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==Role==
==Role==
[[File:Shooter.png|left|35px]]
[[File:Shooter.png|left|50px]]
'''Shooters''' specialize in dealing long-ranged physical damage.  They are typically able to hit flying enemies, but Ballista-type units cannot. Although they usually deal less damage than Casters, Shooters typically have lower Cost and slightly higher Defense than Casters, as well as Skills or Natures that usually lean more towards supporting allies rather than just damaging enemies.  
'''Shooters''' specialize in dealing long-ranged physical damage.  They are typically able to hit flying enemies, but Ballista-type units cannot. Although they usually deal less damage than Casters, Shooters typically have lower Cost and slightly higher Defense than Casters, as well as Skills or Natures that usually lean more towards supporting allies rather than just damaging enemies.  
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Revision as of 06:21, 28 March 2022

Role

Shooters specialize in dealing long-ranged physical damage. They are typically able to hit flying enemies, but Ballista-type units cannot. Although they usually deal less damage than Casters, Shooters typically have lower Cost and slightly higher Defense than Casters, as well as Skills or Natures that usually lean more towards supporting allies rather than just damaging enemies.

Expected Role: Ranged Physical DPS, Reaches Flying Enemies
Outlier Units: Bandit Ballista and Imperial Artillery Soldier (Can't reach flying enemies)

Possible Traits

  • Attack flying enemies with priority.
  • Attack enemies with the lowest HP with priority.
  • Attack enemies with the least DEF with priority.
  • Attack range is wide-reaching.
  • Unable to block enemies; Placeable on high/low ground.
  • Attack range widens. Attack deal AoE splash damage.
  • Placeable on high/low ground; Attack deal AoE splash damage.
  • Inflict range attack damage on the enemy. Attacks deal AoE splash damage.
  • Shooters

    [[File:{{{class}}}.png|center|50px| link={{{class}}}]]
    [[{{{class}}}]]