Tips and Tricks: Difference between revisions

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*[[Theodor]]: Currently he's bugged to continually increase his attack speed even if he's at full health.  He heals as he hits, and is extremely efficient, and like Leon is able to solo certain difficult lanes all on his own.
*[[Theodor]]: Currently he's bugged to continually increase his attack speed even if he's at full health.  He heals as he hits, and is extremely efficient, and like Leon is able to solo certain difficult lanes all on his own.
*[[Jinnosuke]]: Has very high damage when his Skill is enabled.  Possibly bugged to always Crit while it's on?
*[[Jinnosuke]]: Has very high damage when his Skill is enabled.  Possibly bugged to always Crit while it's on?
*[[Goblin Fighter]]: Deceptively high damage for reasons unknown.  While he is fragile, he can defeat most things before they defeat him.  He's given for free and is a surprisingly good back-up if your team is missing damage.
*[[Goblin Fighter]]: Bugged to always ignore Defense when he attacks.  While he is fragile, he can defeat most things before they defeat him.  He's given for free and is a surprisingly good back-up if your team is missing damage.
*[[Siddeley]]: Currently bugged to be unkillable.
*[[Siddeley]]: Currently bugged to be unkillable.
*[[Alec]]: Only has average stats, but his Skill has a low SP cost for its effect, boasting a wide range of effect and good damage.  Extremely useful for helping to clear out hordes of weaker enemies.   
*[[Alec]]: Only has average stats, but his Skill has a low SP cost for its effect, boasting a wide range of effect and good damage.  Extremely useful for helping to clear out hordes of weaker enemies.   

Revision as of 05:25, 10 April 2022


The only way to win this game is to not play.

Proficiency

The stat gains from raising Proficiency start experiencing diminishing returns very quickly. At the moment, it's not a wise use of Draco to enhance any of your units past +10 at the absolute most, with +7 or +8 being a fair stopping point. The stat gains at around +7 quickly drop and become very minimal. Since it's not easy to farm large amounts of Draco, enhancing units to high + amounts is difficult to recover from, with minimal gain.

Attack Priority

If there are multiple attackable allies within an enemies range, the enemy will always prioritize the ally that was deployed LAST. Because of this, you should never deploy your most easily killable allies last in stages with a lot of ranged enemies. Put down your squishiest units first, and then defend them by deploying your tank units afterwards to draw fire.

You can also use this tactic to deploy a unit near an ally that's about to die so that enemies will turn their attention towards your fresh unit and away from your dying unit. Keep in mind that, of course, your unit must be within the enemy attack range for this to work. Enemies will neither change their pathing, nor attack out of their possible range just to attack the most recently deployed ally.

Depending on the stage, it could also be wise to NOT deploy your last unit at the very front of your defenses. If you do, they will not only take all the damage from ranged attacks, but they will have to deal with the advancing melee enemies as well. If you're on a stage with strong enemies, this could overwhelm them. It could be wiser to spread out the damage instead of having one unit deal with both melee enemy units and ranged.

3-Starring a Stage

In order to get 3 stars on a stage, you must not let a single enemy reach your base, nor allow any of your allies to die. There are no other requirements.
You can manually retreat an ally before it dies and still get 3 stars. Retreating a unit does not count as a death. To make retreating a unit easier, play in 1x speed instead of 2x. This will give you more time to notice a unit is about to be defeated and retreat it. Keep enemy attack priority in mind when doing this to make sure enemies don't switch their priority to an even squishier unit.

Viewing Mode

If you're having trouble placing units in certain areas because the UI is cutting off certain parts, and you're playing on an emulator, try switching to either Widescreen or Ultrascreen mode. This will zoom out the battle area greatly.
(Note: As of the latest 4/7/2022 patch, there's no longer any advantage to playing in widescreen or ultrascreen. This tip will stay up temporarily to see if the change will get reverted within the next few patches)

Character Ratings

A rating of each individual unit and notes about them. Ratings do take their star rarity into account to some extent (a 6-star is expected to be able to perform well, while it's expected for a 1-star character to be below average). Note that these ratings are opinions, not fact. Use whatever units you want.

1-Star Units ☆

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2-Star Units ☆☆

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3-Star Units ☆☆☆

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4-Star Units ☆☆☆☆

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5-Star Units ☆☆☆☆☆

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6-Star Units ☆☆☆☆☆☆

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Recommended Characters

There is no community tier list at the moment, but there are certain units that are agreed to be very strong.
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