Gymnos: Difference between revisions

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| effect = Restores the Hp of 1 ally unit with 1 tile by '''95%''' of one's own ATK During the next attack.<br>(Skill activates automatically) Chargeable once.
| effect = Restores the Hp of 1 ally unit with 1 tile by '''95%''' of one's own ATK During the next attack.<br>(Skill activates automatically) Chargeable once.
| initsp = 0
| initsp = 0
| cost = 10
| cost = 5/10
| effect2 = Restores the Hp of 1 ally unit with 1 tile by '''100%''' of one's own ATK During the next attack.<br>(Skill activates automatically) Chargeable once.
| effect2 = Restores the Hp of 1 ally unit with 1 tile by '''100%''' of one's own ATK During the next attack.<br>(Skill activates automatically) Chargeable once.
| initsp2 = 0
| initsp2 = 0
| cost2 = 10
| cost2 = 5/10
| effect3 = Restores the Hp of 1 ally unit with 1 tile by '''105%''' of one's own ATK During the next attack.<br>(Skill activates automatically) Chargeable once.
| effect3 = Restores the Hp of 1 ally unit with 1 tile by '''105%''' of one's own ATK During the next attack.<br>(Skill activates automatically) Chargeable once.
| initsp3 = 0
| initsp3 = 0
| cost3 = 10
| cost3 = 5/10
| effect4 = Restores the Hp of 1 ally unit with 1 tile by '''110%''' of one's own ATK During the next attack.<br>(Skill activates automatically) Chargeable once.
| effect4 = Restores the Hp of 1 ally unit with 1 tile by '''110%''' of one's own ATK During the next attack.<br>(Skill activates automatically) Chargeable once.
| initsp4 = 0
| initsp4 = 0
| cost4 = 10
| cost4 = 5/10
| effect5 = Restores the Hp of 1 ally unit with 1 tile by '''115%''' of one's own ATK During the next attack.<br>(Skill activates automatically) Chargeable once.
| effect5 = Restores the Hp of 1 ally unit with 1 tile by '''115%''' of one's own ATK During the next attack.<br>(Skill activates automatically) Chargeable once.
| initsp5 = 0
| initsp5 = 0
| cost5 = 10
| cost5 = 5/10
| effect6 = Restores the Hp of 1 ally unit with 1 tile by '''120%''' of one's own ATK During the next attack.<br>(Skill activates automatically) Chargeable once.
| effect6 = Restores the Hp of 1 ally unit with 1 tile by '''120%''' of one's own ATK During the next attack.<br>(Skill activates automatically) Chargeable once.
| initsp6 = 0
| initsp6 = 0
| cost6 = 10
| cost6 = 5/10
| effect7 = Restores the Hp of 1 ally unit with 1 tile by '''130%''' of one's own ATK During the next attack.<br>(Skill activates automatically) Chargeable once.
| effect7 = Restores the Hp of 1 ally unit with 1 tile by '''130%''' of one's own ATK During the next attack.<br>(Skill activates automatically) Chargeable once.
| initsp7 = 0
| initsp7 = 0
| cost7 = 10
| cost7 = 5/10
|range type = 7
|range type = 7
|upgrade=GuardSkill3}}
|upgrade=GuardSkill3}}

Latest revision as of 02:58, 15 December 2024

Armed Chaplain
Gymnos
3 Stars ☆☆☆

Guard

Obsidonia

Bronze
Silver
Illustrator 原田馬刺
Release Date 12/24/2021
Availability Standard Scouting

Alternate Variants
n/a

Alternate Variants
☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 845 141 186 10 3 70 14 1.2
40 1142 209 276 10 3 70 14 1.2
Silver Rank Up
{{{{{upgrade}}}}}
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1142 209 276 10 3 70 14 1.2
55 1492 284 348 10 3 70 14 1.2
Silver Rank Up
Silver Rank Up
Bronze Max Level Up
26556
DRACO
24142
EXP
Silver Rank Up
10000
[[File:{{{Mat1}}}.png|80px]]{{{Mat1Amount}}}
[[File:{{{Mat2}}}.png|80px]]{{{Mat2Amount}}}
[[File:{{{Mat3}}}.png|80px]]{{{Mat3Amount}}}
TRAIT Block up to 3 enemies. Able to launch long-distance hits at 80% ATK.
NATURE Protector's Grace
10% chance of only that attack increasing in ATK by 150% during attack; stuns enemy for 0.5 seconds.
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
HP +5 Enhance Nature Defense +13

Skills[edit | edit source]

Pious Prayer SP Recovery Activation
AUTO AUTO
Level Effect Init. SP SP Cost
Level 1 Restores the Hp of 1 ally unit with 1 tile by 95% of one's own ATK During the next attack.
(Skill activates automatically) Chargeable once.
0 5/10
Level 2 Restores the Hp of 1 ally unit with 1 tile by 100% of one's own ATK During the next attack.
(Skill activates automatically) Chargeable once.
0 5/10
Level 3 Restores the Hp of 1 ally unit with 1 tile by 105% of one's own ATK During the next attack.
(Skill activates automatically) Chargeable once.
0 5/10
Level 4 Restores the Hp of 1 ally unit with 1 tile by 110% of one's own ATK During the next attack.
(Skill activates automatically) Chargeable once.
0 5/10
Level 5 Restores the Hp of 1 ally unit with 1 tile by 115% of one's own ATK During the next attack.
(Skill activates automatically) Chargeable once.
0 5/10
Level 6 Restores the Hp of 1 ally unit with 1 tile by 120% of one's own ATK During the next attack.
(Skill activates automatically) Chargeable once.
0 5/10
Level 7 Restores the Hp of 1 ally unit with 1 tile by 130% of one's own ATK During the next attack.
(Skill activates automatically) Chargeable once.
0 5/10
Level 8 {{{effect8}}} Y X
Level 9 {{{effect9}}} Y X
Level 10 {{{effect10}}} Y X
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrades
2
Skill Manual I: 1
3
Skill Manual I: 2

‎‎‎‎‎‎‎‎‎‎Rusted Sheet Metal: 1
4
Skill Manual II: 1

‎‎‎‎‎‎‎‎‎‎Sheet Metal: 1
5
Skill Manual II: 1

‎‎‎‎‎‎‎‎‎‎Sheet Metal: 2
6
Skill Manual III: 1

‎‎‎‎‎‎‎‎‎‎Polish: 1
7
Skill Manual III: 2

‎‎‎‎‎‎‎‎‎‎Thick Sheet Metal: 2


Interactions and Crystalline Good[edit | edit source]

The Talisman's Hemp Rope
[Armed Chaplain] Gymnos

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win No! you mustn't look! This is my divine punishment.....!
Lose Well, there must've been something to learn. Let's analyze it and try again.
Rank Up Y-you mustn't look! This is a part of my training!
Interaction #1 Oh, it's you.
Come on in.
Interaction #2 Prayer time has just ended.
Please relax here.
Interaction #3 Was there something you wanted to talk to me about?
Interaction #4 Don't push yourself.
What happened?
Interaction #5 I'm sure hungry.
Would you like to cook something together?
Interaction #6 none
Gift Box #1 Are you sure?
Well, in that case......
Gift Box #2 Gifts are always welcome.
Thank you.
Gift Box #3 You're giving this to me?
Thank you so much!
Gift Box #4 .....Undies?!
From you......?!
Gift Box #5 Rope, chains, candles, and now this?
This must be some misunderstanding! I just----!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
SUMMER
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 What's this? You came all the way to a place like this for me?
I'll go prepare you something to drink.
Interaction #2 You can pray wherever you go.
Would you care to join me on your break?
Interaction #3 An occasional breather, you say?
In that case, shall we go to the Sea Lodge?
Interaction #4 Drowning would certainly be mistaking the means for the end. Please, try to take it easy.
Interaction #5 I love cooking.
Of course, I also love the cooking of others.
Interaction #6 none
Gift Box #1 You got me this so I wouldn't be so hot when I did my prayers? Thank you so much. This is very helpful.
Gift Box #2 Some sacred texts? I was just thinking about wanting to get my hands on some more!
Gift Box #3 A new drink offered at the Sea Lodge?
I wonder what it tastes like! I'm so excited!
Gift Box #4 Wait, no, this swimsuit... I ca-......
Oh no, I didn't mean it like that......!?
Gift Box #5 Th-that's why I'm saying I don't mean for.......!
At least make sure there isn't anyone around......
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
VALENTINES
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 Valentine's Day is soon upon us...
I am looking forward to both giving and receiving
gifts!
Interaction #2 Oh, are you also making chocolates?
Interaction #3 Let us make candies for the children.
And then, later, for certain other people... heh...
Interaction #4 Chocolate comes in so many forms.
Interaction #5 Would you like to go and see the different kinds
of chocolates sold around the city?
Interaction #6 none
Gift Box #1 Oh, is this... for me?
I thank you.
Gift Box #2 I will graciously accept these Valentine's Day
confections.
Gift Box #3 On White Day, I promise you I shall repay the favor.
Gift Box #4 Y-you would give me something like this...?!
Gift Box #5 I understand... I shall try to respond to your
feelings as sincerely and earnestly as I am
able.
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].


In other languages[edit | edit source]

Japanese Traditional Chinese
Gymnos ギムノス Gimunosu 吉諾斯 Jínuòsī
Protector's Grace 守護の恩寵 Shugonoonchō 守護之恩寵 Shǒuhùzhīēnchǒng
Pious Prayer 敬虔なる祈り Keiken'naruinori 虔誠的祈禱 Qiánchéngdeqídǎo
Armed Chaplain 武装神父 Busōshinpu 武裝神父 Wǔzhuāngshénfù
The Talisman's Hemp Rope 麻縄のタリスマン Asanawanotarisuman 麻繩護身符 Máshénghùshēnfú

Trivia[edit | edit source]

  • According to his artist Gymnos is about 185cm to 195cm tall.
  • A religious priest who has sworn to fight against evil.

Notes[edit | edit source]

  • He acts as a healing support for allies outside a healer's range, while providing extra utility and damage through his stuns and extended range, which is more of what makes him competitive with even higher rarity guards.
  • As a guard he is able to act as an adequate stop gap for enemies, but due to his skill not working on himself, he may require healing support.
  • If you put him behind another unit so he can use his Skill most often, he can heal, but then his HP and Defense go to waste. If you put him in front, then he can't use his Skill as much because most things should hopefully die before they leak through him, and if they're not dying, then you're in a suboptimal situation. Even though he's only useful in suboptimal situations, he is still very good in those situations. He pairs best behind ally units that have high DPS but low Defense.
  • Keep in mind that ranged enemies target allies who were deployed last, meaning it's usually better to deploy Gymnos early.