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Pat of [[Getting started]]
Refer to [[FAQ]] for additional concerns.
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== Farming Priority ==


Also refer to [[FAQ]] for additional concerns.
* After clearing the tutorial stages, you get x10 Edgar Freebie Ticket, and your access to content opens up. The priority of clearing content is On-going Events > Main Storyline > El Presidente! Event > Exploration.
* That said, Main Storyline quests reward staminade which you can use to gain stamina to clear more content faster.
* For events shop reward priority, refer to [[Event Shop]] for prioritization of getting rewards.
* Clearing Ch.0 grants you a copy of [[Leonhart]] and [[Robin]], which are great units to invest in. (In case you're saving your pulls)
* The game is balanced to not necessarily require a lot of powerful high rarity units, so it's best to snipe for your favorites when pulling on the banner.
 
== Game Performance ==
 
* The type of connection you run may cause a hang up in the game's download. Try switching connection types or using a vpn whenever you suspect this may be the case.
* Visual glitches are usually solved by clearing the cache at the start screen.
 
== Progression ==
 
* Level provides the most impact to your character's performance. Aim to level the units that deal dps as high as you can, and rank them up to Silver. Afterwards, around Silver Lv.30 is a good point to stop while you're still building your team.
* Focus on a team of silver rank units before considering maxing out any character.
* For skills, it's important to pay attention to utility or damage that you'd like to prioritize. A lot of the game's content can be cleared without max level skills. SLv.4 is a nice stopping point while starting out.
* You get small stat bonuses from maxing out character intimacy levels via Interaction. They're often small bumps to hp or defense or res. Prioritize your favorites!
* For dupes, you can use them for proficiency upgrades. They are too expensive to do past a certain point but on the first few levels, they can provide adequate yet small stat bumps. You can stop at around +10, but this is only if you have nothing else to spend.
 
For more info, refer to [[Upgrading Characters]].


== Starting Out ==
== Scouting ==


* After clearing the tutorial stages, your access to content opens up. It is ideal to prioritize an on-going event and clear out, at the very least, its Edgar Freebie Tickets which are used for scouting new characters.
* There is no pity system, thus no way to guarantee a rate-up character.
* That said, early main storyline stages give out generous amount of staminade rewards which can be used to replenish stamina and do more content fast early on.
* 10 pulls do not have any special qualities to it, thus it's recommended to pull one by one so you can save on pulls when you get your character early.
* And it might be preferrable to clear the entirety of Chapter 0 in order to get free copy of Leonhart and Robin, which are very good units to invest in. (They are also easy to get in the gacha, but in case you're holding off.)
* Aim for limited characters when pulling, and it preferably just pray you get standard banner characters you want as off banner spooks.
* The game is balanced to not necessarily require a lot of powerful high rarity units, so it's best to snipe for your favorites when pulling on the banner.
* If you're planning to spend, it's more cost effective to wait for anniversary selector tickets that lets you pick characters to pull.
* Do not give in to FOMO. The game is beatable with what you can easily get. For husbando content, you can consult other in the community.


== General ==
== Team Building ==
*If you lose track of your mouse cursor often, most emulators have options to increase the size and appearance of it.
*Most stages shouldn't require more than 2 healers. Rather than filling up your team with healers, aim for more attackers with synergy. The faster things die, the less healing your team should require.
*Most stages shouldn't require more than 2 healers. Rather than filling up your team with healers, aim for more attackers with synergy. The faster things die, the less healing your team should require.
*Vanguards are meant to be swapped out after you're done building cost, but a proper team can usually keep them in for the entire battle. If your Vanguard is dying too quickly, determine if either more DPS or faster healing is what you need to keep them alive and plan accordingly. If you have him, [[Corca]] can be easy way to help keep squishy Vanguards alive easily.
*Vanguards are meant to be swapped out after you're done building cost, but a proper team can usually keep them in for the entire battle. If your Vanguard is dying too quickly, determine if either more DPS or faster healing is what you need to keep them alive and plan accordingly.
*Study what enemies spawn on each lane. Some lanes may require varying amount of attention, so it's best not to overextend on a lane that may not require it. Certain harder stages tend to shift pressure on different lanes and may incentivize you to withdraw units for repositioning.
*Try not to overextend and make a lane more efficient than it needs to be, as this can mean sacrificing needed power from another lane. Study which lanes seem to be the getting most enemies or the strongest enemies to help make sure your putting your strongest allies in the appropriate lane. If a lane or area in a stage stops getting enemies, retreat the allies in that lane and put new ones in areas that still need help.
*Try not to overextend and make a lane more efficient than it needs to be, as this can mean sacrificing needed power from another lane. Study which lanes seem to be the getting most enemies or the strongest enemies to help make sure your putting your strongest allies in the appropriate lane. If a lane or area in a stage stops getting enemies, retreat the allies in that lane and put new ones in areas that still need help.
*The best approach for most any stage is to first identify the exact cause of each loss. If you weren't able to put enough units down quickly enough, consider more Vanguards. If your units keep dying, pay attention to placement order so your tankiest units take the bulk of hits. If enemies keep leaking through, you likely need to increase the damage you're doing, or you're using units with too low a Block count.  Identifying the exact moment your defenses fell through and how to fix it is the key.
*The best approach for most any stage is to first identify the exact cause of each loss. If you weren't able to put enough units down quickly enough, consider more Vanguards. If your units keep dying, pay attention to placement order so your tankiest units take the bulk of hits. If enemies keep leaking through, you likely need to increase the damage you're doing, or you're using units with too low a Block count.  Identifying the exact moment your defenses fell through and how to fix it is the key.


==Recommended Characters==
==Recommended Characters==
It's possible to do even the hardest challenges in the game with weak 1-3 star units, but if you're struggling, there are certain units that are generally agreed to be better than most.  This is a list of just a few generally strong units, not all. <br>You can also refer to the [[Max Stats Table]] to reference  
It's possible to do even the hardest challenges in the game with weak 1-3 star units, but if you're struggling, there are certain units that are generally agreed to be better than most.  This is a list of just a few generally strong units, not all. <br>You can also refer to the [[Max Stats Table]] to reference.  
===Max Stats Reference===
 
* See [[Max Stats Table]]
* Keep in mind that this only charts Damage per Second without factoring in Natures, Skills, or Traits, or enemy Defense.  
* Actual in-battle DPS can differ greatly from raw DPS. This should not be taken as a serious indicator of usefulness and is mostly just for fun trivia purposes.
 
===Low Rarity (0-4 Stars)===
===Low Rarity (0-4 Stars)===


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* [[Jalam]]: Not great for every stage and a little hard to use, but on stages where he can be set up properly, his Skill can be devastating for the enemy in a large range. Great if there's one part in a stage that seems to keep leaking.
* [[Jalam]]: Not great for every stage and a little hard to use, but on stages where he can be set up properly, his Skill can be devastating for the enemy in a large range. Great if there's one part in a stage that seems to keep leaking.
* [[Rook]]: Can become invincible with his Skill, making him one of the better Cost gain Vanguards.  
* [[Rook]]: Can become invincible with his Skill, making him one of the better Cost gain Vanguards.  
* [[Corca]]: The easiest way to keep squishy, low HP allied units alive thanks to Nature.  Especially helps in making low HP Vanguards much easier to safely use. <br>
* [[Corca]]: The easiest way to keep squishy, low HP allied units alive thanks to Nature.  Especially helps in making low HP Vanguards much easier to safely use.  
 
'''note: high rarity is outdated.'''
==Proficiency==
It is generally not worth the trouble to spend resources in proficiency since the stat gains are quite small. Past a certain point, the required need of character memories or dupes, and draco get quite high on top of failure chance. When an attempt fails, only draco is consumed.
 
Each +10 proficiency is roughly a 1% stat boost on all your unit's stats, and 1% reduction to their redeployment time and attack speed interval (which is the only means to improve these two stats.) Each 10 intervals of proficiency is roughly close to a character gaining 1-3 levels. Also notable is what stat gets increased per level of proficiency is random but it will eventually reach a set final value at the max +99.
 
For more info check [[Proficiency Data]].


== Battle ==
== Battle ==
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You can manually retreat an ally before it dies and still get 3 stars. Retreating a unit does not count as a death.  To make retreating a unit easier, play in 1x speed instead of 2x.  This will give you more time to notice a unit is about to be defeated and retreat it. Keep enemy attack priority in mind when doing this to make sure enemies don't switch their priority to an even squishier unit.
You can manually retreat an ally before it dies and still get 3 stars. Retreating a unit does not count as a death.  To make retreating a unit easier, play in 1x speed instead of 2x.  This will give you more time to notice a unit is about to be defeated and retreat it. Keep enemy attack priority in mind when doing this to make sure enemies don't switch their priority to an even squishier unit.


==Game Performance==
=== Misc ===
 
* If you experiencing issues with lag and performance on the Nox emulator Habbit provides, the first thing you should is try the standalone Nox emulator from the official Nox website instead of the one provided on the AnotherEidos website.  The Nox emulator on the AnotherWebsite website doesn't update to later versions.
* If you are still experiencing performance problems, try Bluestacks 5.  Everyone has different results, but in general, more people report better game performance with Bluestacks emulator than with Nox.  For even better performance, download the 64-bit version of Bluestacks if your system supports it, and create a 64-bit instance when starting it up.  Allocate as much memory as in you can in Bluestacks Settings. The games .apk can be installed with a simple drag and drop.  Ask the Discord if you need help.  If you experience crashes and bugs that you didn't before on Nox, switch back to Nox.  If neither is working out for you, try either MEmu or Mumu Player.
* Note that you should only switch from Nox if you are having noticeable problems with Nox.  Bluestacks can perform better, but it also tends to have more loading and hanging issues with AnotherEidos. 
* Previously, playing the game in Widescreen or Ultrascreen offered a better viewing area of each battle stage.  After the 4/07/2022 patch, playing in Ultra/widescreen no longer has any advantage and now adds obtrusive black bars, so it's better to play in Landscape (for Bluestacks) or Tablet mode (for Nox).   
 
==Premium Scouting==
[[File:Example Multi-Pull.png|thumb|300x300px|You can potentially save 6 pull's worth of currency if you instead did 4 single pulls.]]
*There is no pity system in place, so there's no true guarantee in getting a character.
*10 Pulls do not grant any guarantees. It is recommended to do single pulls so you can potentially save pulls for the future once you get your desired unit earlier than the 10th pull of a 10 pull.
*A good strategy for saving is focusing on banners with limited alternate characters, with the off chance you may get a desired off-banner character.
*That being said, avoid pulling on banners strictly for an off-banner character.
*Characters of rarities 4 star and below are essentially free, being very common when pulling for flyers for the case of 1-3 stars, and pulling on banners for the case of 4 stars.
*There are selector tickets available for purchase every half-anniversary, and anniversary. These usually include every past unit before the event's banner, and is the best way to truly get a desired character.
*'''Do not cave in to FOMO.''' Spend your money responsibly. Gameplay-wise the game is beatable with any good composition of characters, and no character is a must have. For your husbando needs, it's better to consult others in the community for details, or even consider commissioning an artist.
 
== Events ==
 
=== Event Quest Farming Tips ===
 
* The event drop efficiency on stages are pretty small and it's generally better to pay more attention to a quest's secondary reward.
* Ideally focus on farming stages that drop Draco or EXP materials. Giftboxes and Skill manuals are better farmed passively, through event shops, and exploration quests.
** You can compute stamina efficiency between these stages by dividing the reward amount with the stamina cost, and pick the one that yields the highest amount.
* If you prioritize flyer drops, the best stage to farm is usually the first stage due to its low stamina cost. It will require most amount of plays so using skip tickets is costly.
* Avoid skip ticket farming 10 stamina stages when farming for skip tickets, since you will just zero out your gains.
* When using skip tickets, the stages that spend the most stamina are ideal.
 
=== Event Shop Exchange Priority===
To maximize efficiency players should consider their stamina spent and additional resources gained from playing these quests. In order for players to clear the exchange they are expected to replay these quests '''hundreds''' of times.
 
There are two strategies for clearing events:#If players want to maximize the amount of recruitment flyers obtained, they should grind the quest with the lowest stamina cost. (Macro Recommended)
#If players want to clear the event using the least number of skip tickets, they should use skip tickets on the highest stamina cost quest.
[https://anothereidoswiki.ddns.net/index.php/Summoning#Recruitment_Flyers The drop rate for recruitment flyers doesn't appear change with higher stamina cost quests.]  So, grinding the quest with the lowest stamina cost gives more opportunities for flyers to appear.


If players are diligent with their stamina they can clear the entire event exchange, during a time limited event's duration, without using stamina restoration items. If the player finds themselves in a situation where they do not have enough time to clear the entire exchange, the following exchange order is recommended:<div class="toccolours mw-collapsible mw-collapsed" style="width:530px; overflow:auto;"><div style="font-weight:bold;line-height:1.6;">Recommended Exchange Order</div><div class="mw-collapsible-content">
*In case you lose track of your mouse, you can enlarge or change its appearance to improve visibility.
# XXX's secret
*Showing character details in combat slows down the game to 0.5x speed. Which might be helpful in easing pressure in quick deployments or skill activations
#Backgrounds
# Staminade (Use to gather more event currency)
#Edgar's Freebie Ticket
#Large Draco Quantity
#Battle Record IV
#Skill Manuals
#Feather/Blade/Metal/Bottle/Lyre/Claws/Branch/Quiver (blue, then green, then grey)
#Polish/Lube/Adhesive/Oil
#Skip Tickets
# Gift Boxes</div></div>The infinite draco exchange is '''only''' to be used after the player clears the rest of the exchange, it should only be to get rid of remaining event currency. Overall ''most'' items in the exchange are a better deal than what you'll receive from the exploration quests. Unfortunately the exchange gives you very little quantities of higher tier resources (blue items, skill manual III) and it's not enough to increase the rank and skill level of higher rarity characters completely. Instead the exchange gives you high quantities of lower tier items that you don't need many of (grey claws), Currently there are two open event exchanges, "The Most XXX Day of the Year is Here! Wish for a Hole-y Night" and "Buy off the Pirates with My XXXX ¡Viva el Presidente!"


Additional Notes:*1st time clear rewards and additional rewards (draco, flyers, battle records) are not removed from event quests after the event ends. Only the event currency is removed from the reward pool, dragon vein stones can still be obtained.
[[Category:Game Guide]]
*4 star challenges do not affect rewards, neither does completing the quests with 3 stars. Completing the quests with just one star will net players the same rewards.
*Some events have challenge quests, these quests usually give an additional XXX's secret or tickets for scouting. These items are not removed from the rewards pool after the event ends and can be acquired at anytime.
*Quests that drop gift boxes or skill manuals are often labeled "insignificant" because the additional reward pool is usually RNG for these quests, sometimes they don't even drop an additional reward. Also the additional gift box reward tends to only be enough to increase the intimacy of 3-4 characters after a full of event's worth of grinding. Players can just grab gift boxes from exploration quests.

Latest revision as of 18:45, 13 October 2024

Pat of Getting started Refer to FAQ for additional concerns.

Farming Priority

  • After clearing the tutorial stages, you get x10 Edgar Freebie Ticket, and your access to content opens up. The priority of clearing content is On-going Events > Main Storyline > El Presidente! Event > Exploration.
  • That said, Main Storyline quests reward staminade which you can use to gain stamina to clear more content faster.
  • For events shop reward priority, refer to Event Shop for prioritization of getting rewards.
  • Clearing Ch.0 grants you a copy of Leonhart and Robin, which are great units to invest in. (In case you're saving your pulls)
  • The game is balanced to not necessarily require a lot of powerful high rarity units, so it's best to snipe for your favorites when pulling on the banner.

Game Performance

  • The type of connection you run may cause a hang up in the game's download. Try switching connection types or using a vpn whenever you suspect this may be the case.
  • Visual glitches are usually solved by clearing the cache at the start screen.

Progression

  • Level provides the most impact to your character's performance. Aim to level the units that deal dps as high as you can, and rank them up to Silver. Afterwards, around Silver Lv.30 is a good point to stop while you're still building your team.
  • Focus on a team of silver rank units before considering maxing out any character.
  • For skills, it's important to pay attention to utility or damage that you'd like to prioritize. A lot of the game's content can be cleared without max level skills. SLv.4 is a nice stopping point while starting out.
  • You get small stat bonuses from maxing out character intimacy levels via Interaction. They're often small bumps to hp or defense or res. Prioritize your favorites!
  • For dupes, you can use them for proficiency upgrades. They are too expensive to do past a certain point but on the first few levels, they can provide adequate yet small stat bumps. You can stop at around +10, but this is only if you have nothing else to spend.

For more info, refer to Upgrading Characters.

Scouting

  • There is no pity system, thus no way to guarantee a rate-up character.
  • 10 pulls do not have any special qualities to it, thus it's recommended to pull one by one so you can save on pulls when you get your character early.
  • Aim for limited characters when pulling, and it preferably just pray you get standard banner characters you want as off banner spooks.
  • If you're planning to spend, it's more cost effective to wait for anniversary selector tickets that lets you pick characters to pull.
  • Do not give in to FOMO. The game is beatable with what you can easily get. For husbando content, you can consult other in the community.

Team Building

  • Most stages shouldn't require more than 2 healers. Rather than filling up your team with healers, aim for more attackers with synergy. The faster things die, the less healing your team should require.
  • Vanguards are meant to be swapped out after you're done building cost, but a proper team can usually keep them in for the entire battle. If your Vanguard is dying too quickly, determine if either more DPS or faster healing is what you need to keep them alive and plan accordingly.
  • Study what enemies spawn on each lane. Some lanes may require varying amount of attention, so it's best not to overextend on a lane that may not require it. Certain harder stages tend to shift pressure on different lanes and may incentivize you to withdraw units for repositioning.
  • Try not to overextend and make a lane more efficient than it needs to be, as this can mean sacrificing needed power from another lane. Study which lanes seem to be the getting most enemies or the strongest enemies to help make sure your putting your strongest allies in the appropriate lane. If a lane or area in a stage stops getting enemies, retreat the allies in that lane and put new ones in areas that still need help.
  • The best approach for most any stage is to first identify the exact cause of each loss. If you weren't able to put enough units down quickly enough, consider more Vanguards. If your units keep dying, pay attention to placement order so your tankiest units take the bulk of hits. If enemies keep leaking through, you likely need to increase the damage you're doing, or you're using units with too low a Block count. Identifying the exact moment your defenses fell through and how to fix it is the key.

Recommended Characters

It's possible to do even the hardest challenges in the game with weak 1-3 star units, but if you're struggling, there are certain units that are generally agreed to be better than most. This is a list of just a few generally strong units, not all.
You can also refer to the Max Stats Table to reference.

Low Rarity (0-4 Stars)

  • Leonhart: Extremely high DPS, and obtainable for free.
  • Robin: Allies in his Skill range are practically invincible while it's on. Good alternative to Thomas if you don't have him.
  • Gaia: Just overall good, helps your whole team no matter where he is.
  • Nitro and Baran: Wide attack range makes them very flexible in where to place them.
  • Bantu: Low HP and Defense and thus often requires a Healer on him, but his ability to hit both of his blocked enemies at once essentially doubles his DPS when put in front of a busy lane, putting his potential damage above most Fighters.

High Rarity (5&6 Stars)

  • Edgar: Also high dps and can hit flying units. Helps greatly in taking the edge off your Shooters and Archers to make sure nothing leaks.
  • Thomas: Extremely high healing and good range.
  • Kafka: Very cheap, great Nature that helps your whole team, not bad at fighting with his Skill on.
  • Jalam: Not great for every stage and a little hard to use, but on stages where he can be set up properly, his Skill can be devastating for the enemy in a large range. Great if there's one part in a stage that seems to keep leaking.
  • Rook: Can become invincible with his Skill, making him one of the better Cost gain Vanguards.
  • Corca: The easiest way to keep squishy, low HP allied units alive thanks to Nature. Especially helps in making low HP Vanguards much easier to safely use.

note: high rarity is outdated.

Battle

Attack Priority

If there are multiple attackable allies within an enemies range, the enemy will always prioritize the ally that was deployed LAST. Because of this, you should never deploy your most easily killable allies last in stages with a lot of ranged enemies. Put down your squishiest units first, and then defend them by deploying your tank units afterwards to draw fire.

You can also use this tactic to deploy a unit near an ally that's about to die so that enemies will turn their attention towards your fresh unit and away from your dying unit. Keep in mind that, of course, your unit must be within the enemy attack range for this to work. Enemies will neither change their pathing, nor attack out of their possible range just to attack the most recently deployed ally.

Depending on the stage, it could also be wise to NOT deploy your last unit at the very front of your defenses. If you do, they will not only take all the damage from ranged attacks, but they will have to deal with the advancing melee enemies as well. If you're on a stage with strong enemies, this could overwhelm them. It could be wiser to spread out the damage instead of having one unit deal with both melee enemy units and ranged.

Occupied Enemy Tiles

When an enemy unit has collided with one of your allies and they engage in combat, that enemy is considered to be occupying two tiles at once; both the tile your fighting ally is on, and also the same tile as the tile the enemy approached from (which will usually be the title right in front of the ally engaged in combat). Knowing this helps give some leeway to fitting enemy units into the attack range of nearby allies, as it means ranged allies only have to overlap with melee fighters to attack.

Supporting Allies

Although it's instinct to have your melee fighters face the direction of incoming enemies, and there are advantages to doing that, there are certain stages where it can be beneficial to have your adjacent allies face each other instead. When an ally is fighting an enemy in 'blocked' state, they are considered to be occupying the same tile. Thus, any melee ally pointed towards an adjacent ally who's currently fighting will join in the fight, allowing you to defeat enemies faster. However, there are stages where facing away from the enemy brings more disadvantages than advantages, and having characters that have extra range (such as Gaia) face away from incoming enemies can be especially disadvantageous. Plan accordingly depending on the stage.

3-Starring a Stage

In order to get 3 stars on a stage, you must not let a single enemy reach your base, nor allow any of your allies to die. There are no other requirements.
You can manually retreat an ally before it dies and still get 3 stars. Retreating a unit does not count as a death. To make retreating a unit easier, play in 1x speed instead of 2x. This will give you more time to notice a unit is about to be defeated and retreat it. Keep enemy attack priority in mind when doing this to make sure enemies don't switch their priority to an even squishier unit.

Misc

  • In case you lose track of your mouse, you can enlarge or change its appearance to improve visibility.
  • Showing character details in combat slows down the game to 0.5x speed. Which might be helpful in easing pressure in quick deployments or skill activations