Tips and Tricks: Difference between revisions

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(Note: As of the latest 4/7/2022 patch, the advantage of playing in widescreen or ultrascreen has been greatly reduced, and there's no longer any point to it. This tip will stay up temporarily to see if the change will get reverted within the next few patches)
(Note: As of the latest 4/7/2022 patch, the advantage of playing in widescreen or ultrascreen has been greatly reduced, and there's no longer any point to it. This tip will stay up temporarily to see if the change will get reverted within the next few patches)


=Unit Ratings=
=Character Ratings=
A rating of each individual unit and notes about them.  Ratings do take their star rarity into account to some extent (a 6-star is expected to be able to perform well, while it's expected for a 1-star character to be below average).  Note that these ratings are opinions, not fact.  Use whatever units you want.
A rating of each individual unit and notes about them.  Ratings do take their star rarity into account to some extent (a 6-star is expected to be able to perform well, while it's expected for a 1-star character to be below average).  Note that these ratings are opinions, not fact.  Use whatever units you want.
==1-Star Units ☆ ==
==1-Star Units ☆ ==
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=Recommended Units=
=Recommended Characters=
There is no community tier list at the moment, but there are certain units that are agreed to be very strong. <br>
There is no community tier list at the moment, but there are certain units that are agreed to be very strong. <br>
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Revision as of 21:34, 9 April 2022


The only way to win this game is to not play.

Proficiency

The stat gains from raising Proficiency start experiencing diminishing returns very quickly. At the moment, it's not a wise use of Draco to enhance any of your units past +10 at the absolute most, with +7 or +8 being a fair stopping point. The stat gains at around +7 quickly drop and become very minimal. Since it's not easy to farm large amounts of Draco, enhancing units to high + amounts is difficult to recover from, with minimal gain.

Attack Priority

If there are multiple attackable allies within an enemies range, the enemy will always prioritize the ally that was deployed LAST. Because of this, you should never deploy your most easily killable allies last in stages with a lot of ranged enemies. Put down your squishiest units first, and then defend them by deploying your tank units afterwards to draw fire.

You can also use this tactic to deploy a unit near an ally that's about to die so that enemies will turn their attention towards your fresh unit and away from your dying unit. Keep in mind that, of course, your unit must be within the enemy attack range for this to work. Enemies will neither change their pathing, nor attack out of their possible range just to attack the most recently deployed ally.

Depending on the stage, it could also be wise to NOT deploy your last unit at the very front of your defenses. If you do, they will not only take all the damage from ranged attacks, but they will have to deal with the advancing melee enemies as well. If you're on a stage with strong enemies, this could overwhelm them. It could be wiser to spread out the damage instead of having one unit deal with both melee enemy units and ranged.

3-Starring a Stage

In order to get 3 stars on a stage, you must not let a single enemy reach your base, nor allow any of your allies to die. There are no other requirements.
You can manually retreat an ally before it dies and still get 3 stars. Retreating a unit does not count as a death. To make retreating a unit easier, play in 1x speed instead of 2x. This will give you more time to notice a unit is about to be defeated and retreat it. Keep enemy attack priority in mind when doing this to make sure enemies don't switch their priority to an even squishier unit.

Viewing Mode

If you're having trouble placing units in certain areas because the UI is cutting off certain parts, and you're playing on an emulator, try switching to either Widescreen or Ultrascreen mode. This will zoom out the battle area greatly.
(Note: As of the latest 4/7/2022 patch, the advantage of playing in widescreen or ultrascreen has been greatly reduced, and there's no longer any point to it. This tip will stay up temporarily to see if the change will get reverted within the next few patches)

Character Ratings

A rating of each individual unit and notes about them. Ratings do take their star rarity into account to some extent (a 6-star is expected to be able to perform well, while it's expected for a 1-star character to be below average). Note that these ratings are opinions, not fact. Use whatever units you want.

1-Star Units ☆

[Show/hide]

  • Aerial Goblin: 7/10
    Fast attack speed with flexible attack range, and placeable anywhere.
  • Bandit Ballista: 7/10
    Long range makes him easy to place and contribute without having to be supported.
  • Goblin Archer: 6/10
    Standard archer. Nothing special about him. Fine for a 1-star unit.
  • Goblin Fighter: 9/10
    Deceptively high damage for reasons unknown. While he is fragile, he can defeat most things before they defeat him. He's given for free and is a surprisingly good back-up if your team is missing damage.
  • Goblin Rider: 6.5/10
    Extremely low cost and fast cost gain, but weak as an actual fighter.
  • Mage Goblin: 4/10
    Standard Caster character with a basic skill.
  • Pays Blanc Archer: 5/10
    Standard Shooter. No real reason to use him.
  • Pays Blanc Soldier: 2/10
    Currently bugged to where his Skill is worse than nothing at all.
  • Pays Blanc Sorcerer: 5/10
    Standard Caster. No real reason to use him.

2-Star Units ☆☆

[Show/hide]

3-Star Units ☆☆☆

[Show/hide]

  • Amorey:
  • Arcana:
  • Bantu:
  • Baran: 8/10
    Generally decent all-around. Flexible range, a Skill that's easy to use and never turns off, good DPS, and is easily obtained from Flyers. Skill has a long charge time, but Baran still has a use.
  • Charlotte:
  • Dyne:
  • Elaine: 8.5/10
    Heals everyone just by being on the field. Bugged to globally heal by her HP instead of her ATK as stated. Falls off a bit in +Damage 4 star Challenges, but useful for everything else.
  • Flet:
  • Gymnos:
  • Kongoh: 8/10
    Not great for cost generation, but his Skill does have a wide range and stuns for a noticeably long time. Can be a life saver in a pitch. When paired with Kagura, he makes an efficient blocker as well.
  • Robin: 8.5/10
    One of the fastest healers. Has a fairly useful Skill despite only being a 3 star. He does have the lowest Attack among Healers, but outside of certain 4 star stages, his Attack is still high enough to fully mitigate most enemy attacks. His Skill also helps offset his low Attack.
  • Seals:
  • Yurt:

4-Star Units ☆☆☆☆

[Show/hide]

  • Alec: 8/10
    Only has average stats, but his Skill has a low SP cost for its effect, boasting a wide range of effect and good damage. Extremely useful for helping to clear out hordes of weaker enemies. (Skill is currently bugged)
  • Fu:
  • Kagura: 8/10
    The only Healer that can be put on the ground. Has very high defense. Only has 1 Block, but he can Block nearly anything forever as long as he doesn't have to split his healing.
  • Karetovi:
  • Leonhart: 10/10
    One of the highest DPS units in the game, if not THE highest, and given for free. Because he kills so quickly, he's a better tank than most Guards.
  • Lute:
  • Nitro:
  • Ornis:
  • Patty: 6/10
    His self-heal Skill is very powerful, but very poor DPS. While not being able to be healed by others can seem like a large downside, this ability helps not distract Healers from healing other allies while Patty heals himself, so they do not waste heals. Patty can also be healed by indirect forms of healing such as with Thomas and Elaine. Currently his Skill is bugged to not provide Defense, but once it does, he should become even more useful.
  • Pugi:
  • Rai:
  • Thorkell:

5-Star Units ☆☆☆☆☆

[Show/hide]

  • Barlitz:
  • Brut:
  • Hanzo: 9/10
    Powerful DPS for a Supporter. One of the few units with range that can be put on the ground. His Skill helps add even more DPS and helps him become a good blocker. Bansho can also be put in a lane to help delay enemies further.
  • Harimau: 8.5/10
    Very fast attack speed, good damage, and an AoE heal Skill. The heal is not very substantial, but it helps.
  • Hulk: 9/10
    His Skill recharges fast and makes him sustainable nearly on his own while dealing high damage. Basically a slightly inferior Theodor.
  • Morgan: 7.5/10
    Has very low range, making him hard to place efficiently, but he is the most efficient Healer for keeping a small row of units alive. Morgan has the fastest Attack Speed among the Healer class and the highest Attack.
  • Ragnar:
  • Romanes: 6/10
    Good range and good attack, but slow attack speed. His Skill is currently bugged and doesn't work, but he should perform much better once fixed. Nature is useful and pairs well with Zacharoff, but there aren't enough redeploy tricks to abuse it.
  • Rook: 9/10
    Low cost, above-average DPS, efficient Cost gain skill. His Skill makes him invincible while active, making him a better block than most Guards if timed correctly. His Nature can potentially be detrimental, but overall it increases his survivability.
  • Sasuke Sarutobi: 8.5/10
    A slightly worse Hanzo, but still good. Another high DPS with range that can be put on the ground. Has slightly higher DPS than Hanzo naturally, but Skill isn't quite as useful due to low damage output and randomization. Unlike Hanzo, he can hit aerial units, so in some stages he is better than Hanzo.
  • Sol: 4/10
    Despite being a 5-star there's nothing special about him. His Skill and Nature both have little impact and his DPS on his own is poor. He takes hits well and that's it.
  • Stalon:
  • Wrecker:
  • Yabsakha:

6-Star Units ☆☆☆☆☆☆

[Show/hide]

  • Bart:
  • Bashkar:
  • Billford:
  • Dakkar:
  • Edgar:
  • Equus: 3/10
    Nature is bugged to not heal him, but even if it worked it's not a great Nature. His Nature works best by placing him early, but he's too expensive to do this optimally. Skill is a basic Cost gain skill and not very useful. Equus is basically an expensive Vanguard that doesn't even gain Cost on kill. For a 6-star unit, which are expected to be useful, he falls very short.
  • Jalam:
  • Jinnosuke: 9/10
    Has very high damage when his Skill is enabled. Long range that can be put on the ground. Possibly bugged to always Crit while it's on?
  • Pino:
  • Rasho:
  • Siddeley: 9.5/10
    Currently bugged to be unkillable, making him the best blocker possible. Only average DPS however.
  • Theodor: 10/10
    Currently he's bugged to continually increase his attack speed even if he's at full health. He heals as he hits, and is extremely efficient, and like Leon is able to solo certain difficult lanes all on his own.
  • Thomas: 10/10
    At the moment, he's bugged to be able to heal with his attack even though he isn't supposed to be able to attack at all in the first place. This makes him the fastest healer in the game, despite not being the Healer class. Has high range as well. His Skill is bugged, but even with that he's by far the best healer.
  • Volund: 8/10
    While he has poor DPS and is expensive, his Skill is party-wide (currently bugged) and gives a large buff to everybody. His Skill is supposed to last 30 seconds, but actually lasts 40 seconds.
  • Zacharoff:

Recommended Characters

There is no community tier list at the moment, but there are certain units that are agreed to be very strong.
[Show/hide]

Fighter

  • Leonhart: One of the highest DPS units in the game, and given for free. Because he kills so quickly, he's a better tank than most Guards.
  • Theodor: Currently he's bugged to continually increase his attack speed even if he's at full health. He heals as he hits, and is extremely efficient, and like Leon is able to solo certain difficult lanes all on his own.
  • Jinnosuke: Has very high damage when his Skill is enabled. Possibly bugged to always Crit while it's on?
  • Goblin Fighter: Deceptively high damage for reasons unknown. While he is fragile, he can defeat most things before they defeat him. He's given for free and is a surprisingly good back-up if your team is missing damage.
  • Siddeley: Currently bugged to be unkillable.
  • Alec: Only has average stats, but his Skill has a low SP cost for its effect, boasting a wide range of effect and good damage. Extremely useful for helping to clear out hordes of weaker enemies.
  • Hulk: A slightly inferior Theodore. His Skill recharges fast and makes him sustainable nearly on his own while dealing high damage.

Guard

  • Volund: While he has poor DPS, his Skill is party-wide, and lasts so long that by the time it wears off, it's nearly ready to be used again. His Skill is supposed to last 30 seconds, but actually lasts 40 seconds.
  • Patty: His self-heal Skill is very powerful. While not being able to be healed by others can seem like a large downside, this ability helps not distract Healers from healing other allies while Patty heals himself, so they do not waste heals. Patty can also be healed by indirect forms of healing such as with Thomas and Elaine. Currently his Skill is bugged to not provide Defense, but once it does, he should become even more useful.

Vanguard

  • Rook: Low cost, above-average DPS, efficient Cost gain skill. His Skill makes him invincible while active, making him a better block than most Guards if timed correctly. His Nature can potentially be detrimental, but overall it increases his survivability.
  • Ragnar: His ability to automatically heal himself and all Vanguards makes him surprisingly sustainable. Has extremely fast attack speed, and good damage. His Skill isn't as good as Rooks, but it can still be used to save himself.
  • Kongoh: Not great for cost generation, but his Skill does have a wide range and stuns for a noticeably long time. Can be a life saver in a pitch. When paired with Kagura, he makes an efficient blocker as well.

Shooter

  • Harimau: Very fast attack speed, good damage, and an AoE heal Skill. The heal is not very substantial, but it helps.

Caster

  • Baran: Generally decent all-around. Flexible range, a Skill that's easy to use and never turns off, good DPS, and is easily obtained from Flyers. Skill has a long charge time, but Baran still has a use.
  • Dakkar: His Slow Skill has a niche use of helping to defeat unblockable enemies and high-damage juggernaut units in time. Decent damage as well.

Healer

  • Robin: One of the fastest healers. Has a fairly useful Skill despite only being a 3 star. He does have the lowest Attack among Healers, but outside of certain 4 star stages, his Attack is still high enough to fully mitigate most enemy attacks. His Skill also helps offset his low Attack. Can be gotten for free.
  • Morgan: Has very low range, making him hard to place efficiently, but he is the most efficient Healer for keeping a small row of units alive. Morgan has the fastest Attack Speed among the Healer class and the highest Attack.
  • Elaine: Heals everyone just by being on the field. Bugged to globally heal by her HP instead of her ATK as stated. Falls off a bit in +Damage 4 star Challenges, but useful for everything else.
  • Kagura: The only Healer that can be put on the ground. Has very high defense. Only has 1 Block, but he can Block nearly anything forever as long as he doesn't have to split his healing.

Supporter

  • Thomas: At the moment, he's bugged to be able to heal with his attack even though he isn't supposed to be able to attack at all in the first place. This makes him the fastest healer in the game, despite not being the Healer class. Has high range as well.
  • Hanzo: Powerful DPS for a Supporter. One of the few units with range that can be put on the ground. His Skill helps add even more DPS and helps him become a good blocker. Bansho can also be put in a lane to help delay enemies further.
  • Sasuke Sarutobi: A slightly worse Hanzo, but still good. Another high DPS with range that can be put on the ground. Has slightly higher DPS than Hanzo naturally, but Skill isn't quite as useful due to low damage output and randomization. Unlike Hanzo, he can hit aerial units, so in some stages he is better than Hanzo.