Kongoh: Difference between revisions

From AnotherEidos Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 9: Line 9:
|param7 = Single-Target Physical }}
|param7 = Single-Target Physical }}


==Stats==
==Bronze Rank [[File:BronzeRank.png|35px]]==
{{Stats
{{Stats
| filename = kongoh
| filename = kongoh
Line 23: Line 23:
| def = 153
| def = 153
| def max = 191
| def max = 191
| block = 1
| magic res = 0
| magic res max = 0
| atk spd = 1.05
| range type = 2
|nature name = Iron Demon Kongoh
|nature desc = DEF +10% Block count +1 whenever there are surrounding ally unit(s) within 1 tile. If Kagura is one of those alli(es), block count +2.
}}
==Silver Rank [[File:SilverRank.png|35px]]==
{{Stats1
| filename = kongoh
| lv max = 40
| trait = COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal.
| hp = 886
| hp max = 1158
| atk = 285
| atk max = 387
| def = 191
| def max = 201
| cost = 10
| redeploy = 70
| class = Vanguard
| block = 1
| block = 1
| magic res = 0
| magic res = 0
Line 42: Line 64:
| recovertype = auto  
| recovertype = auto  
| casttype = manual
| casttype = manual
| effect = Enemies are stunned within 2 hexagonal tiles in front of you
| effect = Stun enemies within 2 hexagonal tiles for 3 seconds.
| initsp = 5
| initsp = 5
| cost = 30
| cost = 30
| effect2 = Enemies are stunned within 2 hexagonal tiles in front of you
| effect2 = Stun enemies within 2 hexagonal tiles for 3 seconds.
| initsp2 = 6
| initsp2 = 6
| cost2 = 30
| cost2 = 30
| effect3 = Enemies are stunned within 2 hexagonal tiles in front of you
| effect3 = Stun enemies within 2 hexagonal tiles for 3 seconds.
| initsp3 = 7
| initsp3 = 7
| cost3 = 28
| cost3 = 28
| effect4 = X
| effect4 = Stun enemies within 2 hexagonal tiles for 3 seconds.
| initsp4 = Integer
| initsp4 = ?
| cost4 = Integer
| cost4 = ?
| effect5 = X
| effect5 = Stun enemies within 2 hexagonal tiles for 3 seconds.
| initsp5 = Integer
| initsp5 = ?
| cost5 = Integer
| cost5 = ?
| effect6 = X
| effect6 = Stun enemies within 2 hexagonal tiles for 3 seconds.
| initsp6 = Integer
| initsp6 = ?
| cost6 = Integer
| cost6 = ?
| effect7 = X
| effect7 = Stun enemies within 2 hexagonal tiles for 3 seconds.
| initsp7 = Integer
| initsp7 = ?
| cost7 = Integer
| cost7 = ?
| effect8 = X
| initsp8 = Integer
| cost8 = Integer
}}
}}
==Skill Upgrades==
==Skill Upgrades==
Line 80: Line 99:
|Lose =What!? Let me try again!! Ya hear!?  
|Lose =What!? Let me try again!! Ya hear!?  
|Interaction #1 =Hey, it's you! Sweet! Come over here!  
|Interaction #1 =Hey, it's you! Sweet! Come over here!  
|Rank Up = Here I come with a big one! Take this! The strongest ninjutsu a demon can master!
|Interaction #2 =What's up partner! Sorry, my bad.  
|Interaction #2 =What's up partner! Sorry, my bad.  
|Interaction #3 =We demons aren't all bad. We're just all dumb! Hahaha!  
|Interaction #3 =We demons aren't all bad. We're just all dumb! Hahaha!  
Line 90: Line 110:
|Gift Box #5 =A new ninja outfit? I love red!  
|Gift Box #5 =A new ninja outfit? I love red!  
}}
}}
==Lore==
==Trivia==
==Trivia==
Kongoh must be placed after a unit in order for his Nature to take effect.  If placed first, it will not work.
*Kongoh must be placed after a unit in order for his Nature to take effect.  If placed first, it will not work.
*Kongoh is not great for cost generation, but his Skill does have a wide range and stuns for a noticeably long time. Can be a life saver in a pitch. When paired with Kagura, he makes an efficient blocker as well. Unfortunately, Kagura must be placed first for Kongoh's Nature to work, and as Kongoh is a Vanguard that's usually the opposite of what you want to do.

Revision as of 11:48, 16 September 2022

[Title]
Kongoh
6 Stars ☆☆☆☆☆☆

Fighter

Pays Blanc

Bronze
Illustrator {{{illustrator-link}}}
Release Date {{{release-date}}}
Availability [[:Category:{{{availability}}}|{{{availability}}}]]

Alternate Variants
n/a

[[Category:{{{class}}}]] [[Category:{{{country}}}]] [[Category:{{{rarity}}}]]

[[Category:{{{availability}}}]]


Bronze Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 657 199 153 0 1 70 10 1.05
40 886 285 191 0 1 70 10 1.05
Silver Rank Up
{{{{{upgrade}}}}}

Silver Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 886 285 191 0 1 70 10 1.05
40 1158 387 201 0 1 70 10 1.05
Silver Rank Up
{{{{{upgrade}}}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Defense +5 Enhance Nature Defense +13

Skills

Demonic Chain Dance
Level Effect Init. SP SP Cost
Level 1 Stun enemies within 2 hexagonal tiles for 3 seconds. 5 30
Level 2 Stun enemies within 2 hexagonal tiles for 3 seconds. 6 30
Level 3 Stun enemies within 2 hexagonal tiles for 3 seconds. 7 28
Level 4 Stun enemies within 2 hexagonal tiles for 3 seconds. ? ?
Level 5 Stun enemies within 2 hexagonal tiles for 3 seconds. ? ?
Level 6 Stun enemies within 2 hexagonal tiles for 3 seconds. ? ?
Level 7 Stun enemies within 2 hexagonal tiles for 3 seconds. ? ?
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
{{ {{{upgrade}}} }}


Skill Upgrades

[Show/hide]

Interactions and Crystalline Good

Ninja Hero Goods
[Iron Demon] Kongoh

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win Easy win with me, ain't it?
Lose What!? Let me try again!! Ya hear!?
Rank Up Here I come with a big one! Take this! The strongest ninjutsu a demon can master!
Interaction #1 Hey, it's you! Sweet! Come over here!
Interaction #2 What's up partner! Sorry, my bad.
Interaction #3 We demons aren't all bad. We're just all dumb! Hahaha!
Interaction #4 Ninjas are so cool as it is, so why not stand out even more?
Interaction #5 Hey, let's go buy some booze! Party time!
Interaction #6 none
Gift Box #1 Hitting the mark with shurikens, huh? I'm actually pretty bad at that.
Gift Box #2 You know I have a man, right? Call Kagura over and let's have a blast!
Gift Box #3 You're quite brave giving a demon undies! How about I give you the ones I'm wearing now?
Gift Box #4 To think I'd get Yamato sake from you! Come here! Let's drink together!
Gift Box #5 A new ninja outfit? I love red!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].

Trivia

  • Kongoh must be placed after a unit in order for his Nature to take effect. If placed first, it will not work.
  • Kongoh is not great for cost generation, but his Skill does have a wide range and stuns for a noticeably long time. Can be a life saver in a pitch. When paired with Kagura, he makes an efficient blocker as well. Unfortunately, Kagura must be placed first for Kongoh's Nature to work, and as Kongoh is a Vanguard that's usually the opposite of what you want to do.