Guard: Difference between revisions
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'''Guards''' specialize in defending and taking hits. They usually have high Block, HP, and Defense, but low Attack and Attack Speed. By default, they are unable to hit flying enemies. Although they have higher Block than other units, their low Attack usually means they have to be supported by damage dealers to be effective. | '''Guards''' specialize in defending and taking hits. They usually have high Block, HP, and Defense, but low Attack and Attack Speed. By default, they are unable to hit flying enemies. Although they have higher Block than other units, their low Attack usually means they have to be supported by damage dealers to be effective. | ||
<div> | <div> | ||
''' | '''General Characteristics''' <br> | ||
* Melee Physical Damage | |||
* Medium to Low Attack and Attack Speed | |||
* High HP and Defense | |||
* Medium to High Cost | |||
* Block 3 Enemies | |||
* Supportive Skills, Restoration Skills | |||
</div> | </div> | ||
'''Possible Traits''' | '''Possible Traits''' |
Revision as of 03:28, 31 March 2022
Role
Guards specialize in defending and taking hits. They usually have high Block, HP, and Defense, but low Attack and Attack Speed. By default, they are unable to hit flying enemies. Although they have higher Block than other units, their low Attack usually means they have to be supported by damage dealers to be effective.
General Characteristics
- Melee Physical Damage
- Medium to Low Attack and Attack Speed
- High HP and Defense
- Medium to High Cost
- Block 3 Enemies
- Supportive Skills, Restoration Skills
Possible Traits
Guards
File:FS bknightaxe.png | ||||
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Sol | Volund | Equus | Unreleased | Unreleased |
Unreleased | Unreleased | Unreleased | Unreleased | Unreleased |