Tips and Tricks: Difference between revisions

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*[[Equus]]: 3/10 <br> His Nature works best by placing him early, but he's too expensive to do this optimally. Skill is a basic Cost gain skill and not very useful. It's a bit awkward to use due to the fact that it requires 7 units to already be placed for maximum effect, at which point you rarely even need Cost anymore. The deployment time reduction on his Skill also only works on manually withdrawn allies, not defeated allies, making it difficult and a hassle to use. Equus is basically a Vanguard that was misclassed as an expensive Guard. For a 6-star unit, which are expected to be powerful, he falls very short.  If he was cheaper to deploy, he would at least be useful as a psuedo-Vanguard.  
*[[Equus]]: 3/10 <br> His Nature works best by placing him early, but he's too expensive to do this optimally. Skill is a basic Cost gain skill and not very useful. It's a bit awkward to use due to the fact that it requires 7 units to already be placed for maximum effect, at which point you rarely even need Cost anymore. The deployment time reduction on his Skill also only works on manually withdrawn allies, not defeated allies, making it difficult and a hassle to use. Equus is basically a Vanguard that was misclassed as an expensive Guard. For a 6-star unit, which are expected to be powerful, he falls very short.  If he was cheaper to deploy, he would at least be useful as a psuedo-Vanguard.  
*[[Jade]]: 8/10 <br> Somewhat versatile as he can played as either a Guard, or a Fighter depending on when he's deployed.  With his Nature stat boost his stats are similar to Hulk's. Both Jade and Hulk also focus on increasing Max HP. The difference is Hulk's nature increases Max HP while Jade's skill increases Max HP.  Jade's skill has a somewhat long cooldown, but if placed correctly, it can still easily trigger his Trait for a large stat boost.  When his Trait and Nature combine, he has one of the highest HP, Attack, and Defense stats in the game.  He has the slight downside where he has to stay at 150% current HP to keep Trait boost, which on some stages can be tricky. Overall Jade can be considered a sidegrade to Hulk, or an upgrade if used correctly.
*[[Jade]]: 8/10 <br> Somewhat versatile as he can played as either a Guard, or a Fighter depending on when he's deployed.  With his Nature stat boost his stats are similar to Hulk's. Both Jade and Hulk also focus on increasing Max HP. The difference is Hulk's nature increases Max HP while Jade's skill increases Max HP.  Jade's skill has a somewhat long cooldown, but if placed correctly, it can still easily trigger his Trait for a large stat boost.  When his Trait and Nature combine, he has one of the highest HP, Attack, and Defense stats in the game.  He has the slight downside where he has to stay at 150% current HP to keep Trait boost, which on some stages can be tricky. Overall Jade can be considered a sidegrade to Hulk, or an upgrade if used correctly.
*[[Jinnosuke]]: 9/10 <br> Has very high damage when his Skill is enabled. Long range that can be put on the ground. 
*[[Rasho]]: 9/10 <br> Gets an extremely high attack boost when you turn back into human form, giving him the high attack in the game by far. Not useful for much else, and it isn't permanent, but it's still by far the highest Attack in the game.
*[[Rasho]]: 9/10 <br> Gets an extremely high attack boost when you turn back into human form, giving him the high attack in the game by far. Not useful for much else, and it isn't permanent, but it's still by far the highest Attack in the game.
*[[Siddeley]]: 8.5/10 <br> Similar to Billford, he's a powerful beatstick with good stats and tanking potential, but not much else.  Has good DPS with an easy auto skill as well.  Could be considered slightly better than Billford due to his ability to hit both of his blocked units at once.   
*[[Siddeley]]: 8.5/10 <br> Similar to Billford, he's a powerful beatstick with good stats and tanking potential, but not much else.  Has good DPS with an easy auto skill as well.  Could be considered slightly better than Billford due to his ability to hit both of his blocked units at once.   

Revision as of 02:04, 17 July 2022


The only way to win this game is to not play.

Proficiency

The stat gains from raising Proficiency start experiencing diminishing returns very quickly. At the moment, it's not a wise use of Draco to enhance any of your units past +10 at the absolute most, with +7 or +8 being a fair stopping point. The stat gains at around +7 quickly drop and become very minimal. Since it's not easy to farm large amounts of Draco, enhancing units to high + amounts is difficult to recover from, with minimal gain.
The exact formula for proficiency stat gains per level isn't known, but at the max Proficiency level of +99, units show an average of a 10% stat increase. Thus, it could be said that the overall stats of each unit each level increase by average of 0.1% per level.

Attack Priority

If there are multiple attackable allies within an enemies range, the enemy will always prioritize the ally that was deployed LAST. Because of this, you should never deploy your most easily killable allies last in stages with a lot of ranged enemies. Put down your squishiest units first, and then defend them by deploying your tank units afterwards to draw fire.

You can also use this tactic to deploy a unit near an ally that's about to die so that enemies will turn their attention towards your fresh unit and away from your dying unit. Keep in mind that, of course, your unit must be within the enemy attack range for this to work. Enemies will neither change their pathing, nor attack out of their possible range just to attack the most recently deployed ally.

Depending on the stage, it could also be wise to NOT deploy your last unit at the very front of your defenses. If you do, they will not only take all the damage from ranged attacks, but they will have to deal with the advancing melee enemies as well. If you're on a stage with strong enemies, this could overwhelm them. It could be wiser to spread out the damage instead of having one unit deal with both melee enemy units and ranged.

Occupied Enemy Tiles

When an enemy unit has collided with one of your allies and they engage in combat, that enemy is considered to be occupying two tiles at once; both the tile your fighting ally is on, and also the same tile as the tile the enemy approached from (which will usually be the title right in front of the ally engaged in combat). Knowing this helps give some leeway to fitting enemy units into the attack range of nearby allies.

Supporting Allies

Although it's instinct to have your melee fighters face the direction of incoming enemies, and there are advantages to doing that, there are certain stages where it can be beneficial to have your adjacent allies face each other instead. When an ally is fighting an enemy in 'blocked' state, they are considered to be occupying the same tile. Thus, any melee ally pointed towards an adjacent ally who's currently fighting will join in the fight, allowing you to defeat enemies faster. However, there are stages where facing away from the enemy brings more disadvantages than advantages, and having characters that have extra range (such as Gaia) face away from incoming enemies can be especially disadvantageous. Plan accordingly depending on the stage.

3-Starring a Stage

In order to get 3 stars on a stage, you must not let a single enemy reach your base, nor allow any of your allies to die. There are no other requirements.
You can manually retreat an ally before it dies and still get 3 stars. Retreating a unit does not count as a death. To make retreating a unit easier, play in 1x speed instead of 2x. This will give you more time to notice a unit is about to be defeated and retreat it. Keep enemy attack priority in mind when doing this to make sure enemies don't switch their priority to an even squishier unit.

Game Performance

If you experiencing issues with lag and performance on the Nox emulator Habbit provides, the first thing you should is try the standalone Nox emulator from the official Nox website instead of the one provided on the AnotherEidos website. The Nox emulator on the AnotherWebsite website doesn't update to later versions.

If you are still experiencing performance problems, try Bluestacks 5. Everyone has different results, but in general, more people report better game performance with Bluestacks emulator than with Nox. For even better performance, download the 64-bit version of Bluestacks if your system supports it, and create a 64-bit instance when starting it up. Allocate as much memory as in you can in Bluestacks Settings. The games .apk can be installed with a simple drag and drop. Ask the Discord if you need help. If you experience crashes and bugs that you didn't before on Nox, switch back to Nox. If neither is working out for you, try either MEmu or Mumu Player.

Note that you should only switch from Nox if you are having noticeable problems with Nox. Bluestacks can perform better, but it also tends to have more loading and hanging issues with AnotherEidos.

Previously, playing the game in Widescreen or Ultrascreen offered a better viewing area of each battle stage. After the 4/07/2022 patch, playing in Ultra/widescreen no longer has any advantage and now adds obtrusive black bars, so it's better to play in Landscape (for Bluestacks) or Tablet mode (for Nox).

Character Ratings

A rating of each individual unit and notes about them.
Note: Due to constantly changing new stages, mechanics, and rank ups changing how useful a character is, character ratings are being phased out in favor of being moved over to more general character summaries in the Trivia section on each individual characters page.

1-Star Units ☆

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2-Star Units ☆☆

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3-Star Units ☆☆☆

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4-Star Units ☆☆☆☆

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5-Star Units ☆☆☆☆☆

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