Brute: Difference between revisions

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{{Infobox Character
{{Infobox Character
|image = Brute.png
|image = Brute.png
|param1 = [https://twitter.com/mizukigai 水樹凱 (Gai Mizuki/rycanthropy)]
|illustrator-link = [https://twitter.com/mizukigai 水樹凱 (Gai Mizuki/rycanthropy)]
|param2 = Guard
|class = Guard
|param3 = Sepia  
|country = Sepia  
|param4 = 12/24/2021
|release-date = 12/24/2021
|param5 = 5 Stars ☆☆☆☆☆
|rarity = 5 Stars ☆☆☆☆☆
|param6 = Low Ground
|character-name = Brute
|param7 = Single-Target Physical}}
|character-title = Armor Blacksmith
|availability = Standard Scouting
|image2 = FULL_Brute_2.png
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Brute | class=Guard |rarity=☆☆☆☆☆}}{{Character FS | char=Brute (Summer) | class=Supporter |rarity=☆☆☆☆☆☆}}{{Character FS | char=Brute (Awakened) | class=Fighter |rarity=☆☆☆☆☆}} }}
}}
{{Stats
{{Stats
| filename = brut
| filename = brute
| lv max = 50  
| lv max = 50  
|trait = Block up to 3 enemies; have the ability to recover HP.
| hp = 1052
| hp = 1052
| hp max = 1470
| hp max = 1470
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| magic res max = 10
| magic res max = 10
| atk spd = 1.2
| atk spd = 1.2
}}
{{Stats1
| filename = brute2
| lv max = 70
| hp = 1470
| hp max = 2041
| atk = 268
| atk max = 311
| cost = 17
| redeploy = 70
| class = Guard
| def = 335
| def max = 395
| block = 3
| magic res = 10
| magic res max = 10
| atk spd = 1.2
| range type = none
|upgrade= Guard Silver Rank 5}}
{{CharDetail
|deploy-tile = Low Ground
|damage-type = Single-Target Physical
|attack-reach = Ground
|trait = Block up to 3 enemies; have the ability to recover HP.
| range type = 2
| range type = 2
|nature name = Golden Castle with Steel Walls
|nature name = Golden Castle with Steel Walls
Line 32: Line 59:
|bonus1 = Defense +5
|bonus1 = Defense +5
|bonus2 = Magic Resist +7
|bonus2 = Magic Resist +7
|bonus3 = Defense +13
|bonus3 = Defense +13}}
}}


==Skills==
==Skills==
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| casttype = auto
| casttype = auto
| initsp = 0
| initsp = 0
| effect = Restores the HP of 1 target at '''110%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| effect = Restores the HP of 1 target at '''110%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| cost = 5
| cost = 5
| effect2 = Restores the HP of 1 target at '''115%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| effect2 = Restores the HP of 1 target at '''115%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| initsp2 = 0
| initsp2 = 0
| cost2 = 5
| cost2 = 5
| effect3 = Restores the HP of 1 target at '''120%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| effect3 = Restores the HP of 1 target at '''120%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| initsp3 = 0
| initsp3 = 0
| cost3 = 5
| cost3 = 5
| effect4 = Recovers the HP of 1 target at '''125%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| effect4 = Recovers the HP of 1 target at '''125%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| initsp4 = Integer
| initsp4 = 0
| cost4 = Integer
| cost4 = 5
| effect5 = Recovers the HP of 1 target at '''130%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| effect5 = Recovers the HP of 1 target at '''130%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| initsp5 = Integer
| initsp5 = 0
| cost5 = Integer
| cost5 = 5
| effect6 = Recovers the HP of 1 target at '''135%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| effect6 = Recovers the HP of 1 target at '''135%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| initsp6 = Integer
| initsp6 = 0
| cost6 = Integer
| cost6 = 5
| effect7 = Recovers the HP of 1 target at '''140%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| effect7 = Recovers the HP of 1 target at '''140%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)<br>Chargeable once.
| initsp7 = Integer
| initsp7 = 0
| cost7 = Integer
| cost7 = 5
| effect8 = X
|range type = 7
| initsp8 = Integer
| cost8 = Integer
}}
|upgrade=GuardSkill5}}
|upgrade=GuardSkill5}}


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| Unit_name = [Armor Blacksmith] Brute
| Unit_name = [Armor Blacksmith] Brute
| Good_name = Shelved Plate Armor
| Good_name = Shelved Plate Armor
|Win =Look how robust this armor is with my inscription! If you must ask, I had it ordered!  
|Win = Look! This armor held up!<br>And it's got MY seal on it!<br>You can order some, if you want!
|Lose =What happened! D-don't look this doesn't feel good at all! Not one bit!!  
|Lose = Wh-what happened here?! Don't look!<br>Th-that felt absolutely terrible!
|Rank Up =I know what I'm talking about. With steel, you just gotta rough it up like this to please it!
|Rank Up =I know what I'm talking about.<br>With steel, you just gotta rough it up like this to please it!
|Interaction #1 =...What's so fun about being one-and-one with a stubborn artisan like me?  
|Interaction #1 =...What's so fun about being one-and-one with a stubborn artisan like me?  
|Interaction #2 =I need material for a new product. Could you go fetch them?  
|Interaction #2 =I need material for a new product. Could you go fetch them?  
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|Gift Box #4 =What a disgraceful thing this is! I'm not red at all!  
|Gift Box #4 =What a disgraceful thing this is! I'm not red at all!  
|Gift Box #5 =You idiot! Bringing undies like this! Leave this to nighttime!  
|Gift Box #5 =You idiot! Bringing undies like this! Leave this to nighttime!  
}}{{Dialogue Summer
|1= The ocean’s materials are very fascinating.<br>Could you help me gather them?
|2= I made this swimsuit myself......<br>H-how does it look?
|3= You want me to design your swimsuit?<br>Are you sure you want me to do it......?
|4= Alright, I'll talk with ya.<br>So, what do you want to talk about?
|5= Wai... I'm still changing alright!?<br>No, I'm not excited or anything!
|6= Amazing, with just a little help I can do this!<br>Just as I thought! There's treasure out here!
|7= This is quite something you got for me.<br>If you don't mind me making you something in return, I can make anything you'd like.
|8= Dinner at the Sea Lodge, you say?<br>I appreciate it. I was just getting hungry.
|9= Th-this is really a tool you can use on the beach!?<br>I-I'm not turning red!!
|10= You want me to wear this to swim in!?<br>At least let me wait until nighttime!
}}{{Dialogue Valentines
|1=Are you handing out chocolates too?<br>I'm jealous of whoever gets 'em, lucky dog...
|2=Tell me if you need any chocolate molds!<br>I'll make you anything you like!
|3=Valentine's Day is fast approaching.<br>I'm all prepared to make chocolates!
|4=Molten chocolates is a lot like molten metal:<br>You have to work quickly!
|5=Karetovi seems to get a lotta chocolates<br>every year.
|6=These're for me?<br>Thanks!
|7=These are great!<br>Try eating the ones I made, too!
|8=Lemme know if you need any more molds!
|9=Givin' each other chocolates...<br>We're basically boyfr... Uh, no, nevermind.
|10=It's okay! All I need is chocolate!<br>...Oh, I get it.<br>Then... I'll see ya tonight.
}}
}}


{{Dialogue Summer
| 1 =Alright, I'll talk with ya. So, what you want to talk about?
| 2 =Wait... I'm still changing alright!? No, I'm not excited or anything!
| 3 =You want me to design your swimsuit? Are you sure you want me to do it......?
| 4 =The ocean's materials are very fascinating. Could you help me gather them?
| 5 =I made this swimsuit myself.......H-how does it look?
| 6 =Th-this is really a tool you can use on the beach!? I-I'm not turning red!!
| 7 =You want me to wear this to swim in!? At least let me wait until nighttime!
| 8 =Amazing, you don't get to see these sort of gems often. That just goes to show how many materials are buried on the beach!
| 9 =This is quite a thing you got for me. If you don't mind me making you something in return, I can make anything you'd like.
| 10 =Dinner at Sea Lodge, you say? I appreciate it since I was just about to exercise after work to help with digestion
}}
== In other languages ==
== In other languages ==
{| class="wikitable"
{| class="wikitable"
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==Notes==
==Notes==
[[Category:Released by 2021]]
[[Category:Released by 2021]]
*He acts as a competent healing support for allies outside a healer's range on top of being a decent stop gap for enemies due to his stats.
*Due to his skill not working on himself, he may require healing support, which his nature supports by giving him increased healing received.
*His skill's added condition ensures he'll be able to dedicate his healing to allies who require of it, and he is able to store one extra charge.
*Despite this, he is considered a side-grade to 4-star Gymnos, who trades off reliability in healing for increased range and utility as a stunner.

Latest revision as of 17:02, 8 September 2024

Armor Blacksmith
Brute
5 Stars ☆☆☆☆☆

Guard

Sepia

Bronze
Silver
Illustrator 水樹凱 (Gai Mizuki/rycanthropy)
Release Date 12/24/2021
Availability Standard Scouting

Alternate Variants
n/a

Alternate Variants
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1052 181 220 10 3 70 17 1.2
50 1470 268 335 10 3 70 17 1.2
Silver Rank Up
{{{{{upgrade}}}}}
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1470 268 335 10 3 70 17 1.2
70 2041 311 395 10 3 70 17 1.2
Silver Rank Up
Silver Rank Up
Bronze Max Level Up
26556
DRACO
24142
EXP
Silver Rank Up
20000
6
4
[[File:{{{Mat3}}}.png|80px]]{{{Mat3Amount}}}
TRAIT Block up to 3 enemies; have the ability to recover HP.
NATURE Golden Castle with Steel Walls
The amount one recovers increases by 10% when one's own HP is recovered.
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Defense +5 Magic Resist +7 Defense +13

Skills[edit | edit source]

Welded Armor Protection SP Recovery Activation
AUTO AUTO
Level Effect Init. SP SP Cost
Level 1 Restores the HP of 1 target at 110% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)
Chargeable once.
0 5
Level 2 Restores the HP of 1 target at 115% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)
Chargeable once.
0 5
Level 3 Restores the HP of 1 target at 120% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)
Chargeable once.
0 5
Level 4 Recovers the HP of 1 target at 125% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)
Chargeable once.
0 5
Level 5 Recovers the HP of 1 target at 130% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)
Chargeable once.
0 5
Level 6 Recovers the HP of 1 target at 135% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)
Chargeable once.
0 5
Level 7 Recovers the HP of 1 target at 140% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. (Skill activates automatically)
Chargeable once.
0 5
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrade
2
Skill Manual I: 4
3
Skill Manual I: 4

Rusted Sheet Metal: 5
4
Skill Manual II: 6

‎‎‎‎‎‎‎‎‎‎Sheet Metal: 2
5
Skill Manual II: 6

‎‎‎‎‎‎‎‎‎‎Sheet Metal: 4
6
Skill Manual III: 6

‎‎‎‎‎‎‎‎‎‎Polish: 3
7
Skill Manual III: 6

‎‎‎‎‎‎‎‎‎‎Thick Sheet Metal: 3

‎‎‎‎‎‎‎‎‎‎Polish: 2


Interactions and Crystalline Good[edit | edit source]

Shelved Plate Armor
[Armor Blacksmith] Brute

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win Look! This armor held up!
And it's got MY seal on it!
You can order some, if you want!
Lose Wh-what happened here?! Don't look!
Th-that felt absolutely terrible!
Rank Up I know what I'm talking about.
With steel, you just gotta rough it up like this to please it!
Interaction #1 ...What's so fun about being one-and-one with a stubborn artisan like me?
Interaction #2 I need material for a new product. Could you go fetch them?
Interaction #3 I was about to perform an endurance test. Would you care to join me?
Interaction #4 That was close the other day. Thanks. Hehe, I wasn't excited at all-----
Interaction #5 Repair? If you have no other leads, I suppose I'll do it for you.
Interaction #6 none
Gift Box #1 What, I can have this? This is certainly worth being bought in its own right.....
Gift Box #2 Thank you. Let me know of any ironware you want.
Gift Box #3 Are you sure? Damn, what to do in return.....
Gift Box #4 What a disgraceful thing this is! I'm not red at all!
Gift Box #5 You idiot! Bringing undies like this! Leave this to nighttime!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
SUMMER
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 The ocean’s materials are very fascinating.
Could you help me gather them?
Interaction #2 I made this swimsuit myself......
H-how does it look?
Interaction #3 You want me to design your swimsuit?
Are you sure you want me to do it......?
Interaction #4 Alright, I'll talk with ya.
So, what do you want to talk about?
Interaction #5 Wai... I'm still changing alright!?
No, I'm not excited or anything!
Interaction #6 none
Gift Box #1 Amazing, with just a little help I can do this!
Just as I thought! There's treasure out here!
Gift Box #2 This is quite something you got for me.
If you don't mind me making you something in return, I can make anything you'd like.
Gift Box #3 Dinner at the Sea Lodge, you say?
I appreciate it. I was just getting hungry.
Gift Box #4 Th-this is really a tool you can use on the beach!?
I-I'm not turning red!!
Gift Box #5 You want me to wear this to swim in!?
At least let me wait until nighttime!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
VALENTINES
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 Are you handing out chocolates too?
I'm jealous of whoever gets 'em, lucky dog...
Interaction #2 Tell me if you need any chocolate molds!
I'll make you anything you like!
Interaction #3 Valentine's Day is fast approaching.
I'm all prepared to make chocolates!
Interaction #4 Molten chocolates is a lot like molten metal:
You have to work quickly!
Interaction #5 Karetovi seems to get a lotta chocolates
every year.
Interaction #6 none
Gift Box #1 These're for me?
Thanks!
Gift Box #2 These are great!
Try eating the ones I made, too!
Gift Box #3 Lemme know if you need any more molds!
Gift Box #4 Givin' each other chocolates...
We're basically boyfr... Uh, no, nevermind.
Gift Box #5 It's okay! All I need is chocolate!
...Oh, I get it.
Then... I'll see ya tonight.
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].


In other languages[edit | edit source]

Japanese Traditional Chinese
Brute ブルート Burūto 布魯特 Bùlǔtè
Golden Castle with Steel Walls 金城鉄壁 Kinjōteppeki 銅牆鐵壁 Tóngqiángtiěbì
Welded Armor Protection 鎧鍛冶の庇護 Yoroitan'yanohigo 鎧甲鐵匠的庇護 Kǎijiǎtiějiàngdebìhù
Armor Blacksmith 鎧鍛冶 Yoroitan'ya 鎧甲鐵匠 Kǎijiǎtiějiàng
Shelved Plate Armor 蔵入りのフルプレート Kura-irinofurupurēto 收藏的板甲 Shōucángdebǎnjiǎ

Notes[edit | edit source]

  • He acts as a competent healing support for allies outside a healer's range on top of being a decent stop gap for enemies due to his stats.
  • Due to his skill not working on himself, he may require healing support, which his nature supports by giving him increased healing received.
  • His skill's added condition ensures he'll be able to dedicate his healing to allies who require of it, and he is able to store one extra charge.
  • Despite this, he is considered a side-grade to 4-star Gymnos, who trades off reliability in healing for increased range and utility as a stunner.