Support: Difference between revisions

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'''Support''' units support frontline units from the rear, either by buffing or healing allies, debuffing enemies, or dealing damage from a safe distance.  Supporters have a wide variety of attack ranges and types, but they are usually unable to hit flying enemies. Unless specified otherwise in their trait, Supporters by default inflict Magic damage.
'''Support''' units provide support to frontline units from the rear, either by buffing or healing allies, debuffing enemies, or dealing damage from a safe distance.  Supporters have a wide variety of attack ranges and types, but they are usually unable to hit flying enemies. Unless specified otherwise in their trait, Supporters by default inflict Magic damage.
 
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==General Characteristics==
==General Characteristics==
* Ranged Magic, Ranged Physical, or Heal Allies
Supports provide extra damage or survivability in more indirect ways and often granting them to allies than themselves. Some of them have good flexibility in their deployment.
* Medium Attack
*Deploy Tile: [[:Category:Low Ground|Low Ground]], [[:Category:High Ground|High Ground]], [[:Category:Both|Both]]
* Medium to Fast Attack Speed
*Damage Type: [[:Category:Single-Target Physical|Single-Target Physical]], [[:Category:Single-Target Magic|Single-Target Magic]], [[:Category:Single-Target Heal | Single-Target Heal]]
* Medium HP
*Attack Reach: [[:Category:Ground|Ground]],[[:Category:Ally|Ally]], [[:Category:Aerial|Aerial]],
* Low Defense
*Low to moderate Offense/Healing
* Medium Cost
*Low to moderate Survivability
* Block 1 to 2 Enemies
*Low to moderate cost
* Supportive Skills, Restoration Skills, Traps, and Summoning Skills
*Blocks 1 enemy
*Skills/Natures geared toward providing external support be it buffs, enemy debuffs, or damage sources.


==Possible Traits==
== Typical Traits ==
<li>Recover/Strengthen Ally. ''Inflicts magic damage on enemy.''</li>
<li>Inflict magic damage on the enemy. ''Debuffs enemies''</li>
<li>Inflict Physical damage on enemy. ''Can Summon a familiar.''</li>
<li>Inflict Physical damage on enemy. ''Can place traps.''</li>


==Characters==
* Inflicts range magic damage on the enemy. Strengthens ally units(s). Recovers ally unit HP.
{{Character Class List |fighter=none |caster=none | guard=none | shooter=none | healer=none| support=|vanguard=none|stranger=none}}
* Strengthens ally units(s). Recovers ally unit HP.
* Can be positioned on (high) ground.
* Inflicts magic damage on enemy.
* Inflict physical damage on the enemy.
* Unable to block enemies. Able to be positioned on high ground.
* Can be positioned on (high) ground. Reimburses Deploy COST upon withdrawal.


==Max Stats Chart==
== Expected Roles ==
 
{| class="wikitable"
=== Rank 1 ===
!
{| class="wikitable sortable" style="text-align:center; vertical-align:bottom; background-color:#FAFAFA;"
!Description
|- style="font-weight:bold; background-color:#EFEFEF;"
! Character
! HP
! Attack
! Defense
! Res
! Attack Spd
! DPS (Attack/AS)
! Cost
! RD
! Block
! Rarity
|-
|-
| style="text-align:left;" | [[Flet]]
|Healing Buffers
|985
|Their normal attacks heal allies and are comaprable to healers.
| 194
|69
|10
| 2
| 97
|12
|70
| 1
|3☆
|-
|-
| style="text-align:left;" | [[Robin]]
|Attacking Buffers
|974
|They deal damage and provide buffs. Only Flet cannot reach aerials.
| 187
|75
|10
| 2
| 93.5
|12
|70
| 1
|3☆
|-
|-
| style="text-align:left;" | [[Thorkell]]
|Attacking Debuffers
|1241
|They deal damage and provide debuffs. Only Karetovi cannot be placed in low ground.
| 342
|175
|0
| 2
| 171
|12
|70
| 1
|4☆
|-
|-
| style="text-align:left;" | [[Karetovi]]
|Summoner
|782
|They summon an extra unit which can block and attack. Hanzo's Basho can reach aerial enemies.
| 318
|57
|0
| 2
| 159
|12
|70
| 1
|4☆
|-
|-
| style="text-align:left;" | [[Hanzo]]
|Trap Setter
|982
|They are capable of setting traps. They can be placed on any tiles. Only Sasuke Sarutobi can reach aerial enemies.
| 385
|199
|5
| 1.3
| 296.2
|16
|69
| 1
|5☆
|-
| style="text-align:left;" | [[Sasuke Sarutobi]]
|1013
| 391
|184
|5
| 1.3
| 300.8
|16
|69
| 1
|5☆
|-
| style="text-align:left;" | [[Bart]]
|1981
| 563
|160
|0
| 1.5
| 375.3
|20
|70
| 1
|6☆
|-
| style="text-align:left;" | [[Edgar]]
|974
| 367
|278
|0
| 1
| 367
|16
|70
| 1
|6☆
|-
| style="text-align:left;" | [[Thomas]]
|877
| 228
|139
|0
| 1
| 228*
|17
|70
| 1
|6☆
|-
|style="text-align:left;" | [[Gordov]]
|895
|407
|182
|10
|2.4
|169.59
|18
|70
|0
|5☆
|}
|}
=== Rank 2 ===
{| class="wikitable sortable" style="text-align:center; vertical-align:bottom; background-color:#FAFAFA;"
|- style="font-weight:bold; background-color:#EFEFEF;"
! Character
! HP
! Attack
! Defense
! Res
! Attack Spd
! DPS (Attack/AS)
! Cost
! RD
! Block
! Rarity
|-
| style="text-align:left;" | [[Robin]]
|1273
| 254
|79
|10
| 2
| 127*
|12
|70
| 1
|3☆
|-
| style="text-align:left;" | [[Edgar]]
|1413
|500
|301
|0
| 1
|500
|16
|70
| 1
|6☆
|-
| style="text-align:left;" | [[Thorkell]]
|1676
|428
|184
|10
| 2
|214
|12
|70
| 1
|4☆
|-
| style="text-align:left;" | [[Hanzo]]
| 1364
|521
|213
|5
| 1.3
|400.77
|16
|69
| 1
|5☆
|-
|style="text-align:left;" | [[Gordov]]
|1243
|525
|195
|10
|2.4
|218.75
|18
|70
|0
|5☆
|-
| style="text-align:left;" | [[Karetovi]]
|1056
|398
|60
|0
| 2
|199
|12
|70
| 1
|4☆
|-
| style="text-align:left;" | [[Flet]]
|1223
|343
|73
|10
| 2
|171.5
|12
|70
| 1
|3☆
|}
<nowiki>*</nowiki> = Heals


==Characters==
{{Character Class Support}}


<hr>
{{Navbox Class}}
{{Navbox| title=[[The Class System]] | links=[[Fighter]] [[Guard]] [[Shooter]] [[Healer]] [[Vanguard]] [[Support]] [[Stranger]]}}

Latest revision as of 10:08, 24 December 2023

Support units provide support to frontline units from the rear, either by buffing or healing allies, debuffing enemies, or dealing damage from a safe distance. Supporters have a wide variety of attack ranges and types, but they are usually unable to hit flying enemies. Unless specified otherwise in their trait, Supporters by default inflict Magic damage.

General Characteristics[edit | edit source]

Supports provide extra damage or survivability in more indirect ways and often granting them to allies than themselves. Some of them have good flexibility in their deployment.

Typical Traits[edit | edit source]

  • Inflicts range magic damage on the enemy. Strengthens ally units(s). Recovers ally unit HP.
  • Strengthens ally units(s). Recovers ally unit HP.
  • Can be positioned on (high) ground.
  • Inflicts magic damage on enemy.
  • Inflict physical damage on the enemy.
  • Unable to block enemies. Able to be positioned on high ground.
  • Can be positioned on (high) ground. Reimburses Deploy COST upon withdrawal.

Expected Roles[edit | edit source]

Description
Healing Buffers Their normal attacks heal allies and are comaprable to healers.
Attacking Buffers They deal damage and provide buffs. Only Flet cannot reach aerials.
Attacking Debuffers They deal damage and provide debuffs. Only Karetovi cannot be placed in low ground.
Summoner They summon an extra unit which can block and attack. Hanzo's Basho can reach aerial enemies.
Trap Setter They are capable of setting traps. They can be placed on any tiles. Only Sasuke Sarutobi can reach aerial enemies.

Characters[edit | edit source]

Support [template edit]

☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character


☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character


☆☆☆☆
Limited/Alternate Character
☆☆☆☆
Limited/Alternate Character


☆☆☆
Limited/Alternate Character
☆☆☆
Limited/Alternate Character


[edit] The Class System