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Also refer to [[FAQ]] for additional concerns.
Also refer to [[FAQ]] for additional concerns.


== Starting Out ==
==General==
 
* After clearing the tutorial stages, your access to content opens up. It is ideal to prioritize an on-going event and clear out, at the very least, its Edgar Freebie Tickets which are used for scouting new characters.
* That said, early main storyline stages give out generous amount of staminade rewards which can be used to replenish stamina and do more content fast early on.
* And it might be preferrable to clear the entirety of Chapter 0 in order to get free copy of Leonhart and Robin, which are very good units to invest in. (They are also easy to get in the gacha, but in case you're holding off.)
* The game is balanced to not necessarily require a lot of powerful high rarity units, so it's best to snipe for your favorites when pulling on the banner.
 
== General ==
*If you lose track of your mouse cursor often, most emulators have options to increase the size and appearance of it.
*If you lose track of your mouse cursor often, most emulators have options to increase the size and appearance of it.
*Most stages shouldn't require more than 2 healers. Rather than filling up your team with healers, aim for more attackers with synergy. The faster things die, the less healing your team should require.
*Most stages shouldn't require more than 2 healers. Rather than filling up your team with healers, aim for more attackers with synergy. The faster things die, the less healing your team should require.
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==Proficiency==
==Proficiency==
It is generally not worth the trouble to spend resources in proficiency since the stat gains are quite small. Past a certain point, the required need of character memories or dupes, and draco get quite high on top of failure chance. When an attempt fails, only draco is consumed.
The stat gains from raising Proficiency start experiencing diminishing returns very quickly.  At the moment, it's not a wise use of Draco to enhance any of your units past +10 at the absolute most, with +7 or +8 being a fair stopping point. The stat gains at around +7 quickly drop and become very minimal. Since it's not easy to farm large amounts of Draco, enhancing units to high + amounts is difficult to recover from, with minimal gain.<br>
 
The exact formula for proficiency stat gains per level isn't known, but at the max Proficiency level of +99, units show an average of a 10% stat increase in each stat (except Defense, which seems to show more than 10%.) Thus, it could be said that the overall stats of each unit each level increase by average of 0.1% per level.  This does not happen at the same rate for every character however. For example, Ornis and Kagura gain Attack Speed with Proficiency at early +'s much faster than other Healers like Yurt or Pirate Healer, despite starting with the same Attack Speed.
Each +10 proficiency is roughly a 1% stat boost on all your unit's stats, and 1% reduction to their redeployment time and attack speed interval (which is the only means to improve these two stats.) Each 10 intervals of proficiency is roughly close to a character gaining 1-3 levels. Also notable is what stat gets increased per level of proficiency is random but it will eventually reach a set final value at the max +99.
 
For more info check [[Proficiency Data]].


== Battle ==
== Battle ==
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==Premium Scouting==
==Premium Scouting==
[[File:Example Multi-Pull.png|thumb|300x300px|You can potentially save 6 pull's worth of currency if you instead did 4 single pulls.]]
[[File:Example Multi-Pull.png|thumb|300x300px|You can potentially save 6 pull's worth of currency if you instead did 4 single pulls.|link=https://anothereidoswiki.ddns.net/index.php/File:Example_Multi-Pull.png]]
*There is no pity system in place, so there's no true guarantee in getting a character.
*There is no pity system in place, so there's no true guarantee in getting a character.
*10 Pulls do not grant any guarantees. It is recommended to do single pulls so you can potentially save pulls for the future once you get your desired unit earlier than the 10th pull of a 10 pull.
*10 Pulls do not grant any guarantees. It is recommended to do single pulls so you can potentially save pulls for the future once you get your desired unit earlier than the 10th pull of a 10 pull.
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