Editing The Battle System

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
The battle system features a real-time tower defense gameplay.  Refer to [[Tips and Tricks]] for supplementary info. This is part of [[Getting started]].
The battle system features a real-time tower defense gameplay.  Refer to [[Tips and Tricks]] for supplementary info.


If you're looking for info for stats, refer to [[Character Stats]]
This is part of [[Getting started]].


== Party and Support ==
== Party and Support ==
Line 83: Line 83:
==Character Stats and Information==
==Character Stats and Information==


See [[Character Stats]]
===Class and Trait===
A character's class and trait dictates their primary niche in battle. It ''usually'' can give you a general idea of how they'll be deployed, how their stats are set up, and how their skills will function.
 
For more info see: [[The Class System]]
 
===Nature===
Character's unique passive skill that usually gives them a unique buff or function. Some characters' natures can be improved through Intimacy, ''but it still doesn't work right now.''
 
===Rank===
A character's rank is their current power level, and determines the max level they can reach. Characters can be ranked up when they reach the max level they can currently reach. After ranking up, character levels will reset, but they'll maintain their stats, and be able to level up up to a higher level cap. Skills will also be able levelled up to 7. There are three ranks: Bronze (Rank1) , Silver (Rank 2), and Gold (Rank 3) All characters start off as bronze, aside from limited characters that start at silver. 3 stars and up can be promoted to silver. ''Only four remaining characters do not have rank up.''
 
For more info see: [https://anothereidoswiki.ddns.net/index.php/Upgrading_Characters#Rank_Up Rank Up]
 
You can check which characters have rank ups, alongside their max stats here: [[Max Stats Table]]. 
 
===Stats===
A character's stats determines their offensive (ATK, ASPD) and defensive capabilities (HP, DEF, RES), as well as how soon they can be deployed (COST), how many can they block (BLOCK) and how soon can they be redeployed if they are withdrawn (Reposition.)
*'''HP (Hit Points)''' - The amount of damage a character can sustain. When it reaches 0, they are withdrawn and constitutes a character death, which affects battle star ratings.
* '''ATK(Attack) -''' Determines the amount of damage or healing a character does on their attack. This is contested by an enemy' DEF or RES depending on the damage type, and has the same rules as your characters.
*'''DEF(Defense) -''' Determines the amount subtracted against incoming instance of physical damage. ''However, enemies will deal a minimum of 25% of their attack regardless of how high one's defense is.''
*'''RES(Magic Resistance) -''' Determines how much incoming instance of magical damage is reduced. ''Somehow, it is currently computed like defense, including the damage minimum, even if the expectation is it reduces damage at by percentage.''
*'''Reposition -''' This is the cooldown time for a character to be placed back into the map after being defeated or manually withdrawn.
* '''Cost -''' The amount of cost points a character will consume when deployed in battle.
* '''Block''' - The amount of enemies a character can hold off from passing through. characters will usually prioritize fighting blocked enemies in order of who came first, while all blocked enemies will be attacking their blocker. Enemies will start to leak through if the character is blocking the same amount as their Block count.
*'''ASPD(Attack Speed)''' - This is the time interval in seconds between each auto attack a character performs in battle. A lower interval means they are able to deal more attacks within a period of time. ''For whatever reason, buffs that increase attack speed would be denoted with a (+) despite the fact it should instead be subtracting instead. Inversely, effects that decrease attack speed are denoted with (-) even if they're actually increasing the interval.''
*'''Bond''' - Indicates how many times you've cleared a stage with that character in your Party. Since 2.8.2, It is used to unlock various content in the character gallery.
* '''Intimacy''' - The amount of presents you've gifted to your character. Characters get stat bonuses at certain intimacy levels.
 
===Skills===
Character's skills are special abilities that activate in combat, either automatically or through manual trigger. Most skills are crucial to figuring out a character's viability and niche.
 
For more info see: [https://anothereidoswiki.ddns.net/index.php/Upgrading_Characters#Upgrading_Skills Upgrading Skills]
* '''SP (Skill Points)''' - This is the resource characters charge at a rate of one per second. Character's sp is denoted by a blue bar than slowly fills up, and when sp cost is met, it turns yellow. Sp stops charging once the bar is full. ''There may be other ways of charging sp that do not increase over time, but through dealing or sustaining attacks but this has yet to be seen.''
*'''SP Cost''' - This amount a character needs to charge in order to ready their skill for use. Some take longer than others to charge. Some character's skills have charge stacks. ''Cost is tied to the skill itself, so in the event characters have multiple skills, their sp costs may change accordingly.''
*'''Starting SP''' - Characters are usually deployed with starting sp for their skills, making most first activations require less time.
*'''Skill Level''' - Skills can be upgraded to improve their performance. They can be upgraded up to lv. 3 at bronze rank, and up to lv. 7 at silver rank.
*'''Skill Duration''' - How long a skill is in effect. Some are instantaneous, while some last for a period. Some skills immediately start recovering sp while the skill is still on, but these are exceptions.
*'''Skill Activation''' - There are two types: Auto and Manual. Auto will activate on their own once requirements are met, usually if target is in range or condition is met like low hp. Manual requires the player to activate it on their own.
 
===Proficiency===
Proficiencies are small stat bonuses gained through expending draco and character duplicates.
 
For more info see: [https://anothereidoswiki.ddns.net/index.php/Upgrading_Characters#Proficiency Proficiency]
Please note that all contributions to AnotherEidos Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see AnotherEidos Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)