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==Role==
[[File:Shooter.png|left|50px]]
'''Shooters''' specialize in dealing long-ranged physical damage.  They are typically able to hit flying enemies, but Ballista-type units cannot. Although they usually deal less damage than Casters, Shooters typically have lower Cost and slightly higher Defense than Casters, as well as Skills or Natures that usually lean more towards supporting allies rather than just damaging enemies. <br>
'''Shooters''' specialize in dealing long-ranged physical damage.  They are typically able to hit flying enemies, but Ballista-type units cannot. Although they usually deal less damage than Casters, Shooters typically have lower Cost and slightly higher Defense than Casters, as well as Skills or Natures that usually lean more towards supporting allies rather than just damaging enemies. <br>
<div>
__TOC__
'''General Characteristics''' <br>
==General Characteristics==
* Ranged Physical Damage
They are your primary source of ranged damage, and dealing with aerial threats.
* Medium to High Attack
* Deploy Tile: [[:Category:High Ground|High Ground]]
* Medium to Fast Attack Speed
*Damage Type: [[:Category:Single-Target Physical|Single-Target Physical]], [[:Category:AoE Physical|AoE Physical]]
* Low HP and Defense
*Attack Reach:  [[:Category:Aerial|Aerial]], [[:Category:Ground|Ground]]
* Low to Medium Cost
*Low to moderate offense.
* Block 1 Enemy
*Low survivability.
* Damage Skills, Supportive Skills
*Low to moderate cost.
<br>
*Block 1 Enemy.
'''Outlier Units''': [[Bandit Ballista]] and [[Imperial Artillery Soldier]] (Can't reach flying enemies)
*Kit revolves around improving personal DPS.
</div>


'''Possible Traits'''
==Typical Traits==
<li>Attack flying enemies with priority.</li>
<li>Attack enemies with the lowest HP with priority.</li>
<li>Attack enemies with the least DEF with priority.</li>
<li>Attack range is wide-reaching.</li>
<li>Unable to block enemies; Placeable on high/low ground.</li>
<li>Attack range widens. ''Attack deal AoE splash damage.''</li>
<li>Placeable on high/low ground; ''Attack deal AoE splash damage.''
<li>Inflict range attack damage on the enemy. ''Attacks deal AoE splash damage.''</li>


==Characters==
* Attack flying enemies with priority.
{{Character Class List |fighter=none |caster=none | guard=none | shooter= | healer=none| support=none|vanguard=none|stranger=none}}
* Enemies with the lowest percentage of remaining HP are attacked with priority
* Enemies with the lowest DEF are attacked with priority.
* Inflict physical damage on enemies within area of effect.
* Inflicts physical damage on enemy. Attack range is wide-reaching.
* Inflicts magic damage on enemies within area of effect. Attack is wide-reaching
* Unable to block enemies; Placeable on high/low ground.
* Inflict range attack damage on the enemy within area of effect. Can be positioned on (high) ground.


==Characters ==
{{Character Class Shooter}}


==Max Raw Stats Chart==
{{Navbox Class}}
 
=== Rank 1 ===
{| class="wikitable sortable" style="text-align:center; vertical-align:bottom; background-color:#FAFAFA;"
|- style="font-weight:bold; background-color:#EFEFEF;"
! Character
! HP
! Attack
! Defense
! Res
! Attack Spd
! DPS (Attack/AS)
! Cost
! RD
! Block
! Rarity
|-
| style="text-align:left;" | [[Goblin Archer]]
|769
| 214
|51
|0
| 1.5
| 142.7
|7
|70
| 1
|1☆
|-
| style="text-align:left;" | [[Aerial Goblin]]
|821
| 198
|53
|0
| 0.8
| 247.5
|7
|70
| 1
|1☆
|-
| style="text-align:left;" | [[Bandit Ballista]]
|657
| 428
|60
|0
| 2.7
| 158.5
|8
|70
| 1
|1☆
|-
| style="text-align:left;" | [[Pays Blanc Archer]]
|617
| 315
|50
|0
| 1.7
| 185.3
|7
|70
| 1
|1☆
|-
| style="text-align:left;" | [[Pirate Musketeer]]
|748
| 222
|85
|0
| 0.9
| 246.7
|8
|70
| 1
|2☆
|-
| style="text-align:left;" | [[Harimau]]
|841
| 288
|90
|0
| 1
| 288.0
|11
|70
| 1
|5☆
|-
| style="text-align:left;" | [[Wrecker]]
|695
| 282
|73
|0
| 1.7
| 165.9
|11
|70
| 1
|5☆
|-
| style="text-align:left;" | [[Pino]]
|730
| 310
|74
|0
| 2.7
| 114.8
|12
|70
| 1
|6☆
|-
| style="text-align:left;" | [[Archer Mummy]]
|725
| 246
|56
|0
| 1.7
| 144.7
|8
|70
| 1
|2☆
|-
| style="text-align:left;" | [[Imperial Artillery Soldier]]
|791
| 224
|172
|0
| 1.5
| 149.3
|8
|70
| 1
|2☆
|-
| style="text-align:left;" | [[Obsidonian Imperial Archer|Obsidonian Archer]]
|702
| 242
|60
|0
| 1.7
| 142.4
|8
|70
| 1
|2☆
|-
| style="text-align:left;" | [[Amorey]]
|756
| 239
|76
|0
| 1.7
| 140.59
|9
|70
| 1
|3☆
|-
| style="text-align:left;" | [[Nitro]]
|890
| 453
|61
|0
| 2.7
| 167.8
|20
|70
| 1
|4☆
|-
| style="text-align:left;" | [[Walther]]
|848
|357
|106
|0
|1.75
|204
|15
|70
| 1
|}
 
=== Rank 2 ===
{| class="wikitable sortable" style="text-align:center; vertical-align:bottom; background-color:#FAFAFA;"
|- style="font-weight:bold; background-color:#EFEFEF;"
! Character
! HP
! Attack
! Defense
! Res
! Attack Spd
! DPS (Attack/AS)
! Cost
! RD
! Block
! Rarity
|-
| style="text-align:left;" | [[Amorey]]
|1008
| 331
|82
|0
| 1.7
| 194.7
|9
|70
| 1
|3☆
|-
| style="text-align:left;" | [[Pino]]
|1112
|422
|80
|0
| 1.62
|260.50
|12
|70
| 1
|6☆
|-
|style="text-align:left;" | [[Amorey (Half-Anniversary)]]
|1627
|557
|121
|0
|1.8
|309.44
|16
|70
|1
|6☆
|-
| style="text-align:left;" | [[Harimau]]
|1028
|334
|97
|0
| 1
|334
|11
|70
| 1
|5☆
|-
| style="text-align:left;" | [[Wrecker]]
|965
|364
|79
|0
| 1.7
|214.12
|11
|70
| 1
|5☆
|-
| style="text-align:left;" | [[Nitro]]
|1082
|567
|65
|0
| 2.7
|210
|20
|70
| 1
|4☆
|}

Latest revision as of 10:08, 24 December 2023

Shooters specialize in dealing long-ranged physical damage. They are typically able to hit flying enemies, but Ballista-type units cannot. Although they usually deal less damage than Casters, Shooters typically have lower Cost and slightly higher Defense than Casters, as well as Skills or Natures that usually lean more towards supporting allies rather than just damaging enemies.

General Characteristics[edit | edit source]

They are your primary source of ranged damage, and dealing with aerial threats.

Typical Traits[edit | edit source]

  • Attack flying enemies with priority.
  • Enemies with the lowest percentage of remaining HP are attacked with priority
  • Enemies with the lowest DEF are attacked with priority.
  • Inflict physical damage on enemies within area of effect.
  • Inflicts physical damage on enemy. Attack range is wide-reaching.
  • Inflicts magic damage on enemies within area of effect. Attack is wide-reaching
  • Unable to block enemies; Placeable on high/low ground.
  • Inflict range attack damage on the enemy within area of effect. Can be positioned on (high) ground.

Characters[edit | edit source]

Shooter [template edit]


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Limited/Alternate Character
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Limited/Alternate Character
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[edit] The Class System