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* Character Stat information
* Character Stat information
* Initial SP and SP Cost for skills per level up
* Initial SP and SP Cost for skills per level up
As a tip for getting the maximum stats of a character, you can go to a character's Level Up screen, apply EXP scrolls, and simply look at the stats.  You do not need hit OK in order to view a characters max stats. <br>
In addition, if one can read it and navigate it, the Japanese wiki at https://wikiwiki.jp/anodos/ includes character stats as well.


The information we do get from datamines are:
The information we do get from datamines are:

Revision as of 05:43, 14 December 2022

This page serves to explain how go about various tasks the wiki may need contributors to chip in to. The most common scenario is when a new character is released. Do note other pages are maintained by other contributors too, but you are free to do any corrections you may find.

Also an important rule is if unsure, best to check completed pages for reference on how things are handled.

Source for Images and files

Files are usually retrieved from the datamine google drive. You are welcome to simply upload a file, make sure the file name and file format remains the same or match the pattern when uploading. File names are case-sensitive. And once done, if things work out the way they are designed, would apply to pages without further editing.

The following are the images character pages use:

  • FS/Face Shots (FS_charactername_#.png, # is 1 if bronze and 2 if silver) - used in stats, and class templates
  • Character Sprite (charactername.png) taken from sprites, get a standing sprite of the character to be used for the infobox.
  • FULL/Full Shots (FULL_charactername_2.png) - silver rank art used in the character infobox eventually.
  • SkillIcon (SkillIcon_charactername_01.png) - used in the skill template
    • Currently not available in the drive as of writing this
  • (Optional) Crystalline good image (The drive linked above doesn't track this)
For example, Wrecker's images should be uploaded as wrecker.png (for his full sprite), FS_wrecker.png (his face shot), and SkillIcon_wrecker_01.png (Wrecker's skill icon) for his 3 image files.  All characters need to follow this exact pattern.

Some can be datamined but are not in the drive, and might require screenshotting instead:

  • Items
  • Character ranges
  • Quest Maps

Some images are retrieved from news

  • Banner images
  • Story images
  • Log-in campaign images
  • Character Sprites
    • Due to recent updates, sprites from datamines are hard to extract in the form the wiki used to use, and the files from news usually have really big whitespace that makes them too impractical for use.

Note: Within a few recent updates, files within the game has been restructured and present templates etc may need to be adjusted to work with the new system eventually.

Source for Missing Data and Information

Traditionally, most text would have to be transcribed directly from the game into the wiki. Though, currently a dataminer on discord is able to extract text so that's what the wiki currently relies on. That said some information are still not presently easy to bug dug up. These are:

  • Character Stat information
  • Initial SP and SP Cost for skills per level up

As a tip for getting the maximum stats of a character, you can go to a character's Level Up screen, apply EXP scrolls, and simply look at the stats. You do not need hit OK in order to view a characters max stats.
In addition, if one can read it and navigate it, the Japanese wiki at https://wikiwiki.jp/anodos/ includes character stats as well.

The information we do get from datamines are:

  • Character names, and their titles
  • Interaction lines, rank-up lines, and battle lines
  • Crystalline good name
  • Skill name, and description per level
  • Character traits and natures

Adding New Characters

Checklist:

  • Create a page for the character, and refer below for code you can directly copy and paste from here to get started.
  • Fill up details. Ideally, you declare the filenames you plan to use here before you upload, so everything will be done.
  • Upload necessary new files: FS, FULL, SkillIcon.
  • Include character into the Characters page.
    • Make sure to add/remove parts that a character may not need, like 1-2 stars don't have a silver rank and alternate characters don't have a bronze rank.
New Character Template (for Regular Characters)
{{Infobox Character
|character-name = Charactername.png
|character-title = Character Title
|image = Charactername.png
|image2 = FULL_Charactername.png (Remove if no silver rank art yet)
|rarity = Star Rank ☆ 
|class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Stranger
|deploy-tile = Low Ground/High Ground/Both
|damage-type = Single-Target/AoE Physical/Magic/Heal
|attack-reach = Ground/Aerial/Allies
|country = Origin/Country
|illustrator-link = [artist_url Artist]
|release-date = MM/DD/YYYY
|availability = Standard Scouting, Flyers, Limited Scouting (Remove what doesn't apply)
|alternate-link= [[Charactername]] (Remove if not an alternate character)
}}

{{Stats
| filename = charactername (note: upload file as FS_charactername.png)
| lv max = 30 / 45 / 50
| hp = 
| hp max = 
| atk = 
| atk max = 
| def = 
| def max = 
| magic res = 
| magic res max = 
| cost = 
| redeploy = 
| class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Stranger
| block = 
| atk spd = 
| range type = 1 through 18
| trait = trait description
| nature name = name of nature
| nature desc = nature description
}}

{{Stats1
| filename = charactername2 (note: upload file as FS_charactername2.png)
| lv max = 55 / 60 / 70 / 80
| hp = 
| hp max = 
| atk = 
| atk max = 
| def = 
| def max = 
| magic res = 
| magic res max = 
| cost = 
| redeploy = 
| class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Stranger
| block = 
| atk spd = 
| range type = 1 through 18
| trait = trait description
| nature name = name of nature
| nature desc = nature description
}}

{{Intimacy
|bonus1 = ?
|bonus2 = ?
|bonus3 = ?
}}

==Skills==
{{Skill
| filename = charactername_01 ((upload as SkillIcon_charactername_01.png))
| name = X
| recovertype = auto
| casttype = manual or auto
| effect = skill effect
| initsp = 
| cost =
| effect2 = 
| initsp2 = 
| cost2 = 
| effect3 = 
| initsp3 = 
| cost3 = 
| effect4 = (delete the rest if the character is below 3 star rank, keep blank if no rank up yet)
| initsp4 = 
| cost4 = 
| effect5 = 
| initsp5 = 
| cost5 = 
| effect6 = 
| initsp6 = 
| cost6 = 
| effect7 = 
| initsp7 = 
| cost7 = 
| upgrade= ClassSkill# (where class is whichever class, # is rarity eg FighterSkill0 for Gaia a 0 star Fighter)
}}
==Notes==
[[Category:Released by YEAR]]

Templates

Infoboxes

Template:Infobox Character

Template:Infobox Character Alter

Character Stats

Template:Stats - Bronze Rank

Template:Stats1 - Silver Rank

Template:Intimacy

Values for range attribute

Skills

Template:Skill

Values for upgrade attribute

ClassSkill# (where class is whichever class, # is rarity eg FighterSkill0 for Gaia a 0 star Fighter)

Face Shot

See Template:Character FS

This template is used to display an image file of character with a link to their page.

{{Character FS | char=Name}}
{{Character FS | fs=name | char=Name}}
[display=none] in order to hide the text label
[size=##] in order to contorl the image size of the icon

Class Template

See Template:Character Class List