Ragnar: Difference between revisions

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|release-date = 12/24/2021
|release-date = 12/24/2021
|rarity = 5 Stars ☆☆☆☆☆
|rarity = 5 Stars ☆☆☆☆☆
|deploy-tile = Low Ground
|damage-type = Single-Target Physical
|character-name = Ragnar
|character-name = Ragnar
|character-title = Viking Chief
|character-title = Viking Chief
|attack-reach = Ground
|availability = Standard Scouting
|availability = Flyers, Standard Scouting
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Ragnar | class=Vanguard |rarity=☆☆☆☆☆}}{{Character FS | char=Ragnar (Summer) | class=Caster |rarity=☆☆☆☆☆☆|limited=}}{{Character FS | char=Ragnar (Awakened) | class=Guard |rarity=☆☆☆☆☆☆|limited=}} }}
|alternate-link = [[Ragnar (Summer)]]
|image2 = FULL_Ragnar_2.png}}
|image2 = Ragnar2.png}}
{{Stats
{{Stats
| filename = ragnar
| filename = ragnar
| lv max = 50
| lv max = 50
|trait = COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal.
| hp = 704
| hp = 704
| hp max = 940
| hp max = 940
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| magic res max = 0
| magic res max = 0
| atk spd = 1
| atk spd = 1
| range type = 2
}}
|nature name = War Cry
|nature desc = All ally [Vangaurd] unit(s) recover 25 HP per second while one is deployed.}}
{{Stats1
{{Stats1
| filename = ragnar2
| filename = ragnar2
| lv max = 70
| lv max = 70
|trait = COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal.
| hp = 940
| hp = 940
| hp max = 1397
| hp max = 1397
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| magic res max = 0
| magic res max = 0
| atk spd = 1
| atk spd = 1
| range type = none
|upgrade= Vanguard Silver Rank 5}}
{{CharDetail
|deploy-tile = Low Ground
|damage-type = Single-Target Physical
|attack-reach = Ground
|trait = COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal.
| range type = 2
| range type = 2
|nature name = War Cry
|nature name = War Cry
|nature desc = All ally [Vangaurd] unit(s) recover 25 HP per second while one is deployed.}}
|nature desc = All ally [Vanguard] unit(s) recover 25 HP per second while one is deployed.
}}
{{Intimacy
{{Intimacy
|bonus1 = HP +5
|bonus1 = HP +5
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| recovertype = auto  
| recovertype = auto  
| casttype = manual
| casttype = manual
| effect = Block count -1 for 30 seconds.<br>COST gradually increases (MAX of +14).
| initsp = 5
| initsp = 5
| effect = Block count down 1 for 30 seconds. COST gradually increases (MAX of +14).
| cost = 30
| cost = 30
| effect2 = Block count down 1 for 30 seconds. COST gradually increases (MAX of +14).
| effect2 = Block count -1 for 30 seconds.<br>COST gradually increases (MAX of +14).
| initsp2 = 6
| initsp2 = 6
| cost2 = 30
| cost2 = 30
| effect3 = Block count down 1 for 30 seconds. COST gradually increases (MAX of +14).
| effect3 = Block count -1 for 30 seconds.<br>COST gradually increases (MAX of +14).
| initsp3 = 7
| initsp3 = 7
| cost3 = 28
| cost3 = 28
| effect4 = Block count down 1 for 30 seconds. COST gradually increases (MAX of +14).
| effect4 = Block count -1 for 30 seconds.<br>COST gradually increases (MAX of +14).
| initsp4 = 9
| initsp4 = 9
| cost4 = 28
| cost4 = 28
| effect5 = Block count down 1 for 30 seconds. COST gradually increases (MAX of +14).
| effect5 = Block count -1 for 30 seconds.<br>COST gradually increases (MAX of +14).
| initsp5 = 11
| initsp5 = 11
| cost5 = 28
| cost5 = 28
| effect6 = Block count down 1 for 30 seconds. COST gradually increases (MAX of +14).
| effect6 = Block count -1 for 30 seconds.<br>COST gradually increases (MAX of +14).
| initsp6 = 13
| initsp6 = 13
| cost6 = 28
| cost6 = 28
| effect7 = Block count down 1 for 30 seconds. COST gradually increases (MAX of +14).
| effect7 = Block count -1 for 30 seconds.<br>COST gradually increases (MAX of +14).
| initsp7 = 15
| initsp7 = 15
| cost7 = 25
| cost7 = 25
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|Lose =Ouch. Oh well, let's try again.  
|Lose =Ouch. Oh well, let's try again.  
|Rank Up = I'm the A-Team Captain of Azuterra! I won't go easy! Here I come!!
|Rank Up = I'm the A-Team Captain of Azuterra! I won't go easy! Here I come!!
|Interaction #1 =What do we got here? Just the two of us. Huh? What are you all excited about?
|Interaction #1 = Hey, you.<br>Come here; let's warm up.
|Interaction #2 =Hey, you. Come here; let's warm up.  
|Interaction #2 = You know about the aeroplane?<br>What if we could get my boat to fly?
|Interaction #3 =A quest? Sure, I'll join.  
|Interaction #3 = A quest?<br>Sure, I'll join.
|Interaction #4 =Oh, I'm in the middle of repairing weapons. Wanna lend a hand?  
|Interaction #4 = Oh, I'm in the middle of repairing weapons.<br>Wanna lend a hand?
|Interaction #5 =You know about the aeroplane? What if we could get  my boat to fly?  
|Interaction #5 = What do we got here? Just the two of us.<br>Huh? What are you all excited about?
|Gift Box #1 =Thanks! Don't mind if I do!  
|Gift Box #1 = Thanks!<br>Don't mind if I do!
|Gift Box #2 =You thought you could give this to me before I stole it? I'm joking!  
|Gift Box #2 = You thought you could give this to me before I stole it?<br>I'm joking!
|Gift Box #3 =Why are you being so nice all of a sudden!? Isn't this a little weird......?  
|Gift Box #3 = Why are you being so nice all of a sudden?!<br>Isn't this a little weird......?
|Gift Box #4 =Wow, you like stuff like this? This is what I like about you.  
|Gift Box #4 = Wow, you like stuff like this?<br>This is what I like about you.
|Gift Box #5 =You want me to put these on now? OK, but shut the door, will ya?  
|Gift Box #5 = You want me to put these on now?<br>OK, but shut the door, will ya?
}}
}}{{Dialogue Summer  
 
{{Dialogue Summer  
| 1= You're telling me to put on this swimsuit!? Tch, oh well, then. You know what'll happen afterwards, right?
| 1= You're telling me to put on this swimsuit!? Tch, oh well, then. You know what'll happen afterwards, right?
| 2= Dinner? I was just getting hungry! Alright, take a seat right here!
| 2= Dinner? I was just getting hungry! Alright, take a seat right here!
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| 9 = The beach at night isn't bad, huh? Hey, don't get too excited......
| 9 = The beach at night isn't bad, huh? Hey, don't get too excited......
| 10 = I look good in this swimsuit? Of course, I do, and you do too!
| 10 = I look good in this swimsuit? Of course, I do, and you do too!
}}{{Dialogue Valentines
|1=What's this? Valentine's is already here!
|2=I do also get chocolates from my fellow Vikings.<br>It's also a time for reaffirming our bonds together.
|3=Do you want some of Azureterra's tasty<br>candy?
|4=Since you're here right now, why don't we<br>spend Valentine's Day together?
|5=Chocolate is a precious moment of sweetness<br>when you're at sea. It's also good for you!
|6=Thanks. I'll give this to you in return.<br>It's a token of our friendship.
|7=What beautiful wrapping...<br>Didn't this take some time?
|8=You want us to be together?<br>Of course!
|9=The chocolates you give me are very special.<br>Thank you.
|10=When do you want to use that?<br>Tonight? Would you like to be together?
}}
}}
== In other languages ==
== In other languages ==
{| class="wikitable"
{| class="wikitable"
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|維京頭盔 ''Wéijīngtóukuī''
|維京頭盔 ''Wéijīngtóukuī''
|}
|}
== Trivia ==
* Ragnar's Skill used to cost 20 SP (with an initial 3 SP).
==Notes==
==Notes==
[[Category:Released by 2021]]
[[Category:Released by 2021]]
*Ragnar is mostly useful for his ability to automatically heal himself and all Vanguards, which makes him surprisingly sustainable. Has extremely fast attack speed, and good damage. His Skill isn't as good as Rooks, as while they both become invincible, Rook continues to block enemies, while Ragnar does not. However, it can still be used to save himself.
*Ragnar provides adequate lane-holding with decent raw offensive stats and his Nature granting himself, and other Vanguards, 25 HP/s (relative to his HP, that is 1.7% HP/s.)
*At rank 2, the SP costs of his Skill improve, allowing you to use his Skill much more quickly at the start of battle.
*Ragnar's caveat is the usefulness of his Skill, being below average relative to other cost generators at 0.25 Cost/s, on top of losing his already low one block to zero.
*Ragnar is still capable of attacking at this point, and pairs well with a unit with high block behind him.

Latest revision as of 10:52, 3 April 2025

Viking Chief
Ragnar
5 Stars ☆☆☆☆☆

Vanguard

Azureterra

Bronze
Silver
Illustrator ふぁい(fai)
Release Date 12/24/2021
Availability Standard Scouting

Alternate Variants
n/a

Alternate Variants
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 704 213 128 0 1 70 9 1
50 940 313 205 0 1 70 9 1
Silver Rank Up
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 940 313 205 0 1 70 9 1
70 1397 404 231 0 1 70 9 1
Silver Rank Up
TRAIT COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal.
NATURE War Cry
All ally [Vanguard] unit(s) recover 25 HP per second while one is deployed.
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
HP +5 Enhance Nature Defense +13

Skills[edit | edit source]

Howling SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 Block count -1 for 30 seconds.
COST gradually increases (MAX of +14).
5 30
Level 2 Block count -1 for 30 seconds.
COST gradually increases (MAX of +14).
6 30
Level 3 Block count -1 for 30 seconds.
COST gradually increases (MAX of +14).
7 28
Level 4 Block count -1 for 30 seconds.
COST gradually increases (MAX of +14).
9 28
Level 5 Block count -1 for 30 seconds.
COST gradually increases (MAX of +14).
11 28
Level 6 Block count -1 for 30 seconds.
COST gradually increases (MAX of +14).
13 28
Level 7 Block count -1 for 30 seconds.
COST gradually increases (MAX of +14).
15 25
Level 8 {{{effect8}}} Y X
Level 9 {{{effect9}}} Y X
Level 10 {{{effect10}}} Y X
Range
Skill Upgrades


Interactions and Crystalline Good[edit | edit source]

The Viking Helm
[Viking Chief] Ragnar

Crystalline Good [template edit]

REGULAR
SUMMER
VALENTINES


In other languages[edit | edit source]

Japanese Traditional Chinese
Ragnar ラグナル Ragunaru 拉格納 Lāgénà
War Cry 鬨の声 Tokinokoe 戰吼 Zhànhǒu
Howling ハウリング Hauringu 嚎叫 Háojiào
Viking Chief ヴァイキング長 Vaikingu-chō 維京首領 Wéijīngshǒulǐng
The Viking Helm ヴァイキングヘルム Vaikinguherumu 維京頭盔 Wéijīngtóukuī

Trivia[edit | edit source]

  • Ragnar's Skill used to cost 20 SP (with an initial 3 SP).

Notes[edit | edit source]

  • Ragnar provides adequate lane-holding with decent raw offensive stats and his Nature granting himself, and other Vanguards, 25 HP/s (relative to his HP, that is 1.7% HP/s.)
  • Ragnar's caveat is the usefulness of his Skill, being below average relative to other cost generators at 0.25 Cost/s, on top of losing his already low one block to zero.
  • Ragnar is still capable of attacking at this point, and pairs well with a unit with high block behind him.