Enemy Data (old)

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Copy of Enemy Data showing old information for archival purposes.

Since the updates starting from version 2.3, asset store bought sprite work have been slowly replaced with original sprite work. Sadly, the slow introduction of these new assets were not documented.


Enemies have AI based on what kind of unit they are. Melee units will keep going until they are blocked then they will fight the first unit they run into. Ranged units will attack while advancing. They prioritize attacking the last unit placed. They will attack other units if the target is out of range. The last AI is long-range. It will sit back and attack it's target without running for the goal. Long-range will run when all other units are out to prevent soft locks.

Enemies will be given a danger rating based on skills or difficulty to fight them. Please note that this is a very subjective rating and debatable. the rating will be 1 to 5 stars 1 being the weakest 5 being the strongest.

Warning! Some enemy sprites or names may spoil story events!

Enemy List[edit | edit source]

Danger Name Sprites Description
Slimes A weak fodder unit. Nothing to special. They will sometimes swarm to protect stronger enemies.
☆☆☆ Melee Mobs Mob units. They have melee, magic, and range. They are common in most levels and have medium to high hp.

They also do decent damage. Obsidonian Imperial Cavalry is faster than a normal unit. Bandit Ballista is a long range unit.

☆☆☆ Ranged Mobs
☆☆☆ Magic Mobs
☆☆ Imperial Artillery Soldier Deals splash damage. Not too bad but is there to put extra strain on your healers
☆☆ Goblin Mobs They tend to be a little weaker than other mobs. They also have Aerial Goblin that is a weak ranged air.
☆☆ Froghemoth A heavy unit that isn't too special.
☆☆☆ Watch Eye A magical air unit with high hp.
☆☆☆ Ahriman Like the Watch Eye but stronger.
☆☆☆ Wolves Wolves are fast units that will spawn early and try to sneak in before you can get your defenses up.

Having a vanguard is useful to deal with them.

☆☆ Mimics Mimics will spawn in large groups to distract or slip by your defenses.
☆☆ Madfrog Like the Mimics they will spawn in large groups for the same reason.
☆☆☆ Hermit Crab Will spawn in smaller groups but are tougher than Madfrogs or Mimics.
☆☆☆☆ Dragon Puppies Heavy ranged air. They have high health and higher damage so they are the boss air for the most part.
☆☆ Demon A unit that is above average. Runs faster then normal.
☆☆☆ Flame Demon Like the demon but faster
Shadow A magical unit. Despite it floating it is treated as a ground unit so melee can hit it.
☆☆ Green Lizard A fast unit with decent health.
☆☆☆ Heavy Armor A slow, but strong unit. Has a lot of HP
☆☆☆ Owlbear Slow, heavy unit. Has higher attack, not as much hp.
☆☆☆ Reptillian Heavy unit.
☆☆ Rogue A fast unit that will spawn in the middle of heavier waves to try to slip by. She is also totally not Valeera from Warcraft.
☆☆ Shardsoul A fast unit that will try to slip by your defenses.
☆☆ Skeleton Archer A standard range unit.
☆☆☆ Ghost Ghost can not be blocked and will keep running for the exit. If your dps is low in a lane it can cause a lot of trouble.

It tends to spawn with higher HP units to support it. This is still a ground unit despite the floating.

☆☆ Jade Minion A stronger version of slime.
☆☆☆☆☆ Bosses Boss units have high damage and hp. They can shred any unit they fight.

Some bosses are also ranged or magic and can be an even bigger problem.

Credits[edit | edit source]

This is a list of all known artists that did the sprite work for the enemies. This game uses bought sprite packs for a lot of the enemies.