Fighter: Difference between revisions

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==Role==
'''Fighters''' specialize in close-ranged combat and is your main source of melee dps. Offense is the best defense as they are expected to fend melee enemies in fast enough before they themselves suffer much damage, but have little to no options against ranged attacks and aerial enemies they can't reach.  
[[File:Fighter.png|left|50px]]
__TOC__
'''Fighters''' specialize in close-ranged combat.  Although Fighters don't typically have any special perks about them besides hitting nearby enemies, their high damage and high Block makes them apt at both attacking and defending at the same time. Although they might not have the highest Defense, their high Attack means they can defeat enemies quickly before taking too much damage.  They are unable to hit flying enemies.  
==General Characteristics==
<div>
They are expected to be dps-oriented lane holder on low ground tiles, and usually come into play mid to late stages of battle.
'''General Characteristics''' <br>
* Deploy Tile: [[:Category:Low Ground|Low Ground]]
* Melee Physical Damage
* Damage Type: [[:Category:Single-Target Physical|Single-Target Physical]], [[:Category:Cleave Physical|Cleave Physical]]
* Medium to high Attack and Attack Speed
* Attack Reach: [[:Category:Ground|Ground]]
* Medium to high HP
* Moderate to high offense
* Medium Defense
* Moderate survivability
* Medium Cost
* Moderate cost
* Block 2 Enemies
*Blocks 2 Enemies
* Damage Skills, Self-Only Buff Skills
* Skills/Natures geared toward improving personal dps.
'''Outlier Units''': [[Jalam]] (Reaches Aerial enemies), [[Billford]] (Blocks 3)
</div>
'''Possible Traits'''
<li>Inflict physical damage on enemy.</li>
<li>A long distance attack can be  attacked  by 80% attack power.</li>
<li>Inflict damage twice in 1 attack during standard attack.</li>
<li>Inflict magic damage on enemy.</li>
<li>Cannot be the target of ally healing; Recover 30HP each personal attack on an enemy.</li>
<li>Attack all blocked enemies.</li>


==Characters==
==Typical Traits==
{{Character Class List |fighter =|caster=none | guard=none | shooter=none | healer=none| support=none|vanguard=none|stranger=none}}


==Max Stats Chart==
* Able to launch long-distance hits at 80% ATK
* Inflict physical damage on the enemy.
* Attack all blocked enemies.
* Inflict damage twice in 1 attack during standard attack.
* Recovers own HP by 30 each time when attacking an enemy. Cannot be the targe of healing down by an ally unit.
* Blocks up to 3 enemies.


=== Bronze Rank [[File:BronzeRank.png|30px]]===  
==Characters==
{| class="wikitable sortable" style="text-align:center; vertical-align:bottom; background-color:#FAFAFA;"
{{Character Class Fighter}}
|- style="font-weight:bold; background-color:#EFEFEF;"
{{Navbox Class}}
! Character
! HP
! Attack
! Defense
! Res
! Attack Spd
! DPS (ATK/AS)
! Cost
! RD
! Block
! Rarity
|-
| style="text-align:left;" | [[Main Character/Gaia]]
| 1550
| 412
| 237
| 0
| 1.3
| 316.9
| 15
| 60
| 2
| 0☆
|-
| style="text-align:left;" | [[Pays Blanc Soldier]]
|1119
| 378
|164
|0
| 1.3
| 290.8
|14
|60
| 2
| 1☆
|-
| style="text-align:left;" | [[Goblin Fighter]]
|1080
| 313
|145
|0
| 1.2
| 260
|13
|60
| 2
| 1☆
|-
| style="text-align:left;" | [[Large Mummy]]
|1413
| 366
|159
|0
| 1.5
| 244
|15
|80
| 2
| 2☆
|-
| style="text-align:left;" | [[Mummy]]
|1256
| 342
|171
|0
| 1.3
| 263.1
|14
|60
| 2
| 2☆
|-
| style="text-align:left;" | [[Pirate Swordsman]]
|1219
| 354
|165
|0
| 1.3
| 272.3
|14
|60
|  2
| 2☆
|-
| style="text-align:left;" | [[Bantu]]
|1256
| 372
|222
|0
| 1.3
| 286.2
|16
|70
| 2
| 3☆
|-
| style="text-align:left;" | [[Alec]]
|1285
| 363
|213
|10
| 1.25
| 290.4
|18
|70
| 2
| 4☆
|-
| style="text-align:left;" | [[Corca]]
| 2217
| 188
|285
| 15
| 1.4
| 169.3
| 16
| 80
| 2
| 5☆
|-
| style="text-align:left;" | [[Pugi]]
|1620
| 309
|190
|0
| 1.3
| 237.7
|17
|70
| 2
| 4☆
|-
| style="text-align:left;" | [[Hulk]]
|1981
| 400
|150
|0
| 1.3
| 307.7
|18
|70
|  2
| 5☆
|-
| style="text-align:left;" | [[Stalon]]
|1666
| 504
|126
|0
| 1.5
| 336
|16
|70
| 2
| 5☆
|-
| style="text-align:left;" | [[Billford]]
|1574
| 462
|256
|0
| 1.3
| 355.4
|19
|70
| 2
| 6☆
|-
| style="text-align:left;" | [[Jalam]]
|1485
| 326
|223
|5
| 1.3
| 250.8
|20
|70
|  2
| 6☆
|-
| style="text-align:left;" | [[Jinnosuke]]
|1536
| 444
|263
|0
| 1.3
| 341.5
|19
|50
| 2
| 6☆
|-
| style="text-align:left;" | [[Siddeley]]
|1355
| 391
|239
|0
| 1.3
| 300.8
|19
|70
|  2
| 6☆
|-
| style="text-align:left;" | [[Theodor]]
|1732
| 435
|235
|0
| 1.3
| 334.6
|19
|70
|  2
| 6☆
|-
| style="text-align:left;" | [[Leonhart]]
|1573
| 380
|213
|0
| 1.3
| 292.3
|17
|70
| 2
| 4☆
|-
| style="text-align:left;" | [[Dward]]
|1801
|558
|155
|0
| 1.6
| 348.75
|17
|80
| 1
| 5☆
|-
| style="text-align:left;" | [[Forte]]
|1538
|461
|241
|0
| 1.4
| 329.29
|20
|70
| 2
| 4☆
|}
===Silver Rank [[File:SilverRank.png|30px]]===
{| class="wikitable sortable" style="text-align:center; vertical-align:bottom; background-color:#FAFAFA;"
|- style="font-weight:bold; background-color:#EFEFEF;"
! Character
! HP
! Attack
! Defense
! Res
! Attack Spd
! DPS (ATK/AS)
! Cost
! RD
! Block
! Rarity
|-
| style="text-align:left;" | [[Main Character/Gaia]]
| 2248
| 561
| 256
| 0
| 1.3
| 431.54
| 15
| 60
| 2
| 0☆
|-
| style="text-align:left;" | [[Leonhart]]
|2124
| 404
|224
|0
| 1.3
| 310.77
|14
|60
| 2
| 4☆
|-
| style="text-align:left;" | [[Jinnosuke]]
|2005
|604
|285
|0
| 1.3
|464.62
|19
|50
| 2
| 6☆
|-
| style="text-align:left;" | [[Jalam]]
|2154
|444
|241
|5
| 1.3
| 341.53
|20
|70
|  2
| 6☆
|-
| style="text-align:left;" | [[Billford]]
|2283
|629
|277
|0
|1.3
|483.85
|19
|70
|2
|6☆
|-
| style="text-align:left;" | [[Hulk]]
|2750
|516
|161
|0
| 1.3
|396.92
|18
|70
|  2
| 5☆
|-
| style="text-align:left;" | [[Pugi]]
|2319
|406
|200
|0
| 1.3
|312.31
|17
|70
| 2
| 4☆
|-
| style="text-align:left;" | [[Siddeley]]
|1965
|532
|259
|0
| 1.3
|409.23
|19
|70
|  2
| 6☆
|-
| style="text-align:left;" | [[Theodor]]
|2411
|580
|249
|0
| 1.3
|446.15
|19
|70
|  2
| 6☆
|-
| style="text-align:left;" | [[Stalon]]
|2174
|695
|135
|0
| 1.5
|463.33
|16
|70
| 2
| 5☆
|-
| style="text-align:left;" | [[Corca]]
| 3693
|243
|305
| 0
| 1.4
|186.92
| 16
| 80
| 2
| 5☆
|-
| style="text-align:left;" | [[Dward]]
|2500
|719
|166
|0
|1.6
|449.38
|17
|80
|1
|5☆
|-
| style="text-align:left;" | [[Alec]]
|1735
|454
|224
|10
| 1.25
|363.2
|18
|70
| 2
| 4☆
|-
| style="text-align:left;" | [[Bantu]]
|1641
|505
|234
|0
|1.3
|388.46
|16
|70
|2
|3☆
|}

Latest revision as of 10:10, 24 December 2023

Fighters specialize in close-ranged combat and is your main source of melee dps. Offense is the best defense as they are expected to fend melee enemies in fast enough before they themselves suffer much damage, but have little to no options against ranged attacks and aerial enemies they can't reach.

General Characteristics[edit | edit source]

They are expected to be dps-oriented lane holder on low ground tiles, and usually come into play mid to late stages of battle.

Typical Traits[edit | edit source]

  • Able to launch long-distance hits at 80% ATK
  • Inflict physical damage on the enemy.
  • Attack all blocked enemies.
  • Inflict damage twice in 1 attack during standard attack.
  • Recovers own HP by 30 each time when attacking an enemy. Cannot be the targe of healing down by an ally unit.
  • Blocks up to 3 enemies.

Characters[edit | edit source]

Fighter [template edit]

Limited/Alternate Character
☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆☆
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☆☆☆☆☆
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☆☆☆☆☆
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☆☆☆☆☆
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☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
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☆☆☆☆☆
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☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
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☆☆☆☆☆
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☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
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☆☆☆☆
Limited/Alternate Character
☆☆☆☆
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☆☆☆☆
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☆☆☆
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☆☆
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☆☆
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☆☆
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☆☆
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[edit] The Class System