Editing Tips and Tricks
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Also refer to [[FAQ]] for additional concerns. | Also refer to [[FAQ]] for additional concerns. | ||
==General== | |||
== General == | |||
*If you lose track of your mouse cursor often, most emulators have options to increase the size and appearance of it. | *If you lose track of your mouse cursor often, most emulators have options to increase the size and appearance of it. | ||
*Most stages shouldn't require more than 2 healers. Rather than filling up your team with healers, aim for more attackers with synergy. The faster things die, the less healing your team should require. | *Most stages shouldn't require more than 2 healers. Rather than filling up your team with healers, aim for more attackers with synergy. The faster things die, the less healing your team should require. | ||
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==Proficiency== | ==Proficiency== | ||
The stat gains from raising Proficiency start experiencing diminishing returns very quickly. At the moment, it's not a wise use of Draco to enhance any of your units past +10 at the absolute most, with +7 or +8 being a fair stopping point. The stat gains at around +7 quickly drop and become very minimal. Since it's not easy to farm large amounts of Draco, enhancing units to high + amounts is difficult to recover from, with minimal gain.<br> | |||
The exact formula for proficiency stat gains per level isn't known, but at the max Proficiency level of +99, units show an average of a 10% stat increase in each stat (except Defense, which seems to show more than 10%.) Thus, it could be said that the overall stats of each unit each level increase by average of 0.1% per level. This does not happen at the same rate for every character however. For example, Ornis and Kagura gain Attack Speed with Proficiency at early +'s much faster than other Healers like Yurt or Pirate Healer, despite starting with the same Attack Speed. | |||
For | |||
== Battle == | == Battle == | ||
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==Premium Scouting== | ==Premium Scouting== | ||
[[File:Example Multi-Pull.png|thumb|300x300px|You can potentially save 6 pull's worth of currency if you instead did 4 single pulls.]] | [[File:Example Multi-Pull.png|thumb|300x300px|You can potentially save 6 pull's worth of currency if you instead did 4 single pulls.|link=https://anothereidoswiki.ddns.net/index.php/File:Example_Multi-Pull.png]] | ||
*There is no pity system in place, so there's no true guarantee in getting a character. | *There is no pity system in place, so there's no true guarantee in getting a character. | ||
*10 Pulls do not grant any guarantees. It is recommended to do single pulls so you can potentially save pulls for the future once you get your desired unit earlier than the 10th pull of a 10 pull. | *10 Pulls do not grant any guarantees. It is recommended to do single pulls so you can potentially save pulls for the future once you get your desired unit earlier than the 10th pull of a 10 pull. |