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{{Infobox Character | {{Infobox Character | ||
|image = Brute.png | |image = Brute.png | ||
| | |illustrator-link = [https://twitter.com/mizukigai 水樹凱 (Gai Mizuki/rycanthropy)] | ||
| | |class = Guard | ||
| | |country = Sepia | ||
| | |release-date = 12/24/2021 | ||
| | |rarity = 5 Stars ☆☆☆☆☆ | ||
| | |character-name = Brute | ||
| | |character-title = Armor Blacksmith | ||
|availability = Standard Scouting | |||
|image2 = FULL_Brute_2.png | |||
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Brute | class=Guard |rarity=☆☆☆☆☆}}{{Character FS | char=Brute (Summer) | class=Supporter |rarity=☆☆☆☆☆☆}}{{Character FS | char=Brute (Awakened) | class=Fighter |rarity=☆☆☆☆☆}} }} | |||
}} | |||
{{Stats | {{Stats | ||
| filename = | | filename = brute | ||
| lv max = 50 | | lv max = 50 | ||
| hp = 1052 | | hp = 1052 | ||
| hp max = 1470 | | hp max = 1470 | ||
Line 25: | Line 28: | ||
| magic res max = 10 | | magic res max = 10 | ||
| atk spd = 1.2 | | atk spd = 1.2 | ||
}} | }} | ||
{{Stats1 | {{Stats1 | ||
| filename = | | filename = brute2 | ||
| lv max = 70 | | lv max = 70 | ||
| hp = 1470 | | hp = 1470 | ||
| hp max = 2041 | | hp max = 2041 | ||
Line 46: | Line 45: | ||
| magic res max = 10 | | magic res max = 10 | ||
| atk spd = 1.2 | | atk spd = 1.2 | ||
| range type = none | |||
|upgrade= Guard Silver Rank 5}} | |||
{{CharDetail | |||
|deploy-tile = Low Ground | |||
|damage-type = Single-Target Physical | |||
|attack-reach = Ground | |||
|trait = Block up to 3 enemies; have the ability to recover HP. | |||
| range type = 2 | | range type = 2 | ||
|nature name = Golden Castle with Steel Walls | |nature name = Golden Castle with Steel Walls | ||
Line 53: | Line 59: | ||
|bonus1 = Defense +5 | |bonus1 = Defense +5 | ||
|bonus2 = Magic Resist +7 | |bonus2 = Magic Resist +7 | ||
|bonus3 = Defense +13 | |bonus3 = Defense +13}} | ||
}} | |||
==Skills== | ==Skills== | ||
Line 63: | Line 68: | ||
| casttype = auto | | casttype = auto | ||
| initsp = 0 | | initsp = 0 | ||
| effect = Restores the HP of 1 target at '''110%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | | effect = Restores the HP of 1 target at '''110%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once. | ||
| cost = 5 | | cost = 5 | ||
| effect2 = Restores the HP of 1 target at '''115%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | | effect2 = Restores the HP of 1 target at '''115%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once. | ||
| initsp2 = 0 | | initsp2 = 0 | ||
| cost2 = 5 | | cost2 = 5 | ||
| effect3 = Restores the HP of 1 target at '''120%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | | effect3 = Restores the HP of 1 target at '''120%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once. | ||
| initsp3 = 0 | | initsp3 = 0 | ||
| cost3 = 5 | | cost3 = 5 | ||
| effect4 = Recovers the HP of 1 target at '''125%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | | effect4 = Recovers the HP of 1 target at '''125%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once. | ||
| initsp4 = 0 | | initsp4 = 0 | ||
| cost4 = 5 | | cost4 = 5 | ||
| effect5 = Recovers the HP of 1 target at '''130%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | | effect5 = Recovers the HP of 1 target at '''130%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once. | ||
| initsp5 = 0 | | initsp5 = 0 | ||
| cost5 = 5 | | cost5 = 5 | ||
| effect6 = Recovers the HP of 1 target at '''135%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | | effect6 = Recovers the HP of 1 target at '''135%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once. | ||
| initsp6 = 0 | | initsp6 = 0 | ||
| cost6 = 5 | | cost6 = 5 | ||
| effect7 = Recovers the HP of 1 target at '''140%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | | effect7 = Recovers the HP of 1 target at '''140%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once. | ||
| initsp7 = 0 | | initsp7 = 0 | ||
| cost7 = 5 | | cost7 = 5 | ||
|range type = 7 | |||
|upgrade=GuardSkill5}} | |upgrade=GuardSkill5}} | ||
Line 91: | Line 96: | ||
| Unit_name = [Armor Blacksmith] Brute | | Unit_name = [Armor Blacksmith] Brute | ||
| Good_name = Shelved Plate Armor | | Good_name = Shelved Plate Armor | ||
|Win =Look | |Win = Look! This armor held up!<br>And it's got MY seal on it!<br>You can order some, if you want! | ||
|Lose = | |Lose = Wh-what happened here?! Don't look!<br>Th-that felt absolutely terrible! | ||
|Rank Up =I know what I'm talking about. With steel, you just gotta rough it up like this to please it! | |Rank Up =I know what I'm talking about.<br>With steel, you just gotta rough it up like this to please it! | ||
|Interaction #1 =...What's so fun about being one-and-one with a stubborn artisan like me? | |Interaction #1 =...What's so fun about being one-and-one with a stubborn artisan like me? | ||
|Interaction #2 =I need material for a new product. Could you go fetch them? | |Interaction #2 =I need material for a new product. Could you go fetch them? | ||
Line 104: | Line 109: | ||
|Gift Box #4 =What a disgraceful thing this is! I'm not red at all! | |Gift Box #4 =What a disgraceful thing this is! I'm not red at all! | ||
|Gift Box #5 =You idiot! Bringing undies like this! Leave this to nighttime! | |Gift Box #5 =You idiot! Bringing undies like this! Leave this to nighttime! | ||
}}{{Dialogue Summer | |||
|1= The ocean’s materials are very fascinating.<br>Could you help me gather them? | |||
|2= I made this swimsuit myself......<br>H-how does it look? | |||
|3= You want me to design your swimsuit?<br>Are you sure you want me to do it......? | |||
|4= Alright, I'll talk with ya.<br>So, what do you want to talk about? | |||
|5= Wai... I'm still changing alright!?<br>No, I'm not excited or anything! | |||
|6= Amazing, with just a little help I can do this!<br>Just as I thought! There's treasure out here! | |||
|7= This is quite something you got for me.<br>If you don't mind me making you something in return, I can make anything you'd like. | |||
|8= Dinner at the Sea Lodge, you say?<br>I appreciate it. I was just getting hungry. | |||
|9= Th-this is really a tool you can use on the beach!?<br>I-I'm not turning red!! | |||
|10= You want me to wear this to swim in!?<br>At least let me wait until nighttime! | |||
}}{{Dialogue Valentines | |||
|1=Are you handing out chocolates too?<br>I'm jealous of whoever gets 'em, lucky dog... | |||
|2=Tell me if you need any chocolate molds!<br>I'll make you anything you like! | |||
|3=Valentine's Day is fast approaching.<br>I'm all prepared to make chocolates! | |||
|4=Molten chocolates is a lot like molten metal:<br>You have to work quickly! | |||
|5=Karetovi seems to get a lotta chocolates<br>every year. | |||
|6=These're for me?<br>Thanks! | |||
|7=These are great!<br>Try eating the ones I made, too! | |||
|8=Lemme know if you need any more molds! | |||
|9=Givin' each other chocolates...<br>We're basically boyfr... Uh, no, nevermind. | |||
|10=It's okay! All I need is chocolate!<br>...Oh, I get it.<br>Then... I'll see ya tonight. | |||
}} | }} | ||
== In other languages == | == In other languages == | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 150: | Line 165: | ||
==Notes== | ==Notes== | ||
[[Category:Released by 2021]] | [[Category:Released by 2021]] | ||
*He acts as a competent healing support for allies outside a healer's range on top of being a decent stop gap for enemies due to his stats. | |||
*Due to his skill not working on himself, he may require healing support, which his nature supports by giving him increased healing received. | |||
*His skill's added condition ensures he'll be able to dedicate his healing to allies who require of it, and he is able to store one extra charge. | |||
*Despite this, he is considered a side-grade to 4-star Gymnos, who trades off reliability in healing for increased range and utility as a stunner. |
Latest revision as of 17:02, 8 September 2024
Armor Blacksmith |
Bronze |
---|
Silver |
---|
Illustrator | 水樹凱 (Gai Mizuki/rycanthropy) |
---|---|
Release Date | 12/24/2021 |
Availability | Standard Scouting |
Alternate Variants |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1052 | 181 | 220 | 10 | 3 | 70 | 17 | 1.2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | 1470 | 268 | 335 | 10 | 3 | 70 | 17 | 1.2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1470 | 268 | 335 | 10 | 3 | 70 | 17 | 1.2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
70 | 2041 | 311 | 395 | 10 | 3 | 70 | 17 | 1.2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Silver Rank Up
|
TRAIT | Block up to 3 enemies; have the ability to recover HP. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NATURE | Golden Castle with Steel Walls The amount one recovers increases by 10% when one's own HP is recovered. |
||||||||||||||||||||||||||||||||||||||||||||||||||||
DEPLOY |
|
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
Defense +5 | Magic Resist +7 | Defense +13 |
Skills[edit | edit source]
Welded Armor Protection | SP Recovery | Activation | |
---|---|---|---|
AUTO | AUTO | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | Restores the HP of 1 target at 110% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically) Chargeable once. |
0 | 5 |
Level 2 | Restores the HP of 1 target at 115% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically) Chargeable once. |
0 | 5 |
Level 3 | Restores the HP of 1 target at 120% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically) Chargeable once. |
0 | 5 |
Level 4 | Recovers the HP of 1 target at 125% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically) Chargeable once. |
0 | 5 |
Level 5 | Recovers the HP of 1 target at 130% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically) Chargeable once. |
0 | 5 |
Level 6 | Recovers the HP of 1 target at 135% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically) Chargeable once. |
0 | 5 |
Level 7 | Recovers the HP of 1 target at 140% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically) Chargeable once. |
0 | 5 |
Range
| |||
Skill Upgrades
|
Interactions and Crystalline Good[edit | edit source]
REGULAR
Event | Dialogue |
---|---|
Win | Look! This armor held up! And it's got MY seal on it! You can order some, if you want! |
Lose | Wh-what happened here?! Don't look! Th-that felt absolutely terrible! |
Rank Up | I know what I'm talking about. With steel, you just gotta rough it up like this to please it! |
Interaction #1 | ...What's so fun about being one-and-one with a stubborn artisan like me? |
Interaction #2 | I need material for a new product. Could you go fetch them? |
Interaction #3 | I was about to perform an endurance test. Would you care to join me? |
Interaction #4 | That was close the other day. Thanks. Hehe, I wasn't excited at all----- |
Interaction #5 | Repair? If you have no other leads, I suppose I'll do it for you. |
Gift Box #1 | What, I can have this? This is certainly worth being bought in its own right..... |
Gift Box #2 | Thank you. Let me know of any ironware you want. |
Gift Box #3 | Are you sure? Damn, what to do in return..... |
Gift Box #4 | What a disgraceful thing this is! I'm not red at all! |
Gift Box #5 | You idiot! Bringing undies like this! Leave this to nighttime! |
SUMMER
Event | Dialogue |
---|---|
Interaction #1 | The ocean’s materials are very fascinating. Could you help me gather them? |
Interaction #2 | I made this swimsuit myself...... H-how does it look? |
Interaction #3 | You want me to design your swimsuit? Are you sure you want me to do it......? |
Interaction #4 | Alright, I'll talk with ya. So, what do you want to talk about? |
Interaction #5 | Wai... I'm still changing alright!? No, I'm not excited or anything! |
Gift Box #1 | Amazing, with just a little help I can do this! Just as I thought! There's treasure out here! |
Gift Box #2 | This is quite something you got for me. If you don't mind me making you something in return, I can make anything you'd like. |
Gift Box #3 | Dinner at the Sea Lodge, you say? I appreciate it. I was just getting hungry. |
Gift Box #4 | Th-this is really a tool you can use on the beach!? I-I'm not turning red!! |
Gift Box #5 | You want me to wear this to swim in!? At least let me wait until nighttime! |
VALENTINES
Event | Dialogue |
---|---|
Interaction #1 | Are you handing out chocolates too? I'm jealous of whoever gets 'em, lucky dog... |
Interaction #2 | Tell me if you need any chocolate molds! I'll make you anything you like! |
Interaction #3 | Valentine's Day is fast approaching. I'm all prepared to make chocolates! |
Interaction #4 | Molten chocolates is a lot like molten metal: You have to work quickly! |
Interaction #5 | Karetovi seems to get a lotta chocolates every year. |
Gift Box #1 | These're for me? Thanks! |
Gift Box #2 | These are great! Try eating the ones I made, too! |
Gift Box #3 | Lemme know if you need any more molds! |
Gift Box #4 | Givin' each other chocolates... We're basically boyfr... Uh, no, nevermind. |
Gift Box #5 | It's okay! All I need is chocolate! ...Oh, I get it. Then... I'll see ya tonight. |
In other languages[edit | edit source]
Japanese | Traditional Chinese | |
---|---|---|
Brute | ブルート Burūto | 布魯特 Bùlǔtè |
Golden Castle with Steel Walls | 金城鉄壁 Kinjōteppeki | 銅牆鐵壁 Tóngqiángtiěbì |
Welded Armor Protection | 鎧鍛冶の庇護 Yoroitan'yanohigo | 鎧甲鐵匠的庇護 Kǎijiǎtiějiàngdebìhù |
Armor Blacksmith | 鎧鍛冶 Yoroitan'ya | 鎧甲鐵匠 Kǎijiǎtiějiàng |
Shelved Plate Armor | 蔵入りのフルプレート Kura-irinofurupurēto | 收藏的板甲 Shōucángdebǎnjiǎ |
Notes[edit | edit source]
- He acts as a competent healing support for allies outside a healer's range on top of being a decent stop gap for enemies due to his stats.
- Due to his skill not working on himself, he may require healing support, which his nature supports by giving him increased healing received.
- His skill's added condition ensures he'll be able to dedicate his healing to allies who require of it, and he is able to store one extra charge.
- Despite this, he is considered a side-grade to 4-star Gymnos, who trades off reliability in healing for increased range and utility as a stunner.