Yaqut (Awakened): Difference between revisions
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| filename = yaqut_(awakened) | | filename = yaqut_(awakened) | ||
| lv max = 80 | | lv max = 80 | ||
| hp = | | hp = 1840 | ||
| hp max = | | hp max = 2302 | ||
| atk = | | atk = 431 | ||
| atk max = | | atk max = 588 | ||
| def = | | def = 265 | ||
| def max = | | def max = 380 | ||
| magic res = | | magic res = 20 | ||
| magic res max = | | magic res max = 20 | ||
| cost = | | cost = 22 | ||
| redeploy = | | redeploy = 70 | ||
| class = Guard | | class = Guard | ||
| block = | | block = 3 | ||
| atk spd = | | atk spd = 1.75 | ||
| range type = none | | range type = none | ||
| display-header = | | display-header = | ||
Line 36: | Line 36: | ||
|damage-type = | |damage-type = | ||
|attack-reach = Ground | |attack-reach = Ground | ||
|trait = | |trait = Inflicts Physical Damage on the enemy.<br>Blocks up to 3 enemies. | ||
|range type = | |range type = 18 | ||
|nature name = | |nature name = Desert Palace Honor Guard | ||
|nature desc = | |nature desc = 1 ally unit within 1 tile surrounding oneself excluding this unit has HP recovered at 100% of ATK every 5 seconds when skill is not active. | ||
}} | }} | ||
{{Intimacy | {{Intimacy | ||
|bonus1 = | |bonus1 = Magic Resist +5 | ||
|bonus2 = | |bonus2 = Defense +7 | ||
|bonus3 = | |bonus3 = Defense +13 | ||
}} | }} | ||
Line 50: | Line 50: | ||
{{Skill | {{Skill | ||
| filename = yaqut_02 | | filename = yaqut_02 | ||
| name = | | name = Saber Dance | ||
| recovertype = auto | | recovertype = auto | ||
| casttype = manual | | casttype = manual | ||
| effect = | | effect = For 25 seconds, ATK '''+25%''', DEF '''+40%''', 1 ally unit within surrounding 2 tiles excluding this unit has HP recovered at '''50%''' of ATK in addition to attack.<br>When target is a Guard, HP is recovered at '''80%''' of ATK instead. | ||
| initsp = | | initsp = 15 | ||
| cost = | | cost = 50 | ||
| effect2 = | | effect2 = For 25 seconds, ATK '''+27%''', DEF '''+45%''', 1 ally unit within surrounding 2 tiles excluding this unit has HP recovered at '''54%''' of ATK in addition to attack.<br>When target is a Guard, HP is recovered at '''85%''' of ATK instead. | ||
| initsp2 = | | initsp2 =15 | ||
| cost2 = | | cost2 = 50 | ||
| effect3 = | | effect3 = For 25 seconds, ATK '''+29%''', DEF '''+50%''', 1 ally unit within surrounding 2 tiles excluding this unit has HP recovered at '''58%''' of ATK in addition to attack.<br>When target is a Guard, HP is recovered at '''90%''' of ATK instead. | ||
| initsp3 = | | initsp3 = 15 | ||
| cost3 = | | cost3 = 48 | ||
| effect4 = | | effect4 = For 25 seconds, ATK '''+31%''', DEF '''+55%''', 1 ally unit within surrounding 2 tiles excluding this unit has HP recovered at '''62%''' of ATK in addition to attack.<br>When target is a Guard, HP is recovered at '''95%''' of ATK instead. | ||
| initsp4 = | | initsp4 = 15 | ||
| cost4 = | | cost4 = 48 | ||
| effect5 = | | effect5 = For 25 seconds, ATK '''+34%''', DEF '''+60%''', 1 ally unit within surrounding 2 tiles excluding this unit has HP recovered at '''66%''' of ATK in addition to attack.<br>When target is a Guard, HP is recovered at '''100%''' of ATK instead. | ||
| initsp5 = | | initsp5 = 15 | ||
| cost5 = | | cost5 = 48 | ||
| effect6 = | | effect6 = For 25 seconds, ATK '''+37%''', DEF '''+65%''', 1 ally unit within surrounding 2 tiles excluding this unit has HP recovered at '''70%''' of ATK in addition to attack.<br>When target is a Guard, HP is recovered at '''105%''' of ATK instead. | ||
| initsp6 = | | initsp6 = 15 | ||
| cost6 = | | cost6 = 48 | ||
| effect7 = | | effect7 = For 25 seconds, ATK '''+40%''', DEF '''+70%''', 1 ally unit within surrounding 2 tiles excluding this unit has HP recovered at '''75%''' of ATK in addition to attack.<br>When target is a Guard, HP is recovered at '''110%''' of ATK instead. | ||
| initsp7 = | | initsp7 = 15 | ||
| cost7 = | | cost7 = 45 | ||
|upgrade=GuardSkill6}} | |upgrade=GuardSkill6}} | ||
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| filename = yaqut_(awakened) | | filename = yaqut_(awakened) | ||
| Unit_name = [An Anniversary Exclusively for Two] Yaqut | | Unit_name = [An Anniversary Exclusively for Two] Yaqut | ||
| Good_name = | | Good_name = Honor Guard Saber | ||
|Win = | |Win = I still don't know what magic is, but I'm just glad I was able to protect you. | ||
|Lose = | |Lose = Hey, if you can run, run for the hills! This is all in a day's work as a Heiratic Knight, though out of my character...... | ||
|Interaction #1 = I told you I ain't fit for these kinda clothes.......<br>......Hmm, they don't feel too bad on me. | |||
|Interaction #1 = | |Interaction #2 = Protecting...... I guess, I'm still............ lacking.<br>......sigh, well, maybe someday....... | ||
|Interaction #2 = | |Interaction #3 = Ceremonial guard, huh.... Never in my wildest <br>dreams did I think I'd become one. | ||
|Interaction #3 = | |Interaction #4 = Etiquette? Ah, Seals taught me about that......<br>......Wanna learn from me? | ||
|Interaction #4 = | |Interaction #5 = Earlier, I went up against Sinbad but only won once. That's all it was, nothing more than that. | ||
|Interaction #5 = | |Gift Box #1 = I've been told that as a Hieratic Knight, I should at least be able to perform one of the dances. Give me your hand; I'll escort you. | ||
|Gift Box #1 = | |Gift Box #2 = Thanks, you've always saved me from a lot of trouble. What's that face for? Hey, no laughing! | ||
|Gift Box #2 = | |Gift Box #3 = That's a waste of money just for me.......<br>......How about we call them up too? | ||
|Gift Box #3 = | |Gift Box #4 = What I am I supposed to do for a party?<br>......I'd at least bake you a meat pie. | ||
|Gift Box #4 = | |Gift Box #5 = ......Come to my room later at night, alone, k?<br>Don't... tell... ANYONE! | ||
|Gift Box #5 = | |||
}} | }} | ||
==In other languages== | |||
== In other languages == | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 102: | Line 102: | ||
|- | |- | ||
!Yaqut | !Yaqut | ||
| | |ヤークート ''Yākūto'' | ||
| | |雅古特 ''Yǎgǔtè'' | ||
|- | |- | ||
|- | |- | ||
! | !Desert Palace Honor Guard | ||
| | |砂漠宮の儀仗兵 ''Sabakumiyanogijō-hei'' | ||
| | |沙漠王宮的儀隊士兵 ''Shāmòwánggōngdeyíduìshìbīng'' | ||
|- | |- | ||
|- | |- | ||
! | !Saber Dance | ||
| | |サーベルダンス ''Sāberudansu'' | ||
| | |馬刀舞曲 ''Mǎdāowǔqǔ'' | ||
|- | |- | ||
|- | |- | ||
!An Anniversary Exclusively for Two | !An Anniversary Exclusively for Two | ||
| | |ふたりだけの記念日 ''Futaridakenokinenbi'' | ||
| | |只屬於兩人的紀念日 ''Zhǐshǔyúliǎngréndejìniànrì'' | ||
|- | |- | ||
|- | |- | ||
! | !Honor Guard Saber | ||
| | |儀仗隊サーベル ''Gijō-taisāberu'' | ||
| | |儀隊軍刀 ''Yíduìjūndāo'' | ||
|} | |} | ||
==Trivia== | ==Trivia== |
Revision as of 16:41, 28 June 2024
⚠ Information in this page is not final or pending review. It may contain placeholders and information that may change over time. |
An Anniversary Exclusively for Two |
Silver |
---|
Illustrator | |
---|---|
Release Date | 28/6/2024 |
Availability | Limited Scouting |
Alternate Variants |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1840 | 431 | 265 | 20 | 3 | 70 | 22 | 1.75 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
80 | 2302 | 588 | 380 | 20 | 3 | 70 | 22 | 1.75 |
TRAIT | Inflicts Physical Damage on the enemy. Blocks up to 3 enemies. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NATURE | Desert Palace Honor Guard 1 ally unit within 1 tile surrounding oneself excluding this unit has HP recovered at 100% of ATK every 5 seconds when skill is not active. |
||||||||||||||||||||||||||||||||||||||||||||||||||||
DEPLOY |
|
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
Magic Resist +5 | Defense +7 | Defense +13 |
Skills
Saber Dance | SP Recovery | Activation | |
---|---|---|---|
AUTO | MANUAL | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | For 25 seconds, ATK +25%, DEF +40%, 1 ally unit within surrounding 2 tiles excluding this unit has HP recovered at 50% of ATK in addition to attack. When target is a Guard, HP is recovered at 80% of ATK instead. |
15 | 50 |
Level 2 | For 25 seconds, ATK +27%, DEF +45%, 1 ally unit within surrounding 2 tiles excluding this unit has HP recovered at 54% of ATK in addition to attack. When target is a Guard, HP is recovered at 85% of ATK instead. |
15 | 50 |
Level 3 | For 25 seconds, ATK +29%, DEF +50%, 1 ally unit within surrounding 2 tiles excluding this unit has HP recovered at 58% of ATK in addition to attack. When target is a Guard, HP is recovered at 90% of ATK instead. |
15 | 48 |
Level 4 | For 25 seconds, ATK +31%, DEF +55%, 1 ally unit within surrounding 2 tiles excluding this unit has HP recovered at 62% of ATK in addition to attack. When target is a Guard, HP is recovered at 95% of ATK instead. |
15 | 48 |
Level 5 | For 25 seconds, ATK +34%, DEF +60%, 1 ally unit within surrounding 2 tiles excluding this unit has HP recovered at 66% of ATK in addition to attack. When target is a Guard, HP is recovered at 100% of ATK instead. |
15 | 48 |
Level 6 | For 25 seconds, ATK +37%, DEF +65%, 1 ally unit within surrounding 2 tiles excluding this unit has HP recovered at 70% of ATK in addition to attack. When target is a Guard, HP is recovered at 105% of ATK instead. |
15 | 48 |
Level 7 | For 25 seconds, ATK +40%, DEF +70%, 1 ally unit within surrounding 2 tiles excluding this unit has HP recovered at 75% of ATK in addition to attack. When target is a Guard, HP is recovered at 110% of ATK instead. |
15 | 45 |
Skill Upgrades
|
Interactions and Crystalline Good
REGULAR
Event | Dialogue |
---|---|
Win | I still don't know what magic is, but I'm just glad I was able to protect you. |
Lose | Hey, if you can run, run for the hills! This is all in a day's work as a Heiratic Knight, though out of my character...... |
Interaction #1 | I told you I ain't fit for these kinda clothes....... ......Hmm, they don't feel too bad on me. |
Interaction #2 | Protecting...... I guess, I'm still............ lacking. ......sigh, well, maybe someday....... |
Interaction #3 | Ceremonial guard, huh.... Never in my wildest dreams did I think I'd become one. |
Interaction #4 | Etiquette? Ah, Seals taught me about that...... ......Wanna learn from me? |
Interaction #5 | Earlier, I went up against Sinbad but only won once. That's all it was, nothing more than that. |
Gift Box #1 | I've been told that as a Hieratic Knight, I should at least be able to perform one of the dances. Give me your hand; I'll escort you. |
Gift Box #2 | Thanks, you've always saved me from a lot of trouble. What's that face for? Hey, no laughing! |
Gift Box #3 | That's a waste of money just for me....... ......How about we call them up too? |
Gift Box #4 | What I am I supposed to do for a party? ......I'd at least bake you a meat pie. |
Gift Box #5 | ......Come to my room later at night, alone, k? Don't... tell... ANYONE! |
In other languages
Japanese | Traditional Chinese | |
---|---|---|
Yaqut | ヤークート Yākūto | 雅古特 Yǎgǔtè |
Desert Palace Honor Guard | 砂漠宮の儀仗兵 Sabakumiyanogijō-hei | 沙漠王宮的儀隊士兵 Shāmòwánggōngdeyíduìshìbīng |
Saber Dance | サーベルダンス Sāberudansu | 馬刀舞曲 Mǎdāowǔqǔ |
An Anniversary Exclusively for Two | ふたりだけの記念日 Futaridakenokinenbi | 只屬於兩人的紀念日 Zhǐshǔyúliǎngréndejìniànrì |
Honor Guard Saber | 儀仗隊サーベル Gijō-taisāberu | 儀隊軍刀 Yíduìjūndāo |