Guard: Difference between revisions
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| filename 2= dyne | | filename 2= dyne | ||
| name 2= Dyne | | name 2= Dyne | ||
| filename 3= gymnos | |||
| name 3= Gymnos | |||
| filename 4= patty | | filename 4= patty | ||
| name 4= Patty | | name 4= Patty | ||
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| filename 7= volund | | filename 7= volund | ||
| name 7= Volund | | name 7= Volund | ||
| filename 8= equus | | filename 8= equus | ||
| name 8= Equus | | name 8= Equus |
Revision as of 09:42, 28 March 2022
Role
Guards specialize in defending and taking hits. They usually have high Block, HP, and Defense, but low Attack and Attack Speed. By default, they are unable to hit flying enemies. Although they have higher Block than other units, their low Attack usually means they have to be supported by damage dealers to be effective.
Expected Role: Tanking, Stalling
Possible Traits
Guards
File:FS bknightaxe.png | ||||
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Obsidonian Imperial Halberdier | Dyne | Gymnos | Patty | Brut |
Sol | Volund | Equus | Unreleased | Unreleased |
Unreleased | Unreleased | Unreleased | Unreleased | Unreleased |