Templates

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Revision as of 22:27, 10 June 2022 by Rakushun (talk | contribs)
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Check the page of the unit you wish to work on and see what's missing, and if needed, download the single full character sprite, skill icon, and/or face shot of the character page you wish to work on from https://drive.google.com/drive/folders/1B7l4MZqj854jtmApCJwFRaPOmuPRAMzT and upload these 3 files to match the needed filenames. The only filename that should need any changing that are downloaded from the drive is the full character art sprite, which should be renamed to be just their character name. The skill icon and face shot filenames need to be left alone.
When uploading, the large character infobox image should be uploaded as charactername.png. Character faceshot in Stats should be FS_charactername.png. Character skill icon filename should be SkillIcon_charactername_01.png. Upload the files as those filenames.

For example, Wrecker's images should be uploaded as wrecker.png (for his full sprite), FS_wrecker.png (his face shot), and SkillIcon_wrecker_01.png (Wrecker's skill icon) for his 3 image files.  All characters need to follow this exact pattern.
If you're confused, try looking at a completed page and its source code, such as https://anothereidoswiki.ddns.net/index.php?title=Baran&action=edit for https://anothereidoswiki.ddns.net/index.php/Baran and compare. This should help you understand the template below and how it works.

Note that file-names are typically case-sensitive. Again, if you're confused and stuck, look at the source code of a page that's already completed and compare.
Copy-Pasting everything below (except the Range Types on the very bottom of the page) onto any character page should suffice, then simply edit the values. Note: Copy from here, not from the Edit page.


{{Infobox Character
|image = Charactername.png (upload file as Character.png)
|param1 = Artist
|param2 = Class
|param3 = Origin/Country
|param4 = Release Date
|param5 = Star Rank ☆
|param6 = Deploy Tile (Low Ground/High Ground/Both)
|param7 = Damage Type (Single-Target/AoE Physical/Magic/Heal) }}


==Rank 1==
{{Stats
| filename = charactername (note: upload file as FS_charactername.png)
| lv max = 30 or 45 or 50
| hp = X
| hp max = X
| atk = X
| atk max = X
| def = X
| def max = X
| magic res = X
| magic res max = X
| cost = X
| redeploy = X
| class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Stranger
| block = X
| atk spd = X
| range type = 1 through 15
| trait = trait description
| nature name = name of nature
| nature desc = nature description
}}

Rank 2

{{Stats | filename = charactername2 (note: upload file as FS_charactername2.png) | lv max = ? | hp = X | atk = X | def = X | magic res = X | cost = X | redeploy = X | class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Stranger | block = X | atk spd = X | range type = 1 through 15 | trait = trait description | nature name = name of nature | nature desc = nature description }}

{{Intimacy
|bonus1 = ?
|bonus2 = ?
|bonus3 = ?
}}

==Skills==
{{Skill
| filename = charactername_01 ((upload as SkillIcon_charactername_01.png))
| name = X
| recovertype = auto or offensive or defensive
| casttype = manual or auto
| effect = X
| initsp =Integer
| cost = Integer
| effect2 = X
| initsp2 = Integer
| cost2 = Integer
| effect3 = X
| initsp3 = Integer
| cost3 = Integer
| effect4 = X
| initsp4 = Integer
| cost4 = Integer
| effect5 = X
| initsp5 = Integer
| cost5 = Integer
| effect6 = X
| initsp6 = Integer
| cost6 = Integer
| effect7 = X
| initsp7 = Integer
| cost7 = Integer
| effect8 = X
| initsp8 = Integer
| cost8 = Integer
}}

==Skill Upgrades==
<span class="mw-customtoggle-0" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext">[Show/hide]</span></span>
<div id="mw-customcollapsible-0" class="mw-collapsible mw-collapsed">
{{ClassSkill#}} (for example FighterSkill6 for Billford)
</div>

==Interactions and Crystalline Good==
{{Dialogue
| filename = charactername (upload file as Item_crystal_charactername.png)
| Unit_name =
| Good_name =
|Win =
|Lose =
|Interaction #1 =
|Interaction #2 =
|Interaction #3 =
|Interaction #4 =
|Interaction #5 =
|Gift Box #1 =
|Gift Box #2 =
|Gift Box #3 =
|Gift Box #4 =
|Gift Box #5 =
}}
==Lore==
==Trivia==



Range Types:
1: File:range1.png
2: File:range2.png
3: File:range3.png
4: File:range4.png
5: File:range5.png
6: File:range6.png
7: File:range7.png
8: File:range8.png
9: File:range9.png
10: File:range10.png
11: File:range11.png
12: File:range12.png
13: File:range13.png
14: File:range14.png
15: File:range15.png

Class Template

{{Class
| filename 1= unreleased
| name 1= Unreleased
| filename 2= unreleased
| name 2= Unreleased
| filename 3= unreleased
| name 3= Unreleased
| filename 4= unreleased
| name 4= Unreleased
| filename 5= unreleased
| name 5= Unreleased
| filename 6= unreleased
| name 6= Unreleased
| filename 7= unreleased
| name 7= Unreleased
| filename 8= unreleased
| name 8= Unreleased
| filename 9= unreleased
| name 9= Unreleased
| filename 10= unreleased
| name 10= Unreleased
| filename 11= unreleased
| name 11= Unreleased
| filename 12= unreleased
| name 12= Unreleased
| filename 13= unreleased
| name 13= Unreleased
| filename 14= unreleased
| name 14= Unreleased
| filename 15= unreleased
| name 15= Unreleased
| filename 16= unreleased
| name 16= Unreleased
| filename 17= unreleased
| name 17= Unreleased
| filename 18= unreleased
| name 18= Unreleased
| filename 19= unreleased
| name 19= Unreleased
| filename 20= unreleased
| name 20= Unreleased
| filename 21= unreleased
| name 21= Unreleased
| filename 22= unreleased
| name 22= Unreleased
| filename 23= unreleased
| name 23= Unreleased
| filename 24= unreleased
| name 24= Unreleased
| filename 25= unreleased
| name 25= Unreleased
| filename 26= unreleased
| name 26= Unreleased
| filename 27= unreleased
| name 27= Unreleased
| filename 28= unreleased
| name 28= Unreleased
| filename 29= unreleased
| name 29= Unreleased
| filename 30= unreleased
| name 30= Unreleased
}}

Replace each "unreleased" with the characters name (filename section is case sensitive and should be lowercase). As long as you followed the filename guidelines on the top of the page, it should work. If you run out of characters leave it as unreleased.

{{Class has 25 slots.
{{ClassSmall has 15 slots.
{ClassMedium has 20 slots.
{ClassLarge has 30 slots. Upgrade when needed.