Adding Characters

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This is for contributors. (WIP) Refer back to Templates

This is currently outdated as well just doing some clean up so templates page will have less bloat.

Checklist:[edit | edit source]

  • Create a page for the character, and refer below for code you can directly copy and paste from here to get started.
  • Fill up details. Ideally, you declare the filenames you plan to use here before you upload, so everything will be done.
  • Upload necessary new files: FS, FULL, SkillIcon. Not urgent. (Refer to Content Sources )
  • Include character into the Characters page.
    • Make sure to add/remove parts that a character may not need, like 1-2 stars don't have a silver rank and alternate characters don't have a bronze rank.

Copy Paste Template[edit | edit source]

New Character Template (for Regular Characters)
{{Infobox Character
|character-name = Charactername.png
|character-title = Character Title
|image = Charactername.png
|image2 = FULL_Charactername.png (Remove if no silver rank art yet)
|rarity = Star Rank ☆ 
|class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Stranger
|deploy-tile = Low Ground/High Ground/Both
|damage-type = Single-Target/AoE Physical/Magic/Heal
|attack-reach = Ground/Aerial/Allies
|country = Origin/Country
|illustrator-link = [artist_url Artist]
|release-date = MM/DD/YYYY
|release-year = YYYY
|availability = Standard Scouting, Flyers Only, Limited Scouting (Remove what doesn't apply)
|alternate-link= [[Charactername]] (Remove if not an alternate character)
}}

{{Stats
| filename = charactername (note: upload file as FS_charactername.png)
| lv max = 30 / 45 / 50
| hp = 
| hp max = 
| atk = 
| atk max = 
| def = 
| def max = 
| magic res = 
| magic res max = 
| cost = 
| redeploy = 
| class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Stranger
| block = 
| atk spd = 
| range type = 1 through 18
| trait = trait description
| nature name = name of nature
| nature desc = nature description
}}

{{Stats1
| filename = charactername2 (note: upload file as FS_charactername2.png)
| lv max = 55 / 60 / 70 / 80
| hp = 
| hp max = 
| atk = 
| atk max = 
| def = 
| def max = 
| magic res = 
| magic res max = 
| cost = 
| redeploy = 
| class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Stranger
| block = 
| atk spd = 
| range type = 1 through 18
| trait = trait description
| nature name = name of nature
| nature desc = nature description
}}

{{Intimacy
|bonus1 = ?
|bonus2 = ?
|bonus3 = ?
}}

==Skills==
{{Skill
| filename = charactername_01 ((upload as SkillIcon_charactername_01.png))
| name = X
| recovertype = auto
| casttype = manual or auto
| effect = skill effect
| initsp = 
| cost =
| effect2 = 
| initsp2 = 
| cost2 = 
| effect3 = 
| initsp3 = 
| cost3 = 
| effect4 = (delete the rest if the character is below 3 star rank, keep blank if no rank up yet)
| initsp4 = 
| cost4 = 
| effect5 = 
| initsp5 = 
| cost5 = 
| effect6 = 
| initsp6 = 
| cost6 = 
| effect7 = 
| initsp7 = 
| cost7 = 
| upgrade= ClassSkill# (where class is whichever class, # is rarity eg FighterSkill0 for Gaia a 0 star Fighter)
}}
==Notes==