Ala'adin: Difference between revisions
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| filename = ala'adin | | filename = ala'adin | ||
| lv max = 50 | | lv max = 50 | ||
| hp = | | hp = 780 | ||
| hp max = | | hp max = 1024 | ||
| atk = | | atk = 155 | ||
| atk max = | | atk max = 210 | ||
| def = | | def = 93 | ||
| def max = | | def max = 151 | ||
| magic res = | | magic res = 5 | ||
| magic res max = | | magic res max = 5 | ||
| cost = | | cost = 8 | ||
| redeploy = | | redeploy = 50 | ||
| class = Vanguard | | class = Vanguard | ||
| block = | | block = 2 | ||
| atk spd = }}{{Stats1 | | atk spd = 1 | ||
}}{{Stats1 | |||
| filename = ala'adin2 | | filename = ala'adin2 | ||
| lv max = 70 | | lv max = 70 | ||
| hp = | | hp = 1024 | ||
| hp max = | | hp max = 1338 | ||
| atk = | | atk = 210 | ||
| atk max = | | atk max = 289 | ||
| def = | | def = 151 | ||
| def max = | | def max = 207 | ||
| magic res = | | magic res = 5 | ||
| magic res max = | | magic res max = 5 | ||
| cost = | | cost = 8 | ||
| redeploy = | | redeploy = 50 | ||
| class = Vanguard | | class = Vanguard | ||
| block = | | block = 2 | ||
| atk spd = | | atk spd = 1 | ||
|upgrade=Vanguard Silver Rank 5 | |upgrade=Vanguard Silver Rank 5 | ||
}}{{CharDetail | }}{{CharDetail | ||
Line 63: | Line 64: | ||
| casttype = manual | | casttype = manual | ||
| effect = COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | | effect = COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | ||
| initsp = | | initsp = 0 | ||
| cost = | | cost = 26 | ||
| effect2 = COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | | effect2 = COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | ||
| initsp2 = | | initsp2 = 0 | ||
| cost2 = | | cost2 = 25 | ||
| effect3 = COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | | effect3 = COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | ||
| initsp3 = | | initsp3 = 0 | ||
| cost3 = | | cost3 = 24 | ||
| effect4 = COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | | effect4 = COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | ||
| initsp4 = | | initsp4 = 0 | ||
| cost4 = | | cost4 = 23 | ||
| effect5 = COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | | effect5 = COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | ||
| initsp5 = | | initsp5 = 0 | ||
| cost5 = | | cost5 = 22 | ||
| effect6 = COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | | effect6 = COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | ||
| initsp6 = | | initsp6 = 0 | ||
| cost6 = | | cost6 = 21 | ||
| effect7 = COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | | effect7 = COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | ||
| initsp7 = | | initsp7 = 0 | ||
| cost7 = | | cost7 = 20 | ||
|upgrade=VanguardSkill5}} | |upgrade=VanguardSkill5}} | ||
==Interactions and Crystalline Good== | ==Interactions and Crystalline Good== |
Revision as of 00:34, 1 December 2023
⚠ Information in this page is not final or pending review. It may contain placeholders and information that may change over time. |
Divine Academy Flunker |
Bronze |
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Silver |
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Illustrator | |
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Release Date | 11/10/2023 |
Availability | Standard Scouting |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 780 | 155 | 93 | 5 | 2 | 50 | 8 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | 1024 | 210 | 151 | 5 | 2 | 50 | 8 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1024 | 210 | 151 | 5 | 2 | 50 | 8 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
70 | 1338 | 289 | 207 | 5 | 2 | 50 | 8 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Silver Rank Up
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TRAIT | COST +1 per enemy defeated. Reimburses Deploy COST upon withdrawal. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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NATURE | Riding on the Winds of Friendship Whenever an ally unit is deployed, Attack Speed +10% for both the deployed unit and oneself for 12 seconds. |
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DEPLOY |
|
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
Defense +5 | HP +7 | Magic Resist +13 |
Skills
Japes with the Djinn | SP Recovery | Activation | |
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AUTO | MANUAL | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | 0 | 26 |
Level 2 | COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | 0 | 25 |
Level 3 | COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | 0 | 24 |
Level 4 | COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | 0 | 23 |
Level 5 | COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | 0 | 22 |
Level 6 | COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | 0 | 21 |
Level 7 | COST +7, and unit cannot be targeted by enemy attacks until unit's next attack. (Skill activates automatically) | 0 | 20 |
Skill Upgrades
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Interactions and Crystalline Good
REGULAR
Event | Dialogue |
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Win | That was a piece of cake, and it's all thanks to me! |
Lose | Arrgh! That's guys were crafty that time! Let's go, one more try! |
Rank Up | I can show you so many things. Come, ride the wind with me! |
Interaction #1 | Let's go on a quest! We can just take the lessons next year! |
Interaction #2 | The knack to magic? No clue. You wanna go ask Prof Yabby 'bout it? |
Interaction #3 | I'm goin' to go raid the lair with Sinbad! You in? |
Interaction #4 | Ah, crap! Knock first, will ya?! ......Oh, it's just you! |
Interaction #5 | You low on magic? C'mere, you can have some of mine! |
Gift Box #1 | Whoa, this for me?! Score! I've gotta think of a gift for you, too! |
Gift Box #2 | Oh, this drink makes ya bigger ”down there!” That's cool as heck! I wanted it soooo much! |
Gift Box #3 | Dang, I love all these models! You alright with me puttin' 'em on display? |
Gift Box #4 | These are all rude toys from Yamato! You wanna have a perv-off with me? |
Gift Box #5 | Dang, this underwear is super stylish! You want me to put it on? |
In other languages
Japanese | Traditional Chinese | |
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Ala’ ad-Din | ラジーン Rajīn | 拉丁 Lādīng |
Riding on the Winds of Friendship | 風に友情を乗せて Kazeniyūjōonosete | 乘載風的友誼 Chéngzàifēngdeyǒuyì |
Japes with the Djinn | プレイウィズジーニー Pureiuizujīnī | 與精靈共遊 Yǔjīnglínggòngyóu |
Divine Academy Flunker | 魔導学院の留年生 Madōgakuinnoryūnen-sei | 魔導學院的留級生 Módǎoxuéyuàndeliújíshēng |
Sandstorm Shamshir | 砂塵舞うシャムシール Sajinmaushamushīru | 揚起沙塵之彎刀 Yángqǐshāchénzhīwāndāo |