Editing Jalam
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*As a unit, he is tricky to use, but very powerful if used correctly. His Skill damages nearby allies, but once activated, he becomes a powerful force of destruction that hits everything around him for 2 tiles, including aerial units. He cannot be healed by normal means, but if placed correctly and with the correct time, he should be taking very little damage anyway. He has the ability to heal on hit, so he is able to solo easy lanes to some extent. His Nature, unfortunately, is the next closest thing to useless. It only affects his front, and he does not deal magic damage anyway. Despite this, his Skill usually makes up for it. There are stages where it's not viable to fully set up his Skill, but even if it only hits 1 ally, it can still be useful. | *As a unit, he is tricky to use, but very powerful if used correctly. His Skill damages nearby allies, but once activated, he becomes a powerful force of destruction that hits everything around him for 2 tiles, including aerial units. He cannot be healed by normal means, but if placed correctly and with the correct time, he should be taking very little damage anyway. He has the ability to heal on hit, so he is able to solo easy lanes to some extent. His Nature, unfortunately, is the next closest thing to useless. It only affects his front, and he does not deal magic damage anyway. Despite this, his Skill usually makes up for it. There are stages where it's not viable to fully set up his Skill, but even if it only hits 1 ally, it can still be useful. | ||
*At rank 2, the max duration of his Skill greatly increases, making it much easier to annihilate nearby enemies in range. | *At rank 2, the max duration of his Skill greatly increases, making it much easier to annihilate nearby enemies in range. | ||