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'''Shooters''' specialize in dealing long-ranged physical damage. They are typically able to hit flying enemies, but Ballista-type units cannot. Although they usually deal less damage than Casters, Shooters typically have lower Cost and slightly higher Defense than Casters, as well as Skills or Natures that usually lean more towards supporting allies rather than just damaging enemies. <br> | |||
__TOC__ | |||
'''Shooters''' specialize in dealing long-ranged physical damage. They are typically able to hit flying enemies, but Ballista-type units cannot. Although they usually deal less damage than Casters, Shooters typically have lower Cost and slightly higher Defense than Casters, as well as Skills or Natures that usually lean more towards supporting allies rather than just damaging enemies. | ==General Characteristics== | ||
< | They are your primary source of ranged damage, and dealing with aerial threats. | ||
* Deploy Tile: [[:Category:High Ground|High Ground]] | |||
*Damage Type: [[:Category:Single-Target Physical|Single-Target Physical]], [[:Category:AoE Physical|AoE Physical]] | |||
*Attack Reach: [[:Category:Aerial|Aerial]], [[:Category:Ground|Ground]] | |||
*Low to moderate offense. | |||
*Low survivability. | |||
*Low to moderate cost. | |||
*Block 1 Enemy. | |||
*Kit revolves around improving personal DPS. | |||
==Typical Traits== | |||
* Attack flying enemies with priority. | |||
* Enemies with the lowest percentage of remaining HP are attacked with priority | |||
* Enemies with the lowest DEF are attacked with priority. | |||
* Inflict physical damage on enemies within area of effect. | |||
* Inflicts physical damage on enemy. Attack range is wide-reaching. | |||
* Inflicts magic damage on enemies within area of effect. Attack is wide-reaching | |||
* Unable to block enemies; Placeable on high/low ground. | |||
* Inflict range attack damage on the enemy within area of effect. Can be positioned on (high) ground. | |||
==Characters == | |||
{{Character Class Shooter}} | |||
{{Navbox Class}} | |||
}} |
Latest revision as of 10:08, 24 December 2023
Shooters specialize in dealing long-ranged physical damage. They are typically able to hit flying enemies, but Ballista-type units cannot. Although they usually deal less damage than Casters, Shooters typically have lower Cost and slightly higher Defense than Casters, as well as Skills or Natures that usually lean more towards supporting allies rather than just damaging enemies.
General Characteristics[edit | edit source]
They are your primary source of ranged damage, and dealing with aerial threats.
- Deploy Tile: High Ground
- Damage Type: Single-Target Physical, AoE Physical
- Attack Reach: Aerial, Ground
- Low to moderate offense.
- Low survivability.
- Low to moderate cost.
- Block 1 Enemy.
- Kit revolves around improving personal DPS.
Typical Traits[edit | edit source]
- Attack flying enemies with priority.
- Enemies with the lowest percentage of remaining HP are attacked with priority
- Enemies with the lowest DEF are attacked with priority.
- Inflict physical damage on enemies within area of effect.
- Inflicts physical damage on enemy. Attack range is wide-reaching.
- Inflicts magic damage on enemies within area of effect. Attack is wide-reaching
- Unable to block enemies; Placeable on high/low ground.
- Inflict range attack damage on the enemy within area of effect. Can be positioned on (high) ground.
Characters[edit | edit source]
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[edit] The Class System |
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