|
|
(30 intermediate revisions by 4 users not shown) |
Line 1: |
Line 1: |
| __NOEDITSECTION__
| | Enemies are opposing units that spawn in a battle map and must be defeated in order to clear battle objectives. They usually spawn in a red colored base tile, and indicate their pathing through out the map prior to spawning. |
|
| |
|
| | An archival version of this page is available if you're interested in the nature of Enemy Data when the game still utilizes bought store assets. See [[Enemy Data (old)|Enemy Data (old).]] |
| | [[Category:Game Guide]] |
| | ''This page is a WIP!'' |
| __TOC__ | | __TOC__ |
|
| |
|
| === Intro === | | === Map Traversal === |
| | Most enemies will only go through low ground tiles, and can be blocked. '''Flying''' enemies are able to bypass this and only specific units can block them. Certain enemies also have the property of being '''unblockable.''' |
|
| |
|
| Enemies have AI based on what kind of unit they are. Melee units will keep going until they are blocked then they will fight the first unit they run into. Ranged units will attack while advancing. They prioritize attacking the last unit placed. They will attack other units if the target is out of range. The last AI is long-range. It will sit back and attack it's target without running for the goal. Long-range will run when all other units are out to prevent soft locks.
| | === Range === |
| | Most enemies will have melee range attacks, and only deal damage when they are blocked by a unit. Some are able to target further, being '''Long-Ranged''', and can start attacking while advancing. These prioritize attacking the most recently deployed unit within their range. Once blocked, they will only target the unit blocking them. |
|
| |
|
| Enemies will be given a danger rating based on skills or difficulty to fight them. Please note that this is a very subjective rating and debatable. the rating will be 1 to 5 starts 1 being the weakest 5 being the strongest.
| | === Targeting === |
| | Most enemies will simply have single target damage. Some may have access to inflicting splash AoE damage usually affecting a tile or two around the target unit. Some enemies are also able to deal single target damage to multiple targets, usually up to 2-3. |
|
| |
|
| '''Warning! Some enemy sprites or names may spoil story events!'''
| | === Debuffs === |
| | Certain enemies are able to inflict debuffs and status ailments. This can be the form of damage over time ailments like Poison or Burn. Hindering ailments like Mesmerize/Charm or Stun. And can inflict debuffs that lower stats. |
|
| |
|
| === Enemy list ===
| | == Enemy Mobs == |
| <span class="mw-customtoggle-0" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext">[Show/hide]</span></span>
| | Enemies under this category are typical spawning enemies, and are affected by most if not all of the gimmicks, ailments, and debuffs playable units are able to inflict. |
| <div id="mw-customcollapsible-0" class="mw-collapsible mw-collapsed">
| |
|
| |
|
| Slimes: <br>
| | == Boss Characters == |
| [[File:Ememyslime_idle_03.png]] [[File:Redslime_idle_03.png]] [[File:Greenslime_idle_03.png]]
| | Boss characters are strong enemies that have higher hp pools and stats than typical enemies. '''They are appear on the map with a red aura around where they stand.''' Not all character gimmicks work against them, while some work specifically just for them. |
|
| |
|
| A weak fodder unit. Nothing to special. They will sometimes swarm to protect stronger enemies.
| | They are also typically named characters you can recruit in game.The first boss encounter in the game is [[Amorey]], though his stage being the first tutorial stage makes him not much of threat. |
| | |
| Danger: ☆
| |
| | |
| Soldiers:
| |
| | |
| A catch all term for mob units. They have melee, magic, and range. They are common in most levels and have medium to high hp. They also do decent damage. Obsidonian Imperial Cavalry is faster than a normal unit. Bandit Ballista is a long range unit.
| |
| | |
| Melee mobs: <br>
| |
| [[File:piratefighter_idle.gif]] [[File:Bknightaxe_idle.gif]] [[File:Bknightcrossbow_idle.gif]] [[file:Bkngihtrider idle.gif]] [[File:mummyfighter_idle.gif]] [[File:bigmummy_idle.gif]] [[File:Pays_Blanc_Fighter_Idle.gif]]
| |
| | |
| Ranged mobs: <br>
| |
| [[File:Bandit_Ballista_Idle.gif]] [[File:Pays_Blanc_Archer_Idle.gif]] [[File:pirateshooter_idle.gif]] [[File:mummyshooter_idle.gif]]
| |
| | |
| Magic mobs: <br>
| |
| [[File:Piratehealer_idle.gif]] [[File:piratecaster_idle.gif]] [[File:mummycaster_idle.gif]] [[File:Pays_Blanc_Sorcerer_Idle.gif]]
| |
| | |
| Danger: ☆☆☆
| |
| | |
| Goblins: <br>
| |
| [[File:Mage_Goblin_Idle.gif]] [[File:Goblin_Fighter_Idle.gif]] [[File:Goblin_Aerial_Idle.gif]] [[File:Goblin_Archer_Idle.gif]] [[File:Goblin_Rider_Idle.gif]]
| |
| | |
| They tend to be a little weaker than soldiers. They also have Aerial Goblin that is a weak ranged air.
| |
| | |
| Danger: ☆☆
| |
| | |
| Froghemoth:<br>
| |
| [[File:Froghemoth_idle_00.png]]
| |
| | |
| A heavy unit that isn't too special.
| |
| | |
| Danger: ☆☆
| |
| | |
| Watcheye:<br>
| |
| [[File:Watcheye_idle_00.png]]
| |
| | |
| A magical air unit with high hp.
| |
| | |
| Danger: ☆☆☆
| |
| | |
| Ahriman:<br>
| |
| [[File:Ahriman_idle_03.png]]
| |
| | |
| Like the Watcheye but stronger.
| |
| | |
| Danger: ☆☆☆
| |
| | |
| Wolves: <br>
| |
| [[File:Nightwolf_idle_00.png]] [[File:Greywolf_idle_00.png]]
| |
| | |
| Wolves are fast units that will spawn early and try to sneak in before you can get your defenses up. Having a vanguard is useful to deal with them.
| |
| | |
| Danger: ☆☆☆
| |
| | |
| Barrel Mimic and Chest Mimic: <br>
| |
| [[File:Barrelmimic_idle_00.png]] [[File:Treasurechestmimic_idle_03.png]]
| |
| | |
| Mimics will spawn in large groups to distract or slip by your defenses.
| |
| | |
| Danger: ☆☆
| |
| | |
| Madfrog: <br>
| |
| [[File:Madfrog_idle_00.png]]
| |
| | |
| Like the Mimics they will spawn in large groups for the same reason.
| |
| | |
| Danger: ☆☆
| |
| | |
| Hermit crab: <br>
| |
| [[File:Hermitcrab_idle_00.png]]
| |
| | |
| Will spawn in smaller groups but are tougher than Madfrogs or Mimics.
| |
| | |
| Danger: ☆☆☆
| |
| | |
| Dragon Puppies: <br>
| |
| [[File:Greendragonpuppy_idle_00.png]] [[File:Reddragonpuppy_idle_00.png]] [[File:Bluedragonpuppy_idle_00.png]] [[File:Blackdragonpuppy_idle_00.png]]
| |
| | |
| Heavy ranged air. They have high health and higher damage so they are the boss air for the most part.
| |
| | |
| Danger: ☆☆☆☆
| |
| | |
| Demon: <br>
| |
| [[File:Demon_idle_00.png]]
| |
| | |
| A unit that is above average. Runs faster then normal.
| |
| | |
| Danger: ☆☆
| |
| | |
| Flame Demon: <br>
| |
| [[File:Flamedemon_idle_00.png]] | |
| | |
| Like the demon but faster.
| |
| | |
| Danger: ☆☆☆
| |
| | |
| Shadow: <br>
| |
| [[File:Shadow_idle_05.png]]
| |
| | |
| A magical unit. Despite it floating it is treated as a ground unit so melee can hit it.
| |
| | |
| Danger: ☆
| |
| | |
| Green Lizard: <br>
| |
| [[File:Greenlizard_idle_00.png]]
| |
| | |
| A fast unit with decent health.
| |
| | |
| Danger: ☆☆
| |
| | |
| Heavy Armor: <br>
| |
| [[File:Heavyarmor_idle_00.png]]
| |
| | |
| A slow, but strong unit. Has a lot of HP
| |
| | |
| Danger: ☆☆☆
| |
| | |
| Owlbear: <br>
| |
| [[File:Owlbear_idle_00.png]]
| |
| | |
| Slow, heavy unit. Has higher attack, not as much hp.
| |
| | |
| Danger: ☆☆☆
| |
| | |
| Reptilian: <br>
| |
| [[File:Reptilian_idle_00.png]]
| |
| | |
| Heavy unit.
| |
| | |
| Danger: ☆☆☆
| |
| | |
| Rouge: <br>
| |
| [[File:Rogue_idle_00.png]]
| |
| | |
| A fast unit that will spawn in the middle of heavier waves to try to slip by. She is also totally not Valeera from Warcraft.
| |
| | |
| Danger: ☆☆
| |
| | |
| Shardsoul: <br>
| |
| [[File:Shardsoul_idle_00.png]]
| |
| | |
| A fast unit that will try to slip by your defenses.
| |
| | |
| Danger: ☆☆
| |
| | |
| Skeleton Archer: <br>
| |
| [[File:Skeltonarcher_idle_00.png]]
| |
| | |
| A standard range unit.
| |
| | |
| Danger: ☆☆
| |
| | |
| Ghost: <br>
| |
| [[File:Ghost_idle_00.png]]
| |
| | |
| Ghost can not be blocked and will keep running for the exit. If your dps is low in a lane it can cause a lot of trouble. It tends to spawn with higher HP units to support it.
| |
| | |
| Danger: ☆☆☆
| |
| | |
| Jade Minion: <br>
| |
| [[File:Jademinion_idle_03.png]]
| |
| | |
| A stronger version of slime.
| |
| | |
| Danger: ☆☆
| |
| | |
| Bosses: <br>
| |
| [[File:dakkar_idle.gif]] [[File:Pino_idle.gif]] [[File:Equus@ae_idle_00.png]] [[file:jade_idle.gif]] [[File:edgar_idle.gif]] [[File:Romanes_idle.gif]] [[File:Corca@ae_idle_00.png]]
| |
| | |
| Boss units have high damage and hp. They can shred any unit they fight. Some bosses are also ranged or magic and can be an even bigger problem.
| |
| | |
| Danger: ☆☆☆☆☆
| |
| </div>
| |
| | |
| === Artist credits ===
| |
| | |
| This is a list of all known artist that did the sprite work for the enemies. This game uses bought sprite packs for a lot of the
| |
| Enemies.
| |
| | |
| *Watch Eye https://assetstore.unity.com/packages/2d/characters/monsters-creatures-fantasy-167949
| |
| *Ahriman https://untiedgames.itch.io/flying-demon-pixel-art-monster
| |
| *Blue Dragon Puppy https://sanctumpixel.itch.io/baby-dragon-pixel-art-character
| |
| *Red Dragon Puppy https://sanctumpixel.itch.io/baby-dragon-pixel-art-character
| |
| *Green Dragon Puppy https://sanctumpixel.itch.io/baby-dragon-pixel-art-character
| |
| *Black Dragon Puppy https://sanctumpixel.itch.io/baby-dragon-pixel-art-character
| |
| *Slime
| |
| *Red Slime
| |
| *Green Slime
| |
| *Jade Minion
| |
| *Demon https://sanctumpixel.itch.io/burning-demon-pixel-art-monster-asset
| |
| *Flame Demon https://assetstore.unity.com/packages/2d/characters/fantasy-creatures-pixel-art-pack-184468
| |
| *Skeleton Archer https://untiedgames.itch.io/skeleton-warrior-archer
| |
| *Shadow https://www.gamedevmarket.net/asset/pixel-art-shadow-entity-sprites/
| |
| *Rogue https://www.artstation.com/artwork/N5oLbJ
| |
| *Shardsoul https://elthen.itch.io/2d-pixel-art-shardsoul-slayer-sprites
| |
| *Night Wolf
| |
| *Grey Wolf https://sanctumpixel.itch.io/wolf-pixel-art-character
| |
| *Treasure Chest Mimic https://elthen.itch.io/2d-pixel-art-mimic-sprites
| |
| *Barrel Mimic https://elthen.itch.io/2d-pixel-art-mimic-sprites
| |
| *Mad Frog https://elthen.itch.io/quasit-sprites
| |
| *Hermit Crab https://elthen.itch.io/2d-pixel-art-hermit-crab-sprites
| |
| *Froghemoth https://elthen.itch.io/2d-pixel-art-froghemoth-sprites
| |
| *Heavy Armor https://assetstore.unity.com/packages/2d/characters/fantasy-troll-pixel-art-pack-184400
| |
| *Owl Bear https://elthen.itch.io/2d-pixel-art-owlbear-sprites
| |
| *Reptilian https://assetstore.unity.com/packages/2d/characters/fantasy-creatures-2-pixel-art-pack-200730
| |
| *Green Lizard https://elthen.itch.io/2d-pixel-art-drake-sprites
| |
| *Ghost https://www.gamedevmarket.net/asset/ghost-pixel-art-animated-monster-7506/
| |
Enemies are opposing units that spawn in a battle map and must be defeated in order to clear battle objectives. They usually spawn in a red colored base tile, and indicate their pathing through out the map prior to spawning.
An archival version of this page is available if you're interested in the nature of Enemy Data when the game still utilizes bought store assets. See Enemy Data (old).
This page is a WIP!
Most enemies will only go through low ground tiles, and can be blocked. Flying enemies are able to bypass this and only specific units can block them. Certain enemies also have the property of being unblockable.
Most enemies will have melee range attacks, and only deal damage when they are blocked by a unit. Some are able to target further, being Long-Ranged, and can start attacking while advancing. These prioritize attacking the most recently deployed unit within their range. Once blocked, they will only target the unit blocking them.
Most enemies will simply have single target damage. Some may have access to inflicting splash AoE damage usually affecting a tile or two around the target unit. Some enemies are also able to deal single target damage to multiple targets, usually up to 2-3.
Certain enemies are able to inflict debuffs and status ailments. This can be the form of damage over time ailments like Poison or Burn. Hindering ailments like Mesmerize/Charm or Stun. And can inflict debuffs that lower stats.
Enemies under this category are typical spawning enemies, and are affected by most if not all of the gimmicks, ailments, and debuffs playable units are able to inflict.
Boss characters are strong enemies that have higher hp pools and stats than typical enemies. They are appear on the map with a red aura around where they stand. Not all character gimmicks work against them, while some work specifically just for them.
They are also typically named characters you can recruit in game.The first boss encounter in the game is Amorey, though his stage being the first tutorial stage makes him not much of threat.