Tips and Tricks: Difference between revisions

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*[[Bart]]:
*[[Bart]]: 8/10 <br> His traps aren't great, but he has the highest natural Attack in the entire game and the highest natural DPS in the game (before any Skills or buffs factor in).  Having high Attack means he benefits more from % based Attack buffs more than other character, but unfortunately his Nature and Skill are still subpar, so he can't capitalize on his Attack stat on his own.  His Nature is also bugged for now.
*[[Bashkar]]:
*[[Bashkar]]: 7/10 <br> Low cost, high DPS.  Not great for building up Cost due to not having a Cost-related Skill or Nature despite being a Vanguard.
*[[Billford]]:
*[[Billford]]: 7/10 <br> Fairly vanilla, but good at it.  He's simply a beatstick with above average stats. One of the few characters that can clear 1-6 without any help. 
*[[Dakkar]]: 8/10 <br> He has the most powerful slow in the game that lasts a while. This allows you to stall lanes that are difficult or have bosses in them. He also is pretty good dps at in the meantime. He would be better if there was more high hp threats, but he is good as he is now.
*[[Dakkar]]: 8/10 <br> He has the most powerful slow in the game that lasts a while. This allows you to stall lanes that are difficult or have bosses in them. He also is pretty good dps at in the meantime. He would be better if there was more high hp threats, but he is good as he is now.
*[[Edgar]]:
*[[Edgar]]:
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*[[Jalam]]: 9/10 <br> His Skill is a little tricky to use and requires some setup, but it is extremely powerful and destroys all nearby enemies when setup and used correctly.  He's also able to hit aerial units for some reason.  Only downside is that it's not viable to set up his Skill on every stage, and damaging your own allies has risks.   
*[[Jalam]]: 9/10 <br> His Skill is a little tricky to use and requires some setup, but it is extremely powerful and destroys all nearby enemies when setup and used correctly.  He's also able to hit aerial units for some reason.  Only downside is that it's not viable to set up his Skill on every stage, and damaging your own allies has risks.   
*[[Jinnosuke]]: 9/10 <br> Has very high damage when his Skill is enabled. Long range that can be put on the ground.  Possibly bugged to always Crit while it's on?
*[[Jinnosuke]]: 9/10 <br> Has very high damage when his Skill is enabled. Long range that can be put on the ground.  Possibly bugged to always Crit while it's on?
*[[Pino]]: 4/10 <br>  His DPS is lower than most 1 star characters. The Attack Speed boost from his Skill is insignificant, the cooldown is long, and it requires positioning around.  He's saved by his long range, and the fact that due to his cooldown restarts upon firing his Skill, you can usually have the Attack Speed boost from his Skill up infinitely.  Should improve at higher Skill and promotions once released.
*[[Pino]]: 3/10 <br>  His DPS(115) is so low that it's even lower than every 1-star character . The Attack Speed boost from his Skill is insignificant, the cooldown is long for its effect, and it requires positioning around.  He's saved from 1 /10 by his long range, and the fact that because his cooldown restarts upon firing his Skill, you can usually have the Attack Speed boost from his Skill up infinitely, which is nice, especially when paired with HealersRating should improve at higher Skill levels and promotions in the future.
*[[Rasho]]: 9/10 <br> Gets an extremely high attack boost when you turn back into human form, giving him the high attack in the game by far. Not useful for much else, and it isn't permanent, but it's still by far the highest Attack in the game.
*[[Rasho]]: 9/10 <br> Gets an extremely high attack boost when you turn back into human form, giving him the high attack in the game by far. Not useful for much else, and it isn't permanent, but it's still by far the highest Attack in the game.
*[[Siddeley]]: 10/10 <br> Currently bugged to be unkillable, making him the best blocker possible.  Has good DPS with an easy auto skill as well.
*[[Siddeley]]: 10/10 <br> Currently bugged to be unkillable, making him the best blocker possible.  Has good DPS with an easy auto skill as well.
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*[[Thomas]]: 10/10 <br> At the moment, he's bugged to be able to heal with his attack even though he isn't supposed to be able to attack at all in the first place.  This makes him the fastest healer in the game, despite not being the Healer class.  Has high range as well.  His Skill is bugged, but even with that he's by far the best healer.
*[[Thomas]]: 10/10 <br> At the moment, he's bugged to be able to heal with his attack even though he isn't supposed to be able to attack at all in the first place.  This makes him the fastest healer in the game, despite not being the Healer class.  Has high range as well.  His Skill is bugged, but even with that he's by far the best healer.
*[[Volund]]: 8/10 <br> While he has poor DPS and is expensive, his Skill is party-wide (currently bugged) and gives a large buff to everybody.  His Skill is supposed to last 30 seconds, but actually lasts 40 seconds.  
*[[Volund]]: 8/10 <br> While he has poor DPS and is expensive, his Skill is party-wide (currently bugged) and gives a large buff to everybody.  His Skill is supposed to last 30 seconds, but actually lasts 40 seconds.  
*[[Zacharoff]]:
*[[Zacharoff]]: 7/10 <br> His Nature is too tricky to build around on most stages to be very worth it.  Even with the max bonus (+150) his DPS is still lower than some characters at their base, but it's enough to make him the best at AoE splash magic damage.  His Skill has an unclear effect. A high risk, medium reward character.
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Revision as of 09:50, 10 April 2022


The only way to win this game is to not play.

Proficiency

The stat gains from raising Proficiency start experiencing diminishing returns very quickly. At the moment, it's not a wise use of Draco to enhance any of your units past +10 at the absolute most, with +7 or +8 being a fair stopping point. The stat gains at around +7 quickly drop and become very minimal. Since it's not easy to farm large amounts of Draco, enhancing units to high + amounts is difficult to recover from, with minimal gain.

Attack Priority

If there are multiple attackable allies within an enemies range, the enemy will always prioritize the ally that was deployed LAST. Because of this, you should never deploy your most easily killable allies last in stages with a lot of ranged enemies. Put down your squishiest units first, and then defend them by deploying your tank units afterwards to draw fire.

You can also use this tactic to deploy a unit near an ally that's about to die so that enemies will turn their attention towards your fresh unit and away from your dying unit. Keep in mind that, of course, your unit must be within the enemy attack range for this to work. Enemies will neither change their pathing, nor attack out of their possible range just to attack the most recently deployed ally.

Depending on the stage, it could also be wise to NOT deploy your last unit at the very front of your defenses. If you do, they will not only take all the damage from ranged attacks, but they will have to deal with the advancing melee enemies as well. If you're on a stage with strong enemies, this could overwhelm them. It could be wiser to spread out the damage instead of having one unit deal with both melee enemy units and ranged.

3-Starring a Stage

In order to get 3 stars on a stage, you must not let a single enemy reach your base, nor allow any of your allies to die. There are no other requirements.
You can manually retreat an ally before it dies and still get 3 stars. Retreating a unit does not count as a death. To make retreating a unit easier, play in 1x speed instead of 2x. This will give you more time to notice a unit is about to be defeated and retreat it. Keep enemy attack priority in mind when doing this to make sure enemies don't switch their priority to an even squishier unit.

Viewing Mode

If you're having trouble placing units in certain areas because the UI is cutting off certain parts, and you're playing on an emulator, try switching to either Widescreen or Ultrascreen mode. This will zoom out the battle area greatly.
(Note: As of the latest 4/7/2022 patch, there's no longer any advantage to playing in widescreen or ultrascreen. This tip will stay up temporarily to see if the change will get reverted within the next few patches)

Character Ratings

A rating of each individual unit and notes about them. Ratings do take their star rarity into account to some extent (a 6-star is expected to be able to perform well, while it's expected for a 1-star character to be below average). Note that these ratings are opinions, not fact. Use whatever units you want. You should only use this section if you're struggling and need help clearing a stage.

1-Star Units ☆

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2-Star Units ☆☆

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3-Star Units ☆☆☆

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4-Star Units ☆☆☆☆

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5-Star Units ☆☆☆☆☆

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6-Star Units ☆☆☆☆☆☆

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