Jalam: Difference between revisions

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| initsp5 = 10
| initsp5 = 10
| cost5 = 38
| cost5 = 38
| effect6 = X
| effect6 = Inflict damage equal to 50% of the current HP of all allies within 1 tile. For '''8''' seconds, attack range expands, and for each ally who incurred damage, ATK increases by '''75''' and simultaneous attack count increases by 1.
| initsp6 = 10
| initsp6 = 10
| cost6 = 38
| cost6 = 38

Revision as of 06:31, 2 July 2022

[Title]
Jalam
6 Stars ☆☆☆☆☆☆

Fighter

Pays Blanc

Bronze
Illustrator {{{illustrator-link}}}
Release Date {{{release-date}}}
Availability [[:Category:{{{availability}}}|{{{availability}}}]]

Alternate Variants
n/a

[Crystalline Good]
{{{Good_name}}}

[[File:item_crystal_{{{filename}}}.png|80px|]]

[[Category:{{{class}}}]] [[Category:{{{country}}}]] [[Category:{{{rarity}}}]]

[[Category:{{{availability}}}]]


Bronze Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1272 212 156 5 2 70 20 1.3
50 1485 326 223 5 2 70 20 1.3

Silver Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1485 326 223 5 2 70 20 1.3
80 2154 444 241 5 2 70 20 1.3
Silver Rank Up
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Magic Resist +5 Defense +7 Defense +13

Skills

Soul Harvest
SP Recovery: AUTO
Activation MANUAL

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]] Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]

Range:
Level Effect Init. SP SP Cost
1 Inflict damage equal to 50% of the current HP of all allies within 1 tile. For 3 seconds, attack range expands, and for each ally who incurred damage, ATK increases by 50 and simultaneous attack count increases by 1. 10 40
2 Inflict damage equal to 50% of the current HP of all allies within 1 tile. For 3.5 seconds, attack range expands, and for each ally who incurred damage, ATK increases by 50 and simultaneous attack count increases by 1. 10 40
3 Inflict damage equal to 50% of the current HP of all allies within 1 tile. For 4 seconds, attack range expands, and for each ally who incurred damage, ATK increases by 50 and simultaneous attack count increases by 1. 10 38
4 Inflict damage equal to 50% of the current HP of all allies within 1 tile. For 5 seconds, attack range expands, and for each ally who incurred damage, ATK increases by 75 and simultaneous attack count increases by 1. 10 38
5 Inflict damage equal to 50% of the current HP of all allies within 1 tile. For 6 seconds, attack range expands, and for each ally who incurred damage, ATK increases by 75 and simultaneous attack count increases by 1. 10 38
6 Inflict damage equal to 50% of the current HP of all allies within 1 tile. For 8 seconds, attack range expands, and for each ally who incurred damage, ATK increases by 75 and simultaneous attack count increases by 1. 10 38
7 Inflict damage equal to 50% of the current HP of all allies within 1 tile. For 10 seconds, attack range expands, and for each ally who incurred damage, ATK increases by 100 and simultaneous attack count increases by 1. 10 35
8 {{{effect8}}} Y X
9 {{{effect9}}} Y X
10 {{{effect10}}} Y X


Skill Upgrades

[Show/hide]

Interactions and Crystalline Good

The Breeding Staff
[Devil Beast Anubis] Jalam

Crystalline Good [template edit]

REGULAR


Trivia

  • A demon from Amberdon who's treated like a God, with a very haughty and arrogant personality. Has the ability to see the future by fortune-telling.
  • As a unit, he is tricky to use, but very powerful if used correctly. His Skill damages nearby allies, but once activated, he becomes a powerful force of destruction that hits everything around him for 2 tiles, including aerial units. He cannot be healed by normal means, but if placed correctly and with the correct time, he should be taking very little damage anyway. He has the ability to heal on hit, so he is able to solo easy lanes to some extent. His Nature, unfortunately, is the next closest thing to useless. It only affects his front, and he does not deal magic damage anyway. Despite this, his Skill usually makes up for it. There are stages where it's not viable to fully set up his Skill, but even if it only hits 1 ally, it can still be useful.
  • At rank 2, the max duration of his Skill greatly increases, making it much easier to annihilate nearby enemies in range.
  • Passive heals such as Elaine's and Thomas's area heal can heal Jalam.
  • Pairs well with Robin due to Robin's ability to heal an area of ally units in seconds.