Templates: Difference between revisions

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(updated info and made it easier to navigate)
(Values are less of a pain to enter when there's less to delete)
Line 69: Line 69:
| filename = charactername (note: upload file as FS_charactername.png)
| filename = charactername (note: upload file as FS_charactername.png)
| lv max = 30 or 45 or 50
| lv max = 30 or 45 or 50
| hp = X
| hp =  
| hp max = X
| hp max =  
| atk = X
| atk =  
| atk max = X
| atk max =  
| def = X
| def =  
| def max = X
| def max =  
| magic res = X
| magic res =  
| magic res max = X
| magic res max =  
| cost = X
| cost =  
| redeploy = X
| redeploy =  
| class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Stranger
| class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Stranger
| block = X
| block =  
| atk spd = X
| atk spd =  
| range type = 1 through 16
| range type = 1 through 18
| trait = trait description
| trait = trait description
| nature name = name of nature
| nature name = name of nature
Line 91: Line 91:
{{Stats1
{{Stats1
| filename = charactername2 (note: upload file as FS_charactername2.png)
| filename = charactername2 (note: upload file as FS_charactername2.png)
| lv max = ?
| lv max = 55 / 60 / 70 / 80
| hp = X
| hp =  
| hp max = X
| hp max =  
| atk = X
| atk =  
| atk max = X
| atk max =  
| def = X
| def =  
| def max = X
| def max =  
| magic res = X
| magic res =  
| magic res max = X
| magic res max =  
| cost = X
| cost =  
| redeploy = X
| redeploy =  
| class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Stranger
| class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Stranger
| block = X
| block =  
| atk spd = X
| atk spd =  
| range type = 1 through 16
| range type = 1 through 18
| trait = trait description
| trait = trait description
| nature name = name of nature
| nature name = name of nature
Line 122: Line 122:
| filename = charactername_01 ((upload as SkillIcon_charactername_01.png))
| filename = charactername_01 ((upload as SkillIcon_charactername_01.png))
| name = X
| name = X
| recovertype = auto or offensive or defensive
| recovertype = auto
| casttype = manual or auto
| casttype = manual or auto
| effect = X
| effect = skill effect
| initsp =Integer
| initsp =  
| cost = Integer
| cost =
| effect2 = X
| effect2 =  
| initsp2 = Integer
| initsp2 =  
| cost2 = Integer
| cost2 =  
| effect3 = X
| effect3 =  
| initsp3 = Integer
| initsp3 =  
| cost3 = Integer
| cost3 =  
| effect4 = X
| effect4 =  
| initsp4 = Integer
| initsp4 =  
| cost4 = Integer
| cost4 =  
| effect5 = X
| effect5 =  
| initsp5 = Integer
| initsp5 =  
| cost5 = Integer
| cost5 =  
| effect6 = X
| effect6 =  
| initsp6 = Integer
| initsp6 =  
| cost6 = Integer
| cost6 =  
| effect7 = X
| effect7 =  
| initsp7 = Integer
| initsp7 =  
| cost7 = Integer
| cost7 =  
}}
}}
</nowiki></pre>
</nowiki></pre>

Revision as of 15:31, 5 November 2022

This page serves to explain how go about various tasks the wiki may need contributors to chip in to. The most common scenario is when a new character is released. Do note other pages are maintained by other contributors too, but you are free to do any corrections you may find.

Also an important rule is if unsure, best to check completed pages for reference on how things are handled.

Source for Images and files

Files are usually retrieved from the datamine google drive. You are welcome to simply upload a file, make sure the file name and file format remains the same or match the pattern when uploading. File names are case-sensitive. And once done, if things work out the way they are designed, would apply to pages without further editing.

The following are the images character pages use:

  • FS/Face Shots (FS_charactername_#.png, # is 1 if bronze and 2 if silver) - used in stats, and class templates
  • Character Sprite (charactername.png) taken from sprites, get a standing sprite of the character to be used for the infobox.
  • FULL/Full Shots (FULL_charactername_2.png) - silver rank art used in the character infobox eventually.
  • SkillIcon (SkillIcon_charactername_01.png) - used in the skill template
    • Currently not available in the drive as of writing this
  • (Optional) Crystalline good image (The drive linked above doesn't track this)
For example, Wrecker's images should be uploaded as wrecker.png (for his full sprite), FS_wrecker.png (his face shot), and SkillIcon_wrecker_01.png (Wrecker's skill icon) for his 3 image files.  All characters need to follow this exact pattern.

Some can be datamined but are not in the drive, and might require screenshotting instead:

  • Items
  • Character ranges
  • Quest Maps

Some images are retrieved from news

  • Banner images
  • Story images
  • Log-in campaign images
  • Character Sprites
    • Due to recent updates, sprites from datamines are hard to extract in the form the wiki used to use, and the files from news usually have really big whitespace that makes them too impractical for use.

Note: Within a few recent updates, files within the game has been restructured and present templates etc may need to be adjusted to work with the new system eventually.

Source for Missing Data and Information

Traditionally, most text would have to be transcribed directly from the game into the wiki. Though, currently a dataminer on discord is able to extract text so that's what the wiki currently relies on. That said some information are still not presently easy to bug dug up. These are:

  • Character Stat information
  • Initial SP and SP Cost for skills per level up

The information we do get from datamines are:

  • Character names, and their titles
  • Interaction lines, rank-up lines, and battle lines
  • Crystalline good name
  • Skill name, and description per level
  • Character traits and natures

New Character Checklist

  • Include character into the Characters page.
  • Upload necessary new files: FS, FULL, SkillIcon. Character also uses idle pixel animation
  • Create a page for the character, and refer below for code you can directly copy and paste from here to get started.
  • Fill up details
    • Make sure to add/remove parts that a character may not need, like 1-2 stars don't have a silver rank and alternate characters don't have a bronze rank.

New Character Page

Note: Currently templates are being slowly updated and this would be updated once everything is sorted out

New Character Template (for Regular Characters)
{{Infobox Character
|image = Charactername.png (upload file as Character.png)
|param1 = Artist
|param2 = Class
|param3 = Origin/Country
|param4 = Release Date
|param5 = Star Rank ☆
|param6 = Deploy Tile (Low Ground/High Ground/Both)
|param7 = Damage Type (Single-Target/AoE Physical/Magic/Heal) }}

==Bronze Rank [[File:BronzeRank.png|35px]]==
{{Stats
| filename = charactername (note: upload file as FS_charactername.png)
| lv max = 30 or 45 or 50
| hp = 
| hp max = 
| atk = 
| atk max = 
| def = 
| def max = 
| magic res = 
| magic res max = 
| cost = 
| redeploy = 
| class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Stranger
| block = 
| atk spd = 
| range type = 1 through 18
| trait = trait description
| nature name = name of nature
| nature desc = nature description
}}

==Silver Rank [[File:SilverRank.png|35px]]==
{{Stats1
| filename = charactername2 (note: upload file as FS_charactername2.png)
| lv max = 55 / 60 / 70 / 80
| hp = 
| hp max = 
| atk = 
| atk max = 
| def = 
| def max = 
| magic res = 
| magic res max = 
| cost = 
| redeploy = 
| class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Stranger
| block = 
| atk spd = 
| range type = 1 through 18
| trait = trait description
| nature name = name of nature
| nature desc = nature description
}}

{{Intimacy
|bonus1 = ?
|bonus2 = ?
|bonus3 = ?
}}


==Skills==
{{Skill
| filename = charactername_01 ((upload as SkillIcon_charactername_01.png))
| name = X
| recovertype = auto
| casttype = manual or auto
| effect = skill effect
| initsp = 
| cost =
| effect2 = 
| initsp2 = 
| cost2 = 
| effect3 = 
| initsp3 = 
| cost3 = 
| effect4 = 
| initsp4 = 
| cost4 = 
| effect5 = 
| initsp5 = 
| cost5 = 
| effect6 = 
| initsp6 = 
| cost6 = 
| effect7 = 
| initsp7 = 
| cost7 = 
}}


Range Types:

Class Template

Planned to be replaced
Replace each "unreleased" with the characters name (filename section is case sensitive and should be lowercase). As long as you followed the filename guidelines on the top of the page, it should work. If you run out of characters leave it as unreleased.

Class Template
{{Class
| filename 1= unreleased
| name 1= Unreleased
| filename 2= unreleased
| name 2= Unreleased
| filename 3= unreleased
| name 3= Unreleased
| filename 4= unreleased
| name 4= Unreleased
| filename 5= unreleased
| name 5= Unreleased
| filename 6= unreleased
| name 6= Unreleased
| filename 7= unreleased
| name 7= Unreleased
| filename 8= unreleased
| name 8= Unreleased
| filename 9= unreleased
| name 9= Unreleased
| filename 10= unreleased
| name 10= Unreleased
| filename 11= unreleased
| name 11= Unreleased
| filename 12= unreleased
| name 12= Unreleased
| filename 13= unreleased
| name 13= Unreleased
| filename 14= unreleased
| name 14= Unreleased
| filename 15= unreleased
| name 15= Unreleased
| filename 16= unreleased
| name 16= Unreleased
| filename 17= unreleased
| name 17= Unreleased
| filename 18= unreleased
| name 18= Unreleased
| filename 19= unreleased
| name 19= Unreleased
| filename 20= unreleased
| name 20= Unreleased
| filename 21= unreleased
| name 21= Unreleased
| filename 22= unreleased
| name 22= Unreleased
| filename 23= unreleased
| name 23= Unreleased
| filename 24= unreleased
| name 24= Unreleased
| filename 25= unreleased
| name 25= Unreleased
| filename 26= unreleased
| name 26= Unreleased
| filename 27= unreleased
| name 27= Unreleased
| filename 28= unreleased
| name 28= Unreleased
| filename 29= unreleased
| name 29= Unreleased
| filename 30= unreleased
| name 30= Unreleased
}}

{{Class has 25 slots.
{{ClassSmall has 15 slots.
{ClassMedium has 20 slots.
{ClassLarge has 30 slots. Upgrade when needed.