Fighter: Difference between revisions

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==Role==
'''Fighters''' specialize in close-ranged combat and is your main source of melee dps. Offense is the best defense as they are expected to fend melee enemies in fast enough before they themselves suffer much damage, but have little to no options against ranged attacks and aerial enemies they can't reach.  
[[File:Fighter.png|left|50px]]
__TOC__
'''Fighters''' specialize in close-ranged combat.  Although Fighters don't typically have any special perks about them besides hitting nearby enemies, their high damage and high Block makes them apt at both attacking and defending at the same time. Although they might not have the highest Defense, their high Attack means they can defeat enemies quickly before taking too much damage.  They are unable to hit flying enemies.  
==General Characteristics==
<div>
They are expected to be dps-oriented lane holder on low ground tiles, and usually come into play mid to late stages of battle.
'''General Characteristics''' <br>
* Deploy Tile: [[:Category:Low Ground|Low Ground]]
* Melee Physical Damage
* Damage Type: [[:Category:Single-Target Physical|Single-Target Physical]], [[:Category:Cleave Physical|Cleave Physical]]
* Medium to high Attack and Attack Speed
* Attack Reach: [[:Category:Ground|Ground]]
* Medium to high HP
* Moderate to high offense
* Medium Defense
* Moderate survivability
* Medium Cost
* Moderate cost
* Block 2 Enemies
*Blocks 2 Enemies
* Damage Skills, Self-Only Buff Skills
* Skills/Natures geared toward improving personal dps.
'''Outlier Units''': [[Jalam]] (Reaches Aerial enemies), [[Billford]] (Blocks 3)
</div>
'''Possible Traits'''
<li>Inflict physical damage on enemy.</li>
<li>A long distance attack can be  attacked  by 80% attack power.</li>
<li>Inflict damage twice in 1 attack during standard attack.</li>
<li>Inflict magic damage on enemy.</li>
<li>Cannot be the target of ally healing; Recover 30HP each personal attack on an enemy.</li>
<li>Attack all blocked enemies.</li>


=='''Fighters'''==
==Typical Traits==


{{Class
* Able to launch long-distance hits at 80% ATK
| filename 1= gaia
* Inflict physical damage on the enemy.
| name 1= Main Character/Gaia
* Attack all blocked enemies.
| filename 2= whiteknighta
* Inflict damage twice in 1 attack during standard attack.
| name 2= Pays Blanc Soldier
* Recovers own HP by 30 each time when attacking an enemy. Cannot be the targe of healing down by an ally unit.
| filename 3= goblinfighter
* Blocks up to 3 enemies.
| name 3= Goblin Fighter
| filename 4= bigmummy
| name 4= Large Mummy
| filename 5= mummyfighter
| name 5= Mummy
| filename 6= piratefighter
| name 6= Pirate Swordsman
| filename 7= bantu
| name 7= Bantu
| filename 8= darkalec
| name 8= Alec
| filename 9= leonhart
| name 9= Leonhart
| filename 10= pugi
| name 10= Pugi
| filename 11= hulk
| name 11= Hulk
| filename 12= stalon
| name 12= Stalon
| filename 13= billford
| name 13= Billford
| filename 14= jalam
| name 14= Jalam
| filename 15= jinnosuke
| name 15= Jinnosuke
| filename 16= siddeley
| name 16= Siddeley
| filename 17= theodor
| name 17= Theodor
| filename 18= corca
| name 18= Corca
| filename 19= unreleased
| name 19= Unreleased
| filename 20 = unreleased
| name 20= Unreleased
| filename 21 = unreleased
| name 21= Unreleased
| filename 22 = unreleased
| name 22= Unreleased
| filename 23 = unreleased
| name 23= Unreleased
| filename 24 = unreleased
| name 24= Unreleased
| filename 25 = unreleased
| name 25= Unreleased
}}


==Raw Max Stats Chart==
==Characters==
For separation by Rank, see [[Max Stats Table]].
{{Character Class Fighter}}
{| class="wikitable sortable" style="text-align:center; vertical-align:bottom; background-color:#FAFAFA;"
{{Navbox Class}}
|- style="font-weight:bold; background-color:#EFEFEF;"
! Character
! Lvl
! HP
! Attack
! Defense
! Res
! Attack Spd
! DPS (ATK/AS)
! Cost
! RD
! Block
! Rarity
|-
| style="text-align:left;" | [[Main Character/Gaia]]
| 80
| 2248
| 561
| 256
| 0
| 1.3
| 431.54
| 15
| 60
| 2
| 0☆
|-
| style="text-align:left;" | [[Pays Blanc Soldier]]
|30
|1119
| 378
|164
|0
| 1.3
| 290.8
|14
|60
| 2
| 1☆
|-
| style="text-align:left;" | [[Goblin Fighter]]
|30
|1080
| 313
|145
|0
| 1.2
| 260
|13
|60
| 2
| 1☆
|-
| style="text-align:left;" | [[Large Mummy]]
|30
|1413
| 366
|159
|0
| 1.5
| 244
|15
|80
| 2
| 2☆
|-
| style="text-align:left;" | [[Mummy]]
|30
|1256
| 342
|171
|0
| 1.3
| 263.1
|14
|60
| 2
| 2☆
|-
| style="text-align:left;" | [[Pirate Swordsman]]
|30
|1219
| 354
|165
|0
| 1.3
| 272.3
|14
|60
|  2
| 2☆
|-
| style="text-align:left;" | [[Bantu]]
|40
|1256
| 372
|222
|0
| 1.3
| 286.2
|16
|70
| 2
| 3☆
|-
| style="text-align:left;" | [[Alec]]
|45
|1285
| 363
|213
|10
| 1.25
| 290.4
|18
|70
| 2
| 4☆
|-
| style="text-align:left;" | [[Corca]]
|50
| 2217
| 188
|285
| 15
| 1.4
| 169.3
| 16
| 80
| 2
| 5☆
|-
| style="text-align:left;" | [[Pugi]]
|45
|1620
| 309
|190
|0
| 1.3
| 237.7
|17
|70
| 2
| 4☆
|-
| style="text-align:left;" | [[Hulk]]
|50
|1981
| 400
|150
|0
| 1.3
| 307.7
|18
|70
|  2
| 5☆
|-
| style="text-align:left;" | [[Stalon]]
|50
|1666
| 504
|126
|0
| 1.5
| 336
|16
|70
| 2
| 5☆
|-
| style="text-align:left;" | [[Billford]]
|50
|1574
| 462
|256
|0
| 1.3
| 355.4
|19
|70
| 2
| 6☆
|-
| style="text-align:left;" | [[Jalam]]
| 50
|1485
| 326
|326
|5
| 1.3
| 250.8
|20
|70
|  2
| 6☆
|-
| style="text-align:left;" | [[Jinnosuke]]
|50
|1536
| 444
|263
|0
| 1.3
| 341.5
|19
|50
| 2
| 6☆
|-
| style="text-align:left;" | [[Siddeley]]
|50
|1355
| 391
|239
|0
| 1.3
| 300.8
|19
|70
|  2
| 6☆
|-
| style="text-align:left;" | [[Theodor]]
|50
|1732
| 435
|235
|0
| 1.3
| 334.6
|19
|70
|  2
| 6☆
|-
| style="text-align:left;" | [[Leonhart]]
|60
|2124
| 404
|224
|0
| 1.3
| 310.77
|17
|70
| 2
| 4☆
|}

Latest revision as of 10:10, 24 December 2023

Fighters specialize in close-ranged combat and is your main source of melee dps. Offense is the best defense as they are expected to fend melee enemies in fast enough before they themselves suffer much damage, but have little to no options against ranged attacks and aerial enemies they can't reach.

General Characteristics[edit | edit source]

They are expected to be dps-oriented lane holder on low ground tiles, and usually come into play mid to late stages of battle.

Typical Traits[edit | edit source]

  • Able to launch long-distance hits at 80% ATK
  • Inflict physical damage on the enemy.
  • Attack all blocked enemies.
  • Inflict damage twice in 1 attack during standard attack.
  • Recovers own HP by 30 each time when attacking an enemy. Cannot be the targe of healing down by an ally unit.
  • Blocks up to 3 enemies.

Characters[edit | edit source]

Fighter [template edit]

Limited/Alternate Character
☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
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☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
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☆☆☆☆☆
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☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
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☆☆☆☆
Limited/Alternate Character
☆☆☆☆
Limited/Alternate Character
☆☆☆☆
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☆☆☆
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☆☆
Limited/Alternate Character
☆☆
Limited/Alternate Character
☆☆
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☆☆
Limited/Alternate Character
☆☆
Limited/Alternate Character


[edit] The Class System