Rai (Summer): Difference between revisions
Jump to navigation
Jump to search
m (return to normal, keeping tab code in for now) |
No edit summary |
||
(10 intermediate revisions by 5 users not shown) | |||
Line 7: | Line 7: | ||
<tab name="Summer Sprite" style="width:100%">[[File:Rai_beach.png|350px|center]]</tab> | <tab name="Summer Sprite" style="width:100%">[[File:Rai_beach.png|350px|center]]</tab> | ||
</tabs> | </tabs> | ||
|image = | |image = FULL_rai_(summer).png | ||
| | |alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Rai | class=Caster |rarity=☆☆☆☆}}{{Character FS | char=Rai (Summer) | class=Vanguard |rarity=☆☆☆☆☆}}{{Character FS | char=Rai (Awakened) | class=Supporter | rarity=☆☆☆☆☆☆}} }} | ||
| | |||
|rarity = 5 Stars ☆☆☆☆☆ | |rarity = 5 Stars ☆☆☆☆☆ | ||
|class = Vanguard | |class = Vanguard | ||
|country = Yamato | |country = Yamato | ||
|illustrator-link = [https://twitter.com/Cotton_nottoC 狐塚遁(Cotton)] | |illustrator-link = [https://twitter.com/Cotton_nottoC 狐塚遁(Cotton)] | ||
|release-date = 9/30/2022 | |release-date = 9/30/2022 | ||
|availability = | |availability = Limited Scouting | ||
| | |release-year=2022}} | ||
{{Stats1 | {{Stats1 | ||
| filename = | | filename =rai_(summer) | ||
| lv max = 70 | | lv max = 70 | ||
| hp = 1102 | | hp = 1102 | ||
Line 35: | Line 32: | ||
| block = 1 | | block = 1 | ||
| atk spd = 1.2 | | atk spd = 1.2 | ||
| range type = none | |||
| display-header = | |||
| upgrade-display = none; | |||
}} | |||
{{CharDetail | |||
|deploy-tile = Low Ground | |||
|damage-type = Single-Target Physical | |||
|attack-reach = Ground | |||
| range type = 2 | | range type = 2 | ||
| trait = COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal. | | trait = COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal. | ||
| nature name = Party Time | | nature name = Party Time | ||
| nature desc = ATK Speed +7 when 6(+) ally units are on the battlefield. | | nature desc = ATK Speed +7 when 6(+) ally units are on the battlefield. | ||
| upgrade-display = none; | |||
}} | }} | ||
{{Intimacy | {{Intimacy | ||
Line 51: | Line 57: | ||
| recovertype = auto | | recovertype = auto | ||
| casttype = auto | | casttype = auto | ||
| effect = COST +1. Attack increases to 120% in addition to stunning target for 0.5 seconds. | | effect = COST +1. (Skill activates automatically)<br>Attack increases to '''120%''' in addition to stunning target for '''0.5''' seconds. | ||
| initsp = 0 | | initsp = 0 | ||
| cost = 6 | | cost = 6 | ||
| effect2 = | | effect2 = COST +1. (Skill activates automatically)<br>Attack increases to '''125%''' in addition to stunning target for '''0.5''' seconds. | ||
| initsp2 = 0 | | initsp2 = 0 | ||
| cost2 = 6 | | cost2 = 6 | ||
| effect3 = | | effect3 = COST +1. (Skill activates automatically)<br>Attack increases to '''130%''' in addition to stunning target for '''0.6''' seconds. | ||
| initsp3 = 0 | | initsp3 = 0 | ||
| cost3 = 6 | | cost3 = 6 | ||
| effect4 = COST +1. Attack increases to 135% in addition to stunning target for 0.6 seconds. | | effect4 = COST +1. (Skill activates automatically)<br>Attack increases to '''135%''' in addition to stunning target for '''0.6''' seconds. | ||
| initsp4 = 0 | | initsp4 = 0 | ||
| cost4 = 6 | | cost4 = 6 | ||
| effect5 = COST +1. Attack increases to 140% in addition to stunning target for 0.7 seconds. | | effect5 = COST +1. (Skill activates automatically)<br>Attack increases to '''140%''' in addition to stunning target for '''0.7''' seconds. | ||
| initsp5 = 0 | | initsp5 = 0 | ||
| cost5 = 6 | | cost5 = 6 | ||
| effect6 = COST +1. Attack increases to 145% in addition to stunning target for 0.7 seconds. | | effect6 = COST +1. (Skill activates automatically)<br>Attack increases to '''145%''' in addition to stunning target for '''0.7''' seconds. | ||
| initsp6 = 0 | | initsp6 = 0 | ||
| cost6 = 6 | | cost6 = 6 | ||
| effect7 = COST +1. Attack increases to 150% in addition to stunning target for 0.8 seconds. | | effect7 = COST +1. (Skill activates automatically)<br>Attack increases to '''150%''' in addition to stunning target for '''0.8''' seconds. | ||
| initsp7 = 0 | | initsp7 = 0 | ||
| cost7 = 6 | | cost7 = 6 | ||
|upgrade=VanguardSkill5}} | |upgrade=VanguardSkill5}} | ||
==Interactions and Crystalline Good== | ==Interactions and Crystalline Good== | ||
{{Dialogue Alter | {{Dialogue Alter | ||
Line 83: | Line 90: | ||
|Original= Rai | |Original= Rai | ||
}} | }} | ||
== In other languages == | |||
{| class="wikitable" | |||
! | |||
!Japanese | |||
!Traditional Chinese | |||
|- | |||
!Rai | |||
|ライ ''Rai'' | |||
|靐 ''Bìng'' | |||
|- | |||
|- | |||
!Party Time | |||
|パーティータイム ''Pātītaimu'' | |||
|派對時間 ''Pàiduìshíjiān'' | |||
|- | |||
|- | |||
!Dual Thunder | |||
|雷迅二刀流 ''Raijinnitōryū'' | |||
|迅雷二刀流 ''Xùnléièrdāoliú'' | |||
|- | |||
|- | |||
!The Beach's Thunder | |||
|渚の雷光 ''Nagisanoraikō'' | |||
|海岸雷光 ''Hǎiànléiguāng'' | |||
|} | |||
== Marketing == | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
!Image | |||
!Type | |||
! style="width:30%;" |Japanese | |||
!English (Unofficial Machine TL) | |||
|- | |||
|[[File:Rai sum ad01.png|frameless]] | |||
|Rate Up | |||
|◆渚の雷光ライ(★5 ヴァンガード) 「電光石火の二刀流、しっかり撮ってくれよ! ……それに、仕込み刀もあるんだぜ?」 | |||
|◆Nagisa no Raikou Rai (★5 Vanguard) "Take a good shot, two lightning bolts! ...... And there's a sword in the works, too, you know?" | |||
|} | |||
==Notes== | ==Notes== | ||
[[Category:Released_by_2022]] | [[Category:Released_by_2022]] |
Latest revision as of 18:20, 24 October 2024
The Beach's Thunder |
Silver |
---|
Illustrator | 狐塚遁(Cotton) |
---|---|
Release Date | 9/30/2022 |
Availability | Limited Scouting |
Alternate Variants |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1102 | 272 | 137 | 0 | 1 | 50 | 7 | 1.2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
70 | 1425 | 380 | 184 | 0 | 1 | 50 | 7 | 1.2 |
TRAIT | COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NATURE | Party Time ATK Speed +7 when 6(+) ally units are on the battlefield. |
||||||||||||||||||||||||||||||||||||||||||||||||||||
DEPLOY |
|
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
Enhance Nature | HP +7 | Defense +13 |
Skills[edit | edit source]
Dual Thunder | SP Recovery | Activation | |
---|---|---|---|
AUTO | AUTO | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | COST +1. (Skill activates automatically) Attack increases to 120% in addition to stunning target for 0.5 seconds. |
0 | 6 |
Level 2 | COST +1. (Skill activates automatically) Attack increases to 125% in addition to stunning target for 0.5 seconds. |
0 | 6 |
Level 3 | COST +1. (Skill activates automatically) Attack increases to 130% in addition to stunning target for 0.6 seconds. |
0 | 6 |
Level 4 | COST +1. (Skill activates automatically) Attack increases to 135% in addition to stunning target for 0.6 seconds. |
0 | 6 |
Level 5 | COST +1. (Skill activates automatically) Attack increases to 140% in addition to stunning target for 0.7 seconds. |
0 | 6 |
Level 6 | COST +1. (Skill activates automatically) Attack increases to 145% in addition to stunning target for 0.7 seconds. |
0 | 6 |
Level 7 | COST +1. (Skill activates automatically) Attack increases to 150% in addition to stunning target for 0.8 seconds. |
0 | 6 |
Skill Upgrades
|
Interactions and Crystalline Good[edit | edit source]
REGULAR
Event | Dialogue |
---|---|
Win | Alright! Time to put this on the YokaiNet! This might go viral! |
Lose | Oh, come on! Let me cut this footage out! I'm doing a retake! |
For full crystalline good and interaction lines, refer to Rai. |
In other languages[edit | edit source]
Japanese | Traditional Chinese | |
---|---|---|
Rai | ライ Rai | 靐 Bìng |
Party Time | パーティータイム Pātītaimu | 派對時間 Pàiduìshíjiān |
Dual Thunder | 雷迅二刀流 Raijinnitōryū | 迅雷二刀流 Xùnléièrdāoliú |
The Beach's Thunder | 渚の雷光 Nagisanoraikō | 海岸雷光 Hǎiànléiguāng |