The difference is Hulk's nature increases Max HP while Jade's skill increases Max HP.  Jade's skill has a somewhat long cooldown, and is bugged to not activate his Trait boost as soon as it should, but if placed correctly, it can still easily trigger his Trait for a large stat boost.  When his Trait and Nature combine, he has one of the higher Attack stats in the game. Overall Jade can be considered a sidegrade to Hulk.
*[[Jalam]]: 8.5/10 <br> His Skill is a little tricky to use and requires some setup, but it is extremely powerful and destroys all nearby enemies when setup and used correctly.  His Skill can also hit aerial units, making it good any time you're in a pinch.  Only downside is that it's not viable to set up his Skill on every stage, and damaging your own allies has risks.
*[[Jalam]]: 8.5/10 <br> His Skill is a little tricky to use and requires some setup, but it is extremely powerful and destroys all nearby enemies when setup and used correctly.  His Skill can also hit aerial units, making it good any time you're in a pinch.  Only downside is that it's not viable to set up his Skill on every stage, and damaging your own allies has risks.
*[[Jinnosuke]]: 9/10 <br> Has very high damage when his Skill is enabled. Long range that can be put on the ground.  Possibly bugged to always Crit while it's on?
*[[Jinnosuke]]: 9/10 <br> Has very high damage when his Skill is enabled. Long range that can be put on the ground.   
*[[Pino]]: 3/10 <br>  His DPS(115) is so low that it's even lower than every 1-star character . The Attack Speed boost from his Skill is insignificant, the cooldown is long for its effect, and it requires positioning around.  He's saved from 1 /10 by his long range, and the fact that because his cooldown restarts upon firing his Skill, you can usually have the Attack Speed boost from his Skill up infinitely, which is nice, especially when paired with Healers.  Rating should improve at higher Skill levels and promotions in the future. His Nature is okay against tanky enemies but not very helpful against everything else.
*[[Pino]]: 3/10 <br>  His DPS(115) is so low that it's even lower than every 1-star character . The Attack Speed boost from his Skill is insignificant, the cooldown is long for its effect, and it requires positioning around.  He's saved from 1 /10 by his long range, and the fact that because his cooldown restarts upon firing his Skill, you can usually have the Attack Speed boost from his Skill up infinitely, which is nice, especially when paired with Healers.  Rating should improve at higher Skill levels and promotions in the future. His Nature is okay against tanky enemies but not very helpful against everything else.
*[[Rasho]]: 9/10 <br> Gets an extremely high attack boost when you turn back into human form, giving him the high attack in the game by far. Not useful for much else, and it isn't permanent, but it's still by far the highest Attack in the game.
*[[Rasho]]: 9/10 <br> Gets an extremely high attack boost when you turn back into human form, giving him the high attack in the game by far. Not useful for much else, and it isn't permanent, but it's still by far the highest Attack in the game.
*[[Siddeley]]: 8.5/10 <br> Similar to Billford, he's a powerful beatstick with good stats and tanking potential, but not much else.  Has good DPS with an easy auto skill as well.  Could be considered slightly better than Billford due to his ability to hit both of his blocked units at once.   
*[[Siddeley]]: 8.5/10 <br> Similar to Billford, he's a powerful beatstick with good stats and tanking potential, but not much else.  Has good DPS with an easy auto skill as well.  Could be considered slightly better than Billford due to his ability to hit both of his blocked units at once.   
*[[Theodor]]: 10/10 <br> Currently he's bugged to continually increase his attack speed even if he's at full health. He heals as he hits, and is extremely efficient, and like Leon is able to solo certain difficult lanes all on his own.   
*[[Theodor]]: 10/10 <br>  He heals as he hits, and is extremely efficient, and like Leon is able to solo certain difficult lanes all on his own.   
*[[Thomas]]: 10/10 <br> The best and fastest healer in the game, despite not being the Healer class.  Has high range as well.  His Skill has a pretty long Charge time, but even without it he makes other healers obsolete.   
*[[Thomas]]: 10/10 <br> The best and fastest healer in the game, despite not being the Healer class.  Has high range as well.  His Skill has a pretty long Charge time, but even without it he makes other healers obsolete.   
*[[Volund]]: 8/10 <br> Very low DPS, but his Skill is bugged to both start recharging instantly, and last 40 seconds instead of 30, basically making it a permanent party-wide buff for your team.  Held back by expensive Cost.
*[[Volund]]: 8/10 <br> Very low DPS, but his Skill is bugged to both start recharging instantly, and last 40 seconds instead of 30, basically making it a permanent party-wide buff for your team.  Held back by expensive Cost.

Revision as of 14:27, 13 May 2022


The only way to win this game is to not play.

Proficiency

The stat gains from raising Proficiency start experiencing diminishing returns very quickly. At the moment, it's not a wise use of Draco to enhance any of your units past +10 at the absolute most, with +7 or +8 being a fair stopping point. The stat gains at around +7 quickly drop and become very minimal. Since it's not easy to farm large amounts of Draco, enhancing units to high + amounts is difficult to recover from, with minimal gain.

Attack Priority

If there are multiple attackable allies within an enemies range, the enemy will always prioritize the ally that was deployed LAST. Because of this, you should never deploy your most easily killable allies last in stages with a lot of ranged enemies. Put down your squishiest units first, and then defend them by deploying your tank units afterwards to draw fire.

You can also use this tactic to deploy a unit near an ally that's about to die so that enemies will turn their attention towards your fresh unit and away from your dying unit. Keep in mind that, of course, your unit must be within the enemy attack range for this to work. Enemies will neither change their pathing, nor attack out of their possible range just to attack the most recently deployed ally.

Depending on the stage, it could also be wise to NOT deploy your last unit at the very front of your defenses. If you do, they will not only take all the damage from ranged attacks, but they will have to deal with the advancing melee enemies as well. If you're on a stage with strong enemies, this could overwhelm them. It could be wiser to spread out the damage instead of having one unit deal with both melee enemy units and ranged.

3-Starring a Stage

In order to get 3 stars on a stage, you must not let a single enemy reach your base, nor allow any of your allies to die. There are no other requirements.
You can manually retreat an ally before it dies and still get 3 stars. Retreating a unit does not count as a death. To make retreating a unit easier, play in 1x speed instead of 2x. This will give you more time to notice a unit is about to be defeated and retreat it. Keep enemy attack priority in mind when doing this to make sure enemies don't switch their priority to an even squishier unit.

Game Performance

If you experiencing issues with lag and performance on the Nox emulator Habbit provides, the first thing you should is try the standalone Nox emulator from the official Nox website instead of the one provided on the AnotherEidos website. The Nox emulator on the AnotherWebsite website doesn't update to later versions.

If you are still experiencing performance problems, try Bluestacks 5. Everyone has different results, but in general, more people report better game performance with Bluestacks emulator than with Nox. For even better performance, download the 64-bit version of Bluestacks if your system supports it, and create a 64-bit instance when starting it up. Allocate as much memory as in you can in Bluestacks Settings. The games .apk can be installed with a simple drag and drop. Ask the Discord if you need help. If you experience crashes and bugs that you didn't before on Nox, switch back to Nox. If neither is working out for you, try either MEmu or Mumu Player.

Note that you should only switch from Nox if you are having noticeable problems with Nox. Bluestacks can perform better, but it also tends to have more loading and hanging issues with AnotherEidos.

Previously, playing the game in Widescreen or Ultrascreen offered a better viewing area of each battle stage. After the 4/07/2022 patch, playing in Ultra/widescreen no longer has any advantage and now adds obtrusive black bars, so it's better to play in Landscape (for Bluestacks) or Tablet mode (for Nox).

Character Ratings

A rating of each individual unit and notes about them. Ratings do take their star rarity into account to some extent (a 6-star is expected to be able to perform well, while it's acceptable for a 1-star character to be below average). Note that these ratings are opinions, not fact. Use whatever units you want. You should only use this section if you're struggling and need help clearing a stage. The game is more fun when you try to clear using only the characters you like!

1-Star Units ☆

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2-Star Units ☆☆

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3-Star Units ☆☆☆

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4-Star Units ☆☆☆☆

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5-Star Units ☆☆☆☆☆

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6-Star Units ☆☆☆☆☆☆

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Raw DPS Chart

See Max Stats Table
Keep in mind that this only charts Damage per Second without factoring in Natures, Skills, or Traits, or enemy Defense.
Actual in-battle DPS can differ greatly from raw DPS. This should not be taken as a serious indicator of usefulness and is mostly just for fun trivia purposes.