Brute: Difference between revisions

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|availability = Standard Scouting
|availability = Standard Scouting
|image2 = FULL_Brute_2.png
|image2 = FULL_Brute_2.png
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Brute | class=Guard |rarity=☆☆☆☆☆}}{{Character FS | char=Brute (Summer) | class=Supporter |rarity=☆☆☆☆☆☆}} }}
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Brute | class=Guard |rarity=☆☆☆☆☆}}{{Character FS | char=Brute (Summer) | class=Supporter |rarity=☆☆☆☆☆☆|limited=}}{{Character FS | char=Brute (Awakened) | class=Fighter |rarity=☆☆☆☆☆|limited=}} }}
|eidos-list = {{Infobox Eidos List| Eidos= {{Eidos WF | rarity = ☆☆☆☆| eidos-name = Are You Actually Measuring Me??| eidos-num = 4007}} }}
}}
}}
{{Stats
{{Stats
| filename = brut
| filename = brute
| lv max = 50  
| lv max = 50  
| hp = 1052
| hp = 1052
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|damage-type = Single-Target Physical
|damage-type = Single-Target Physical
|attack-reach = Ground
|attack-reach = Ground
|trait = Block up to 3 enemies; have the ability to recover HP.
|trait = Blocks up to 3 enemies.
| range type = 2
| range type = 2
|nature name = Golden Castle with Steel Walls
|nature name = Golden Castle with Steel Walls
|nature desc = The amount one recovers increases by 10% when one's own HP is recovered.
|nature desc = Recovery +10% when one's own HP is recovered.
}}
}}
{{Intimacy
{{Intimacy
Line 67: Line 68:
| recovertype = auto  
| recovertype = auto  
| casttype = auto
| casttype = auto
| effect = Recovers the HP of 1 target at '''110%''' of one's own ATK During the next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| initsp = 0
| initsp = 0
| effect = Restores the HP of 1 target at '''110%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| cost = 5
| cost = 5
| effect2 = Restores the HP of 1 target at '''115%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| effect2 = Recovers the HP of 1 target at '''115%''' of one's own ATK During the next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| initsp2 = 0
| initsp2 = 0
| cost2 = 5
| cost2 = 5
| effect3 = Restores the HP of 1 target at '''120%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| effect3 = Recovers the HP of 1 target at '''120%''' of one's own ATK During the next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| initsp3 = 0
| initsp3 = 0
| cost3 = 5
| cost3 = 5
| effect4 = Recovers the HP of 1 target at '''125%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| effect4 = Recovers the HP of 1 target at '''125%''' of one's own ATK During the next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| initsp4 = 0
| initsp4 = 0
| cost4 = 5
| cost4 = 5
| effect5 = Recovers the HP of 1 target at '''130%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| effect5 = Recovers the HP of 1 target at '''130%''' of one's own ATK During the next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| initsp5 = 0
| initsp5 = 0
| cost5 = 5
| cost5 = 5
| effect6 = Recovers the HP of 1 target at '''135%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| effect6 = Recovers the HP of 1 target at '''135%''' of one's own ATK During the next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| initsp6 = 0
| initsp6 = 0
| cost6 = 5
| cost6 = 5
| effect7 = Recovers the HP of 1 target at '''140%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| effect7 = Recovers the HP of 1 target at '''140%''' of one's own ATK During the next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| initsp7 = 0
| initsp7 = 0
| cost7 = 5
| cost7 = 5
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|Gift Box #5 =You idiot! Bringing undies like this! Leave this to nighttime!  
|Gift Box #5 =You idiot! Bringing undies like this! Leave this to nighttime!  
}}{{Dialogue Summer
}}{{Dialogue Summer
| 1 =Alright, I'll talk with ya. So, what you want to talk about?
|1= The ocean’s materials are very fascinating.<br>Could you help me gather them?
| 2 =Wait... I'm still changing alright!? No, I'm not excited or anything!
|2= I made this swimsuit myself......<br>H-how does it look?
| 3 =You want me to design your swimsuit? Are you sure you want me to do it......?
|3= You want me to design your swimsuit?<br>Are you sure you want me to do it......?
| 4 =The ocean's materials are very fascinating. Could you help me gather them?
|4= Alright, I'll talk with ya.<br>So, what do you want to talk about?
| 5 =I made this swimsuit myself.......H-how does it look?
|5= Wai... I'm still changing alright!?<br>No, I'm not excited or anything!
| 6 =Th-this is really a tool you can use on the beach!? I-I'm not turning red!!
|6= Amazing, with just a little help I can do this!<br>Just as I thought! There's treasure out here!
| 7 =You want me to wear this to swim in!? At least let me wait until nighttime!
|7= This is quite something you got for me.<br>If you don't mind me making you something in return, I can make anything you'd like.
| 8 =Amazing, with just a little help I can do this!J<br>ust as I thought! There's treasure out here!
|8= Dinner at the Sea Lodge, you say?<br>I appreciate it. I was just getting hungry.
| 9 =This is quite a thing you got for me. If you don't mind me making you something in return, I can make anything you'd like.
|9= Th-this is really a tool you can use on the beach!?<br>I-I'm not turning red!!
| 10 =Dinner at the Sea Lodge, you say?<br>I appreciate it. I was just getting hungry.
|10= You want me to wear this to swim in!?<br>At least let me wait until nighttime!
}}{{Dialogue Valentines
}}{{Dialogue Valentines
|1=Are you handing out chocolates too?<br>I'm jealous of whoever gets 'em, lucky dog...
|1=Are you handing out chocolates too?<br>I'm jealous of whoever gets 'em, lucky dog...
Line 163: Line 164:
|收藏的板甲 ''Shōucángdebǎnjiǎ''
|收藏的板甲 ''Shōucángdebǎnjiǎ''
|}
|}
== Trivia ==
* Brute's Skill used to cost 20 SP (with an initial 3 SP) and was cast manually.
==Notes==
==Notes==
[[Category:Released by 2021]]
[[Category:Released by 2021]]
*Basically the same thing as Gymnos, but with less range. Useful enough, but not being able to heal himself makes placing him where he might be the most effective makes him a little awkward.
*Brute acts as a competent healing Support for allies outside a Healer's range, on top of being a decent stopgap for enemies due to his stats.
*Due to Brute's skill not working on himself, he may require healing support, which his Nature supports by giving him increased healing received.
*Brute's skill's added condition ensures he will be able to dedicate his healing to allies who require it, and he is able to store one extra charge. Despite this, Brute is considered a sidegrade to 4-star [[Gymnos]], who trades off reliability in healing for increased range and utility as a stunner.

Revision as of 04:10, 17 March 2025

Armor Blacksmith
Brute
5 Stars ☆☆☆☆☆

Guard

Sepia

Bronze
Silver
Illustrator 水樹凱 (Gai Mizuki/rycanthropy)
Release Date 12/24/2021
Availability Standard Scouting

Alternate Variants
n/a

[Crystalline Good]
{{{Good_name}}}

[[File:item_crystal_{{{filename}}}.png|80px|]]

Alternate Variants
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
Associated Eidos
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1052 181 220 10 3 70 17 1.2
50 1470 268 335 10 3 70 17 1.2
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1470 268 335 10 3 70 17 1.2
70 2041 311 395 10 3 70 17 1.2
Silver Rank Up
TRAIT
Blocks up to 3 enemies.
NATURE
Golden Castle with Steel Walls
Recovery +10% when one's own HP is recovered.
DEPLOYMENT INFO
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Defense +5 Magic Resist +7 Defense +13

Skills

Welded Armor Protection
SP Recovery: AUTO
Activation AUTO

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]] Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]

Range:
Level Effect Init. SP SP Cost
1 Recovers the HP of 1 target at 110% of one's own ATK During the next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)
Chargeable once.
0 5
2 Recovers the HP of 1 target at 115% of one's own ATK During the next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)
Chargeable once.
0 5
3 Recovers the HP of 1 target at 120% of one's own ATK During the next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)
Chargeable once.
0 5
4 Recovers the HP of 1 target at 125% of one's own ATK During the next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)
Chargeable once.
0 5
5 Recovers the HP of 1 target at 130% of one's own ATK During the next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)
Chargeable once.
0 5
6 Recovers the HP of 1 target at 135% of one's own ATK During the next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)
Chargeable once.
0 5
7 Recovers the HP of 1 target at 140% of one's own ATK During the next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)
Chargeable once.
0 5
8 {{{effect8}}} Y X
9 {{{effect9}}} Y X
10 {{{effect10}}} Y X
Skill Upgrades


Interactions and Crystalline Good

Shelved Plate Armor
[Armor Blacksmith] Brute

Crystalline Good [template edit]

REGULAR
SUMMER
VALENTINES


In other languages

Japanese Traditional Chinese
Brute ブルート Burūto 布魯特 Bùlǔtè
Golden Castle with Steel Walls 金城鉄壁 Kinjōteppeki 銅牆鐵壁 Tóngqiángtiěbì
Welded Armor Protection 鎧鍛冶の庇護 Yoroitan'yanohigo 鎧甲鐵匠的庇護 Kǎijiǎtiějiàngdebìhù
Armor Blacksmith 鎧鍛冶 Yoroitan'ya 鎧甲鐵匠 Kǎijiǎtiějiàng
Shelved Plate Armor 蔵入りのフルプレート Kura-irinofurupurēto 收藏的板甲 Shōucángdebǎnjiǎ

Trivia

  • Brute's Skill used to cost 20 SP (with an initial 3 SP) and was cast manually.

Notes

  • Brute acts as a competent healing Support for allies outside a Healer's range, on top of being a decent stopgap for enemies due to his stats.
  • Due to Brute's skill not working on himself, he may require healing support, which his Nature supports by giving him increased healing received.
  • Brute's skill's added condition ensures he will be able to dedicate his healing to allies who require it, and he is able to store one extra charge. Despite this, Brute is considered a sidegrade to 4-star Gymnos, who trades off reliability in healing for increased range and utility as a stunner.