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'''Guards''' specialize in defending and taking hits.  They usually have high Block, HP, and Defense, but low Attack and Attack Speed. By default, they are unable to hit flying enemies. Although they have higher Block than other units, their low Attack usually means they have to be supported by damage dealers to be effective.
'''Guards''' specialize in defending and taking hits.  They usually have high Block, HP, and Defense, but low Attack and Attack Speed. By default, they are unable to hit flying enemies. Although they have higher Block than other units, their low Attack usually means they have to be supported by damage dealers to be effective.
__TOC__
__TOC__
==General Characteristics==
==General Characteristics==
They serve to create choke points for your other units to deal with.
*Deploy Tile: [[:Category:Low Ground|Low Ground]]
*Deploy Tile: [[:Category:Low Ground|Low Ground]]
* Damage Type: [[:Category:Single-Target Physical|Single-Target Physical]]
* Damage Type: [[:Category:Single-Target Physical|Single-Target Physical]]
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* Block 3 Enemies
* Block 3 Enemies
* Kit revolves on improving one's survivability, and sometimes of others.
* Kit revolves on improving one's survivability, and sometimes of others.
==Traits==
==Typical Traits==
{| class="wikitable"
 
!Character/s
* Block up to 3 enemies.
!Trait
* Block up to 3 enemies. Able to launch long-distance hits at 80% ATK.
|-
* Block up to 3 enemies; Cannot be the target of healing down by an ally unit.
|[[Obsidonian Imperial Halberdier]], [[Dyne]], [[Sol]],
* Block up to 3 enemies; have ability to recover HP.
[[Volund]], [[Equus]], [[Hellion]]
* Inflicts Magic Damage on the enemy. Able to launch long-distance hits at 80% ATK. Blocks up to 3 enemies.
|Block up to 3 enemies.
|-
|[[Gymnos]]
|Block up to 3 enemies. Able to launch long-distance hits at 80% ATK.
|-
|[[Patty]]
|Blocks up to 3 enemies; Cannot be the target of healing down by an ally unit.
|-
|[[Brute]]
|Block up to 3 enemies; have ability to recover HP.
|}


==Characters==
==Characters==
{{Character Class List |fighter=none |caster=none | guard= | shooter=none | healer=none| support=none|vanguard=none|stranger=none}}
{{Character Class Guard}}
==Max Stats Chart==
===Bronze Rank [[File:BronzeRank.png|30px]]===
{| class="wikitable sortable" style="text-align:center; vertical-align:bottom; background-color:#FAFAFA;"
|- style="font-weight:bold; background-color:#EFEFEF;"
! Character
! HP
! Attack
! Defense
! Res
! Attack Spd
! DPS (Attack/AS)
! Cost
! RD
! Block
! Rarity
|-
| style="text-align:left;" | [[Obsidonian Imperial Halberdier|Obsidonian Halberdier]]
|1453
| 206
|282
|10
| 1.4
| 147.1
|13
|50
| 3
|2☆
|-
| style="text-align:left;" | [[Dyne]]
|1329
| 264
|316
|0
| 1.2
| 220
|15
|70
| 3
|3☆
|-
| style="text-align:left;" | [[Gymnos]]
|1142
| 209
|276
|10
| 1.2
| 174.1
|14
|70
| 3
|3☆
|-
| style="text-align:left;" | [[Patty]]
|1807
| 204
|197
|0
| 1.6
| 127.5
|16
|70
| 3
|4☆
|-
| style="text-align:left;" | [[Brute]]
|1470
| 268
|335
|10
| 1.2
| 223.3
|17
|70
| 3
|5☆
|-
| style="text-align:left;" | [[Sol]]
|1741
| 223
|332
|0
| 1.2
| 185.8
|18
|80
| 3
|5☆
|-
| style="text-align:left;" | [[Volund]]
|1704
| 217
|345
|0
| 2
| 108.5
|25
|80
| 3
|6☆
|-
| style="text-align:left;" | [[Equus]]
|1986
| 412
|312
|10
| 2
| 206
|28
|70
| 3
|6☆
|-
| style="text-align:left;" | [[Hellion]]
|1948
|256
|353
|0
|1.6
|160
|22
|70
| 3
|6☆
|}
===Silver Rank [[File:SilverRank.png|30px]]===
{| class="wikitable sortable" style="text-align:center; vertical-align:bottom; background-color:#FAFAFA;"
!Character
!HP
!Attack
!Defense
!Res
!Atk Spd
!DPS (ATK/AS)
!Cost
!RD
!Block
!Rarity
|-
| style="text-align:left;" |[[Dyne]]
|1737
|359
|399
|0
|1.2
|299.17
|15
|70
|3
|3☆
|-
| style="text-align:left;" |[[Gymnos]]
|1492
|284
|348
|10
|1.2
|236.67
|14
|70
|3
|3☆
|-
|style="text-align:left;" | [[Hellion]]
|2825
|349
|420
|0
|1.6
|218.12
|22
|70
|3
|6☆
|-
| style="text-align:left;" | [[Sol]]
|2417
|288
|427
|0
|1.2
|240
|18
|80
|3
|5☆
|-
| style="text-align:left;" | [[Patty]]
|2440
|255
|373
|0
| 1.6
|159.38
|16
|70
| 3
|4☆
|-
| style="text-align:left;" | [[Volund]]
| 2471
| 296
| 373
| 0
| 2
| 148
| 25
| 80
| 3
|6☆
|}
 


<hr>
{{Navbox Class}}
{{Navbox| title=[[The Class System]] | links=[[Fighter]] [[Guard]] [[Shooter]] [[Healer]] [[Vanguard]] [[Support]] [[Stranger]]}}

Latest revision as of 10:10, 24 December 2023

Guards specialize in defending and taking hits. They usually have high Block, HP, and Defense, but low Attack and Attack Speed. By default, they are unable to hit flying enemies. Although they have higher Block than other units, their low Attack usually means they have to be supported by damage dealers to be effective.

General Characteristics[edit | edit source]

They serve to create choke points for your other units to deal with.

  • Deploy Tile: Low Ground
  • Damage Type: Single-Target Physical
  • Attack Reach: Ground
  • Low to Moderate Offense
  • High Survivability
  • Medium to High Cost
  • Block 3 Enemies
  • Kit revolves on improving one's survivability, and sometimes of others.

Typical Traits[edit | edit source]

  • Block up to 3 enemies.
  • Block up to 3 enemies. Able to launch long-distance hits at 80% ATK.
  • Block up to 3 enemies; Cannot be the target of healing down by an ally unit.
  • Block up to 3 enemies; have ability to recover HP.
  • Inflicts Magic Damage on the enemy. Able to launch long-distance hits at 80% ATK. Blocks up to 3 enemies.

Characters[edit | edit source]

Guard [template edit]

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[edit] The Class System