Equus: Difference between revisions

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*His Nature works best by placing him early, but he's too expensive to do this optimally. Skill is a basic Cost gain skill and not very useful. It's a bit awkward to use due to the fact that it requires 7 units to already be placed for maximum effect, at which point you rarely even need Cost anymore. The deployment time reduction on his Skill also only works on manually withdrawn allies, not defeated allies, making it difficult and a hassle to use. Equus is basically a Vanguard that was misclassed as an expensive Guard. For a 6-star unit, which are expected to be powerful, he falls very short. If Equus was cheaper to deploy, he would at least be useful as a psuedo-Vanguard.
*His Nature works best by placing him early, but he's too expensive to do this optimally. Skill is a basic Cost gain skill and not very useful. It's a bit awkward to use due to the fact that it requires 7 units to already be placed for maximum effect, at which point you rarely even need Cost anymore. The deployment time reduction on his Skill also only works on manually withdrawn allies, not defeated allies, making it difficult and a hassle to use. Equus is basically a Vanguard that was misclassed as an expensive Guard. For a 6-star unit, which are expected to be powerful, he falls very short. If Equus was cheaper to deploy, he would at least be useful as a psuedo-Vanguard.
*At Silver Rank his Skill gains the ability to give HP and Defense to allies for 20 seconds.  However, this only works for allies deployed while his Skill is activated, the buff only lasts for 20 seconds, and only buffs them a single time, making it cumbersome to use for fairly minimal benefit.  While this is a buff to his Skill, it's still not very useful, and his high Cost to deploy remains the same.  He can be very useful on stages where he can be deployed early safely, but otherwise remains subpar.
*At Silver Rank his Skill gains the ability to give HP and Defense to allies for 20 seconds.  However, this only works for allies deployed while his Skill is activated, the buff only lasts for 20 seconds, and only buffs them a single time, making it cumbersome to use for fairly minimal benefit.  While this is a buff to his Skill, it's still not very useful, and his high Cost to deploy remains the same.  He can be very useful on stages where he can be deployed early safely, but otherwise remains subpar.
*While his Skill leaves a lot to be desired, he does at least have respectable DPS for a Guard unit, and he sports some of the highest HP and Defense in the game. While his kit is built around being deployed as early as possible, he can also work well by being deployed last to absorb as much enemy damage as possible.

Revision as of 23:29, 28 November 2022

King of Pays Blanc
Equus
6 Stars ☆☆☆☆☆☆

Guard

Pays Blanc

Bronze
Illustrator wasp+gamma
Release Date 3/31/2022
Availability Flyers, Standard Scouting

Alternate Variants
n/a

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1509 296 206 10 3 70 28 2
50 1986 412 312 10 3 70 28 2
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1986 412 312 10 3 70 28 2
80 3168 561 472 10 3 70 28 2
Silver Rank Up
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Magic Resist +5 HP +7 Defense +13

Skills

Triumphant Spearhead
SP Recovery: AUTO
Activation MANUAL

Modifiers:
  • Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]
  • Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
  • Range:
    Level Effect Init. SP SP Cost
    1 COST +2 for each ally unit deployed including oneself for a MAX of +14.
    For 30 seconds, time required to reposition withdrawn ally units decreases by 10 seconds.
    5 25
    2 COST +2 for each ally unit deployed including oneself for a MAX of +14.
    For 30 seconds, time required to reposition withdrawn ally units decreases by 13 seconds.
    5 25
    3 COST +2 for each ally unit deployed including oneself for a MAX of +14.
    For 30 seconds, time required to reposition withdrawn ally units decreases by 16 seconds.
    5 23
    4 COST +2 for each ally unit deployed including oneself for a MAX of +14.
    For 30 seconds, time required to reposition withdrawn ally units decreases by 20 seconds. Also, DEF and MAX HP +10% for 20 seconds to all allies deployed when skill is active.
    5 23
    5 COST +2 for each ally unit deployed including oneself for a MAX of +14.
    For 30 seconds, time required to reposition withdrawn ally units decreases by 20 seconds. Also, DEF and MAX HP +13% for 20 seconds to all allies deployed when skill is active.
    5 23
    6 COST +2 for each ally unit deployed including oneself for a MAX of +14.
    For 30 seconds, time required to reposition withdrawn ally units decreases by 20 seconds. Also, DEF and MAX HP +16% for 20 seconds to all allies deployed when skill is active.
    5 23
    7 COST +2 for each ally unit deployed including oneself for a MAX of +14.
    For 30 seconds, time required to reposition withdrawn ally units decreases by 20 seconds. Also, DEF and MAX HP +20% for 20 seconds to all allies deployed when skill is active.
    5 20
    8 X Integer Integer
    9 {{{effect9}}} Y X
    10 {{{effect10}}} Y X
    Skill Upgrades


    Interactions and Crystalline Good

    Sketch of Turbulence
    [King of Pays Blanc] Equus

    Crystalline Good [template edit]

    REGULAR
    SUMMER

    In other languages

    Japanese Traditional Chinese
    Equus エクウス Ekūsu 艾庫駟 Àikùsì
    The Wise King of the Waterworks 水理の賢王 Mizurinoken-ō 治水的賢王 Zhìshuǐdexiánwáng
    Triumphant Spearhead 凱旋槍トライアンフ Gaisenyaritoraianfu 凱旋之槍 Kǎixuánzhīqiāng
    King of Pays Blanc パイス・ブラン国王 Paisuburankokuō 帕斯・白朗國王 Pàsībáilǎngguówáng
    Sketch of Turbulence 乱流のスケッチ Ranryūnosuketchi 亂流素描 Luànliúsùmiáo

    Notes

    • His Nature works best by placing him early, but he's too expensive to do this optimally. Skill is a basic Cost gain skill and not very useful. It's a bit awkward to use due to the fact that it requires 7 units to already be placed for maximum effect, at which point you rarely even need Cost anymore. The deployment time reduction on his Skill also only works on manually withdrawn allies, not defeated allies, making it difficult and a hassle to use. Equus is basically a Vanguard that was misclassed as an expensive Guard. For a 6-star unit, which are expected to be powerful, he falls very short. If Equus was cheaper to deploy, he would at least be useful as a psuedo-Vanguard.
    • At Silver Rank his Skill gains the ability to give HP and Defense to allies for 20 seconds. However, this only works for allies deployed while his Skill is activated, the buff only lasts for 20 seconds, and only buffs them a single time, making it cumbersome to use for fairly minimal benefit. While this is a buff to his Skill, it's still not very useful, and his high Cost to deploy remains the same. He can be very useful on stages where he can be deployed early safely, but otherwise remains subpar.
    • While his Skill leaves a lot to be desired, he does at least have respectable DPS for a Guard unit, and he sports some of the highest HP and Defense in the game. While his kit is built around being deployed as early as possible, he can also work well by being deployed last to absorb as much enemy damage as possible.