Guard: Difference between revisions

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| filename 2= dyne
| filename 2= dyne
| name 2= Dyne
| name 2= Dyne
| filename 3= patty
| filename 4= patty
| name 3= Patty
| name 4= Patty
| filename 4= brut
| filename 5= brut
| name 4= Brut
| name 5= Brut
| filename 5= sol
| filename 6= sol
| name 5= Sol
| name 6= Sol
| filename 7= volund
| filename 7= volund
| name 7= Volund
| name 7= Volund
| filename 6= gymnos
| filename 3= gymnos
| name 6= Gymnos
| name 3= Gymnos
| filename 8= equus
| filename 8= equus
| name 8= Equus
| name 8= Equus

Revision as of 09:40, 28 March 2022

Role

Guards specialize in defending and taking hits. They usually have high Block, HP, and Defense, but low Attack and Attack Speed. By default, they are unable to hit flying enemies. Although they have higher Block than other units, their low Attack usually means they have to be supported by damage dealers to be effective.

Expected Role: Tanking, Stalling

Possible Traits

  • Block up to 3 enemies; Cannot be target of ally healing.
  • Block up to 3 enemies.
  • Block up to 3 enemies; have ability to recover HP.
  • Guards

    File:FS bknightaxe.png
    Obsidonian Imperial Halberdier Dyne Gymnos Patty Brut
    Sol Volund Equus Unreleased Unreleased
    Unreleased Unreleased Unreleased Unreleased Unreleased