The Class System

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Revision as of 20:26, 27 March 2022 by Rakushun (talk | contribs)
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Currently in AnotherEidos, there are 8 classes, each with their own specialization, which is further divided according to their traits. Certain characters are outliers to their class.

Fighter

Fighters specialize in close-ranged combat. Although Fighters don't typically have any special perks about them besides hitting nearby enemies, their high damage and high Block makes them apt at both attacking and defending at the same time. Although they might not have the highest Defense, their high Attack means they can defeat enemies quickly before taking too much damage. They are unable to hit flying enemies.

Expected Role: Melee Physical DPS
Outlier Units: Jalam (Reaches Aerial enemies), Billford (Blocks 3)

Possible Traits

  • Inflict physical damage on enemy.
  • A long distance attack can be attacked by 80% attack power.
  • Inflict damage twice in 1 attack during standard attack.
  • Inflict magic damage on enemy.
  • Cannot be the target of ally healing; Recover 30HP each personal attack on an enemy.
  • Attack all blocked enemies.
  • {Caster}

    Casters specialize in dealing large amounts of long-ranged magic damage. They are able to hit flying enemies. Their Skills usually focus on increasing the damage they do. They usually have low HP and Defense, so it's recommend you support them with healing and defense.


    Expected Role: Ranged Magic DPS, Reaches Flying Enemies

    Possible Traits

  • Inflict range magic damage on the enemy
  • Inflict magic damage on the enemy. Attacks deal AoE splash damage.
  • Shooter

    Shooters specialize in dealing long-ranged physical damage. They are typically able to hit flying enemies, but Ballista-type units cannot. Although they usually deal less damage than Casters, Shooters typically have lower Cost and slightly higher Defense than Casters, as well as Skills or Natures that usually lean more towards supporting allies rather than just damaging enemies.

    Expected Role: Ranged Physical DPS, Reaches Flying Enemies
    Outlier Units: Bandit Ballista and Imperial Artillery Soldier (Can't reach flying enemies)

    Possible Traits

  • Attack flying enemies with priority.
  • Attack enemies with the lowest HP with priority.
  • Attack enemies with the least DEF with priority.
  • Attack range is wide-reaching.
  • Unable to block enemies; Placeable on high/low ground.
  • Attack range widens. Attack deal AoE splash damage.
  • Placeable on high/low ground; Attack deal AoE splash damage.
  • Inflict range attack damage on the enemy. Attacks deal AoE splash damage.
  • Guard

    Guards specialize in defending and taking hits. They usually have high Block, HP, and Defense, but low Attack and Attack Speed. By default, they are unable to hit flying enemies. Although they have higher Block than other units, their low Attack usually means they have to be supported by damage dealers to be effective.

    Expected Role: Tanking, Stalling

    Possible Traits

  • Block up to 3 enemies; Cannot be target of ally healing.
  • Block up to 3 enemies.
  • Block up to 3 enemies; have ability to recover HP.
  • Vanguard

    Vanguards specialize in building up Cost. They typically take low Cost to deploy, and usually have Skills that increase your total Cost. In addition, Vanguards gain 1 Cost whenever they land the killing blow on an enemy, and their Cost amount is refunded when you manually retreat them. By default, they are unable to hit flying enemies.

    Expected Roles: DPS or Tanking (Early Game), Cost Generation
    Outlier Units: Rasho (Skill changes class to Fighter)

    Possible Traits

  • COST increases +1 per enemy defeated; recover COST from initial deployment during withdrawal.
  • Blocks are reduced to 0 while utilizing a skill.
  • Block up to 2 enemies.
  • Healer

    Healers, of course, heal your units. They are usually unable to damage enemy units. They heal by the same value as their Attack and Attack Speed. Just like how some units are able to damage multiple enemies in one attack, some healers are able to heal more than one ally in one heal, although this lowers the individual power of each Heal.

    Expected Roles: Healing

    Possible Traits

  • Recover Ally HP.
  • Recover HP of 3 allies simultaneously.
  • Recover ally HP. Placeable on high/low ground.
  • Supporter

    Supporters specialize in buffing the power of your units, debuffing the power of enemies, or attacking behind the frontlines with ranged attacks. With proper placement, using multiple Supporters can be more powerful than multiple Fighters. Some Supporters are able to Heal. Supporters have a wide variety of attack ranges and types, but they are usually unable to hit flying enemies. Unless specified otherwise in their trait, Supporters by default inflict Magic damage.

    Expected Roles: Buffing/Healing or Buffing/DPS or Debuffing/DPS or Summoning or Trapping

    Possible Traits

  • Recover/Strengthen Ally. Doesn't attack.
  • Recover/Strengthen Ally. Inflicts magic damage on enemy.
  • Inflict magic damage on the enemy. Debuffs enemies
  • Inflict Physical damage on enemy. Can Summon a familiar.
  • Inflict Physical damage on enemy. Can place traps.
  • Specialist/Stranger

    Currently, Barboros is the only Due to there being only one Specialist/Stranger, they have no specific traits that they are commonly known for.


    Expected Roles: Physical DPS, Nuking

    Traits

  • A long distance attack can be attacked by 80% attack power.