Guard

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Revision as of 22:00, 11 April 2022 by Rakushun (talk | contribs)
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Role

Guards specialize in defending and taking hits. They usually have high Block, HP, and Defense, but low Attack and Attack Speed. By default, they are unable to hit flying enemies. Although they have higher Block than other units, their low Attack usually means they have to be supported by damage dealers to be effective.

General Characteristics

  • Melee Physical Damage
  • Medium to Low Attack and Attack Speed
  • High HP and Defense
  • Medium to High Cost
  • Block 3 Enemies
  • Supportive Skills, Restoration Skills

Possible Traits

  • Block up to 3 enemies; Cannot be target of ally healing.
  • Block up to 3 enemies.
  • Block up to 3 enemies; have ability to recover HP.
  • Guards

    File:FS bknightaxe.png
    Obsidonian Imperial Halberdier Dyne Gymnos Patty Brut
    Sol Volund Equus Unreleased Unreleased
    Unreleased Unreleased Unreleased Unreleased Unreleased

    Raw DPS Chart

    Keep in mind that this only charts Damage per Second without factoring in Natures, Skills, or Traits, or enemy Defense.
    Actual in-battle DPS can differ greatly from raw DPS.

    Guard Attack Attack Speed DPS (Attack/Attack Speed)
    Obsidonian Imperial Halberdier 206 1.4 147.1
    Dyne 264 1.2 220
    Gymnos 209 1.2 174.1
    Patty 204 1.6 127.5
    Brut 268 1.2 223.3
    Sol 223 1.2 185.8
    Volund 217 2 108.5
    Equus 412 2 206