Fighter: Difference between revisions
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'''Fighters''' specialize in close-ranged combat and is your main source of melee dps. Offense is the best defense as they are expected to fend melee enemies in fast enough before they themselves suffer much damage, but have little to no options against ranged attacks and aerial enemies they can't reach. | |||
__TOC__ | |||
'''Fighters''' specialize in close-ranged combat | ==General Characteristics== | ||
They are expected to be dps-oriented lane holder on low ground tiles, and usually come into play mid to late stages of battle. | |||
* Deploy Tile: [[:Category:Low Ground|Low Ground]] | |||
* Damage Type: [[:Category:Single-Target Physical|Single-Target Physical]], [[:Category:Cleave Physical|Cleave Physical]] | |||
* Attack Reach: [[:Category:Ground|Ground]] | |||
* Moderate to high offense | |||
* Moderate survivability | |||
* Moderate cost | |||
*Blocks 2 Enemies | |||
* Skills/Natures geared toward improving personal dps. | |||
== | ==Typical Traits== | ||
* Able to launch long-distance hits at 80% ATK | |||
* Inflict physical damage on the enemy. | |||
* Attack all blocked enemies. | |||
* Inflict damage twice in 1 attack during standard attack. | |||
* Recovers own HP by 30 each time when attacking an enemy. Cannot be the targe of healing down by an ally unit. | |||
* Blocks up to 3 enemies. | |||
==Characters== | |||
{{Character Class Fighter}} | |||
{{Navbox Class}} |
Latest revision as of 10:10, 24 December 2023
Fighters specialize in close-ranged combat and is your main source of melee dps. Offense is the best defense as they are expected to fend melee enemies in fast enough before they themselves suffer much damage, but have little to no options against ranged attacks and aerial enemies they can't reach.
General Characteristics[edit | edit source]
They are expected to be dps-oriented lane holder on low ground tiles, and usually come into play mid to late stages of battle.
- Deploy Tile: Low Ground
- Damage Type: Single-Target Physical, Cleave Physical
- Attack Reach: Ground
- Moderate to high offense
- Moderate survivability
- Moderate cost
- Blocks 2 Enemies
- Skills/Natures geared toward improving personal dps.
Typical Traits[edit | edit source]
- Able to launch long-distance hits at 80% ATK
- Inflict physical damage on the enemy.
- Attack all blocked enemies.
- Inflict damage twice in 1 attack during standard attack.
- Recovers own HP by 30 each time when attacking an enemy. Cannot be the targe of healing down by an ally unit.
- Blocks up to 3 enemies.
Characters[edit | edit source]
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[edit] The Class System |
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