Guard: Difference between revisions

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==Role==
'''Guards''' specialize in defending and taking hits.  They usually have high Block, HP, and Defense, but low Attack and Attack Speed. By default, they are unable to hit flying enemies. Although they have higher Block than other units, their low Attack usually means they have to be supported by damage dealers to be effective.
[[File:Guard.png|left|35px]]
__TOC__
'''Guards''' specialize in defending and taking hits.  They usually have high Block, HP, and Defense, but low Attack and Attack Speed. By default, they are unable to hit flying enemies. Although they have higher Block than other units, their low Attack usually means they have to be supported by damage dealers to be effective.
==General Characteristics==
<div>
They serve to create choke points for your other units to deal with.
'''General Characteristics''' <br>
*Deploy Tile: [[:Category:Low Ground|Low Ground]]
* Melee Physical Damage
* Damage Type: [[:Category:Single-Target Physical|Single-Target Physical]]
* Medium to Low Attack and Attack Speed
*Attack Reach: [[:Category:Ground|Ground]]
* High HP and Defense
* Low to Moderate Offense
* High Survivability
* Medium to High Cost
* Medium to High Cost
* Block 3 Enemies
* Block 3 Enemies
* Supportive Skills, Restoration Skills
* Kit revolves on improving one's survivability, and sometimes of others.
</div>
==Typical Traits==
'''Possible Traits'''
<li>Block up to 3 enemies; Cannot be target of ally healing.</li>
<li>Block up to 3 enemies.</li>
<li>Block up to 3 enemies; have ability to recover HP.</li>


=='''Guards'''==
* Block up to 3 enemies.
{{ClassSmall
* Block up to 3 enemies. Able to launch long-distance hits at 80% ATK.
| filename 1= bknightaxe
* Block up to 3 enemies; Cannot be the target of healing down by an ally unit.
| name 1= Obsidonian Imperial Halberdier
* Block up to 3 enemies; have ability to recover HP.
| filename 2= dyne
* Inflicts Magic Damage on the enemy. Able to launch long-distance hits at 80% ATK. Blocks up to 3 enemies.
| name 2= Dyne
| filename 3= gymnos
| name 3= Gymnos
| filename 4= patty
| name 4= Patty
| filename 5= brute
| name 5= Brute
| filename 6= sol
| name 6= Sol
| filename 7= volund
| name 7= Volund
| filename 8= equus
| name 8= Equus
| filename 9= unreleased
| name 9= Unreleased
| filename 10= unreleased
| name 10= Unreleased
| filename 11= unreleased
| name 11= Unreleased
| filename 12= unreleased
| name 12= Unreleased
| filename 13= unreleased
| name 13= Unreleased
| filename 14= unreleased
| name 14= Unreleased
| filename 15= unreleased
| name 15= Unreleased
| filename 16= unreleased
| name 16= Unreleased
| filename 17= unreleased
| name 17= Unreleased
| filename 18= unreleased
| name 18= Unreleased
| filename 19= unreleased
| name 19= Unreleased
| filename 20= unreleased
| name 20= Unreleased
| filename 21= unreleased
| name 21= Unreleased
| filename 22= unreleased
| name 22= Unreleased
| filename 23= unreleased
| name 23= Unreleased
| filename 24= unreleased
| name 24= Unreleased
| filename 25= unreleased
| name 25= Unreleased
| filename 26= unreleased
| name 26= Unreleased
| filename 27= unreleased
| name 27= Unreleased
| filename 28= unreleased
| name 28= Unreleased
| filename 29= unreleased
| name 29= Unreleased
| filename 30= unreleased
| name 30= Unreleased
}}


==Max Stats Chart==
==Characters==
Keep in mind that this only charts Damage per Second without factoring in Natures, Skills, or Traits, or enemy Defense.<br>
{{Character Class Guard}}
Actual in-battle DPS can differ greatly from raw DPS.  <br>
 
{| class="wikitable sortable" style="text-align:center; vertical-align:bottom; background-color:#FAFAFA;"
{{Navbox Class}}
|- style="font-weight:bold; background-color:#EFEFEF;"
! Character
! HP
! Attack
! Defense
! Res
! Attack Spd
! DPS (Attack/AS)
! Cost
! RD
! Block
! Rarity
|-
| style="text-align:left;" | [[Obsidonian Imperial Halberdier|Obsidonian Halberdier]]
|1453
| 206
|282
|10
| 1.4
| 147.1
|13
|50
| 3
|2☆
|-
| style="text-align:left;" | [[Dyne]]
|1329
| 264
|316
|0
| 1.2
| 220
|15
|70
| 3
|3☆
|-
| style="text-align:left;" | [[Gymnos]]
|1142
| 209
|276
|10
| 1.2
| 174.1
|14
|70
| 3
|3☆
|-
| style="text-align:left;" | [[Patty]]
|1807
| 204
|197
|0
| 1.6
| 127.5
|16
|70
| 3
|4☆
|-
| style="text-align:left;" | [[Brute]]
|1470
| 268
|335
|10
| 1.2
| 223.3
|17
|70
| 3
|5☆
|-
| style="text-align:left;" | [[Sol]]
|1741
| 223
|332
|0
| 1.2
| 185.8
|18
|80
| 3
|5☆
|-
| style="text-align:left;" | [[Volund]]
|1704
| 217
|345
|0
| 2
| 108.5
|25
|80
| 3
|6☆
|-
| style="text-align:left;" | [[Equus]]
|1986
| 412
|312
|10
| 2
| 206
|28
|70
| 3
|6☆
|}

Latest revision as of 10:10, 24 December 2023

Guards specialize in defending and taking hits. They usually have high Block, HP, and Defense, but low Attack and Attack Speed. By default, they are unable to hit flying enemies. Although they have higher Block than other units, their low Attack usually means they have to be supported by damage dealers to be effective.

General Characteristics[edit | edit source]

They serve to create choke points for your other units to deal with.

  • Deploy Tile: Low Ground
  • Damage Type: Single-Target Physical
  • Attack Reach: Ground
  • Low to Moderate Offense
  • High Survivability
  • Medium to High Cost
  • Block 3 Enemies
  • Kit revolves on improving one's survivability, and sometimes of others.

Typical Traits[edit | edit source]

  • Block up to 3 enemies.
  • Block up to 3 enemies. Able to launch long-distance hits at 80% ATK.
  • Block up to 3 enemies; Cannot be the target of healing down by an ally unit.
  • Block up to 3 enemies; have ability to recover HP.
  • Inflicts Magic Damage on the enemy. Able to launch long-distance hits at 80% ATK. Blocks up to 3 enemies.

Characters[edit | edit source]

Guard [template edit]

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[edit] The Class System