The Class System: Difference between revisions

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Currently in AnotherEidos, there are 8 classes, each with their own specialization, which is further divided according to their traits. Certain characters are outliers to their class.
== Overview==
__TOC__
Currently in AnotherEidos, there are 8 classes, each with their own specialization, which is further divided according to their traits. Certain characters are outliers to their class.  
==[[Fighter]]==
{| class="wikitable" style="vertical-align:middle;"
[[File:Fighter.png|left|35px]]
!
'''Fighters''' specialize in close-ranged combat.  Although Fighters don't typically have any special perks about them besides hitting nearby enemies, their high damage and high Block makes them apt at both attacking and defending at the same time. Although they might not have the highest Defense, their high Attack means they can defeat enemies quickly before taking too much damage.  They are unable to hit flying enemies.  
!
<div>
!Description
'''General Characteristics''' <br>
!Character Lists
* Melee Physical Damage
|-
* Medium to High Attack and Attack Speed
|[[File:Fighter.png|75px]]
* Medium to High HP
|[[Fighter]]
* Medium Defense
|Specializes in close-ranged combat.  Although Fighters don't typically have any special perks about them besides hitting nearby enemies, their high damage and high Block makes them apt at both attacking and defending at the same time. Although they might not have the highest Defense, their high Attack means they can defeat enemies quickly before taking too much damage.  They are unable to hit flying enemies.
* Medium Cost
|[[: Category:Fighter]]  
* Block 2 enemies
|-
* Damage Skills, Self-Only Buff Skills
|[[File:Caster.png|75px]]
'''Outlier Units''': [[Billford]] (Blocks 3)
|[[Caster]]
</div>
|Specializes in dealing large amounts of long-ranged magic damage.  They are able to hit flying enemies.  Their Skills usually focus on increasing the damage they do. They usually have low HP and Defense, so it's recommend you support them with healing and defense.
'''Possible Traits'''
|[[: Category:Caster]]  
<li>Inflict physical damage on enemy.</li>
|-
<li>A long distance attack can be  attacked  by 80% attack power.</li>
|[[File:Shooter.png|75px]]
<li>Inflict damage twice in 1 attack during standard attack.</li>
|[[Shooter]]
<li>Inflict magic damage on enemy.</li>
|Specializes in dealing long-ranged physical damage.  They are typically able to hit flying enemies, but Ballista-type units cannot. Although they usually deal less damage than Casters, Shooters typically have lower Cost and slightly higher Defense than Casters, as well as Skills or Natures that usually lean more towards supporting allies rather than just damaging enemies.
<li>Cannot be the target of ally healing; Recover 30HP each personal attack on an enemy.</li>
|[[: Category:Shooter]]  
<li>Attack all blocked enemies.</li>
|-
 
|[[File:Guard.png|75px]]
 
|[[Guard]]
==[[Caster]]==
|Specializes in defending and taking hits.  They usually have high Block, HP, and Defense, but low Attack and Attack Speed. By default, they are unable to hit flying enemies. Although they have higher Block than other units, their low Attack usually means they have to be supported by damage dealers to be effective.
[[File:Caster.png|left|35px]]
|[[: Category:Guard]]  
'''Casters''' specialize in dealing large amounts of long-ranged magic damage.  They are able to hit flying enemies.  Their Skills usually focus on increasing the damage they do. They usually have low HP and Defense, so it's recommend you support them with healing and defense.
|-
<div>
|[[File:Vanguard.png|75px]]
'''General Characteristics''' <br>
|[[Vanguard]]
* Ranged Magic Damage
|Specializes in building up Cost.  They typically take low Cost to deploy, and usually have Skills that increase your total Cost.  In addition, Vanguards gain 1 Cost whenever they land the killing blow on an enemy, and their Cost amount is refunded when you manually retreat them. By default, they are unable to hit flying enemies.
* High Attack
|[[: Category:Vanguard]]  
* Medium to low Attack Speed
|-
* Low HP and Defense
|[[File:Healer.png|75px]]
* High Cost
|[[Healer]]
* Block 1 Enemy
|Specializes in healing your units.  They are usually unable to damage enemy units.  They heal by the same value as their Attack and Attack Speed.  Just like how some units are able to damage multiple enemies in one attack, some healers are able to heal more than one ally in one heal, although this lowers the individual power of each Heal.
* Damage Skills, Damage Buff Skills
|[[: Category:Healer]]  
</div>
|-
 
|[[File:Supporter.png|75px]]
'''Possible Traits'''
|[[Support]]
<li>Inflict range magic damage on the enemy</li>
|Specializes in supporting frontline units from the rear, either by buffing or healing allies, debuffing enemies, or dealing damage from a safe distance.  Supporters have a wide variety of attack ranges and types, but they are usually unable to hit flying enemies. Unless specified otherwise in their trait, Supporters by default inflict Magic damage.
<li>Inflict magic damage on the enemy. ''Attacks deal AoE splash damage.''</li>
|[[: Category:Support]]  
 
|-
==[[Shooter]]==
|[[File:Specialist.png|75px]]
[[File:Shooter.png|left|35px]]
|[[Stranger]]
'''Shooters''' specialize in dealing long-ranged physical damage.  They are typically able to hit flying enemies, but Ballista-type units cannot. Although they usually deal less damage than Casters, Shooters typically have lower Cost and slightly higher Defense than Casters, as well as Skills or Natures that usually lean more towards supporting allies rather than just damaging enemies.  
|Strangers do not fall into any one specific role.  Strangers are capable of doing anything.  They typically have something that's very strong about them, but they also come with some sort of setback, such as very high Cost or draining your units SP.
<div>
|[[: Category:Stranger]]
'''General Characteristics''' <br>
|}
* Ranged Physical Damage
* Medium to High Attack
* Medium to Fast Attack Speed
* Low HP and Defense
* Low to Medium Cost
* Block 1 Enemy
* Damage Skills, Supportive Skills <br>
'''Outlier Units''': [[Bandit Ballista]] and [[Imperial Artillery Soldier]] (Can't reach flying enemies)
</div>
 
'''Possible Traits'''
<li>Attack flying enemies with priority.</li>
<li>Attack enemies with the lowest HP with priority.</li>
<li>Attack enemies with the least DEF with priority.</li>
<li>Attack range is wide-reaching.</li>
<li>Unable to block enemies; Placeable on high/low ground.</li>
<li>Attack range widens. ''Attack deal AoE splash damage.''</li>
<li>Placeable on high/low ground; ''Attack deal AoE splash damage.''
<li>Inflict range attack damage on the enemy. ''Attacks deal AoE splash damage.''</li>
 
==[[Guard]]==
[[File:Guard.png|left|35px]]
'''Guards''' specialize in defending and taking hits.  They usually have high Block, HP, and Defense, but low Attack and Attack Speed. By default, they are unable to hit flying enemies. Although they have higher Block than other units, their low Attack usually means they have to be supported by damage dealers to be effective.
<div>
'''General Characteristics''' <br>
* Melee Physical Damage
* Medium to Low Attack and Attack Speed
* High HP and Defense
* Medium to High Cost
* Block 3 Enemies
* Supportive Skills, Restoration Skills
</div>
'''Possible Traits'''
<li>Block up to 3 enemies; Cannot be target of ally healing.</li>
<li>Block up to 3 enemies.</li>
<li>Block up to 3 enemies; have ability to recover HP.</li>
 
==[[Vanguard]]==
[[File:Vanguard.png|left|35px]]
'''Vanguards''' specialize in building up Cost.  They typically take low Cost to deploy, and usually have Skills that increase your total Cost.  In addition, Vanguards gain 1 Cost whenever they land the killing blow on an enemy, and their Cost amount is refunded when you manually retreat them. By default, they are unable to hit flying enemies.
<div>
'''General Characteristics''' <br>
* Melee Physical Damage
* Medium Attack
* Medium to Fast Attack Speed
* Medium HP and Defense
* Low Cost, Cost Generation
* Block 1 to 2 Enemies
* Cost Generation Skills, Supportive Skills <br>
'''Outlier Units''': [[Rasho]] (Skill changes class to Fighter)
</div>
'''Possible Traits'''
<li>COST +1 per enemy defeated. Reimburses Deploy COST upon withdrawal.</li>
 
 
==[[Healer]]==
[[File:Healer.png|left|35px]]  
'''Healers''', of course, heal your units.  They are usually unable to damage enemy units.  They heal by the same value as their Attack and Attack Speed.  Just like how some units are able to damage multiple enemies in one attack, some healers are able to heal more than one ally in one heal, although this lowers the individual power of each Heal.
<div>
'''General Characteristics''' <br>
* Heal allies
* Medium Attack
* Medium to Slow Attack Speed
* Medium HP
* Low Defense
* Medium Cost
* Block 1 Enemies
* Supportive Skills, Restoration Skills
</div>
'''Possible Traits'''
<li>Recover Ally HP.</li>
<li>Recover HP of 3 allies simultaneously.</li>
<li>Recover ally HP. Placeable on high/low ground.</li>
 
==[[Support]]==
[[File:Supporter.png|left|35px]]  
'''Supporters''' support frontline units from the rear, either by buffing or healing allies, debuffing enemies, or dealing damage from a safe distance.  Supporters have a wide variety of attack ranges and types, but they are usually unable to hit flying enemies. Unless specified otherwise in their trait, Supporters by default inflict Magic damage.
<div>
'''General Characteristics''' <br>
* Ranged Magic, Ranged Physical, or Heal Allies
* Medium Attack
* Medium to Fast Attack Speed
* Medium HP
* Low Defense
* Medium Cost
* Block 1 to 2 Enemies
* Supportive Skills, Restoration Skills, Traps, and Summoning Skills
</div>
'''Possible Traits'''
<li>Recover/Strengthen Ally. ''Inflicts magic damage on enemy.''</li>
<li>Inflict magic damage on the enemy. ''Debuffs enemies''</li>
<li>Inflict Physical damage on enemy. ''Can Summon a familiar.''</li>
<li>Inflict Physical damage on enemy. ''Can place traps.''</li>
 
==[[Stranger]]==
[[File:Specialist.png|left|35px]]  
Strangers do not fall into any one specific role.  Strangers are capable of doing anything.  They typically have something that's very strong about them, but they also come with some sort of setback, such as very high Cost or draining your units SP.
<div>
'''Expected Roles:''' Physical DPS, Nuking, Magic DPS, Tanking
</div>
'''Traits'''
<li>A long distance attack can be  attacked  by 80% attack power.</li>
<li> ATK & DEF +20% when own HP is 150% or higher.</li>
<li> Inflicts magic damage to the enemy. </li>

Revision as of 14:06, 18 October 2022

Overview

Currently in AnotherEidos, there are 8 classes, each with their own specialization, which is further divided according to their traits. Certain characters are outliers to their class.

Description Character Lists
Fighter Specializes in close-ranged combat. Although Fighters don't typically have any special perks about them besides hitting nearby enemies, their high damage and high Block makes them apt at both attacking and defending at the same time. Although they might not have the highest Defense, their high Attack means they can defeat enemies quickly before taking too much damage. They are unable to hit flying enemies. Category:Fighter
Caster Specializes in dealing large amounts of long-ranged magic damage. They are able to hit flying enemies. Their Skills usually focus on increasing the damage they do. They usually have low HP and Defense, so it's recommend you support them with healing and defense. Category:Caster
Shooter Specializes in dealing long-ranged physical damage. They are typically able to hit flying enemies, but Ballista-type units cannot. Although they usually deal less damage than Casters, Shooters typically have lower Cost and slightly higher Defense than Casters, as well as Skills or Natures that usually lean more towards supporting allies rather than just damaging enemies. Category:Shooter
Guard Specializes in defending and taking hits. They usually have high Block, HP, and Defense, but low Attack and Attack Speed. By default, they are unable to hit flying enemies. Although they have higher Block than other units, their low Attack usually means they have to be supported by damage dealers to be effective. Category:Guard
Vanguard Specializes in building up Cost. They typically take low Cost to deploy, and usually have Skills that increase your total Cost. In addition, Vanguards gain 1 Cost whenever they land the killing blow on an enemy, and their Cost amount is refunded when you manually retreat them. By default, they are unable to hit flying enemies. Category:Vanguard
Healer Specializes in healing your units. They are usually unable to damage enemy units. They heal by the same value as their Attack and Attack Speed. Just like how some units are able to damage multiple enemies in one attack, some healers are able to heal more than one ally in one heal, although this lowers the individual power of each Heal. Category:Healer
Support Specializes in supporting frontline units from the rear, either by buffing or healing allies, debuffing enemies, or dealing damage from a safe distance. Supporters have a wide variety of attack ranges and types, but they are usually unable to hit flying enemies. Unless specified otherwise in their trait, Supporters by default inflict Magic damage. Category:Support
Stranger Strangers do not fall into any one specific role. Strangers are capable of doing anything. They typically have something that's very strong about them, but they also come with some sort of setback, such as very high Cost or draining your units SP. Category:Stranger